Unknown W. Brackets
2e2fa53201
Preseve offsetAddr on stall, instead of reset to 0.
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Only for new lists is it reset to 0, afaict.
2013-09-21 21:01:41 -07:00
Unknown W. Brackets
881cefbc83
A paused list will allow a context save.
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Just not stall, drawing, etc.
2013-09-21 21:01:41 -07:00
Unknown W. Brackets
e10ae1530b
Error and reporting for sceGeBreak's second param.
2013-09-21 21:01:40 -07:00
Unknown W. Brackets
6ffbf3964a
Use the right vertex/index addr in NullGpu.
2013-09-21 18:56:26 -07:00
Unknown W. Brackets
e9db63f61d
Refuse to dequeue a running/completed list.
2013-09-21 15:03:30 -07:00
Unknown W. Brackets
c5a709d039
Don't update stall address on completed lists.
2013-09-21 15:03:30 -07:00
Unknown W. Brackets
e7bd716c71
Allocate ge list ids using round robin.
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Even if you enqueue and then dequeue 0, you don't get it again right away.
2013-09-21 15:03:29 -07:00
Henrik Rydgard
01def3b6cc
Missed these
2013-09-21 23:44:11 +02:00
Henrik Rydgard
82e5787bbe
Preparation for proper spline/bez: Convert control points to a simple format.
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The bezier/spline code will no longer need to handle morph and splines,
when it's finally written. This is done by pre-skinning in software and
pre-decoding to get rid of the morph.
2013-09-21 23:37:14 +02:00
Henrik Rydgard
c733f7a7ab
Curious about what games use morph, so let's report.
2013-09-21 21:22:13 +02:00
Henrik Rydgard
82a2f6443d
Oops (last commit)
2013-09-21 21:05:15 +02:00
Henrik Rydgard
34341b0373
Minor optimization in swrast
2013-09-21 21:03:43 +02:00
Henrik Rydgard
48aac7cf9f
Softgpu: Wrap textures in through mode to avoid crashes in texturing.
2013-09-21 20:28:26 +02:00
Unknown W. Brackets
7ca64374ea
Return 24-bit floats in sceGeGetMtx().
2013-09-21 10:32:09 -07:00
Unknown W. Brackets
863eb83e4c
Add support for sceGeGetStack() for debugging.
2013-09-21 10:04:31 -07:00
Henrik Rydgard
5bdb9e976b
Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
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Fixes MotoGP while also, in effect, committing #3859 .
Removes the horrifying ramDisplayFramebufferPtr hack.
2013-09-21 18:53:55 +02:00
Henrik Rydgård
11b62ea641
Merge pull request #3858 from raven02/patch-22
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Simplify the exact match return condition by inverse it .
2013-09-21 01:48:40 -07:00
Unknown W. Brackets
3c954ea0e4
Save the base address in signal calls.
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It's not saved in regular calls but it is in signal ones.
2013-09-21 00:07:49 -07:00
Unknown W. Brackets
9116b879a4
Restore context even without an interrupt.
2013-09-20 21:03:39 -07:00
raven02
bdb9bcb27a
Keep using the old report format
2013-09-21 10:13:30 +08:00
raven02
ed6e4b7764
Simplify the exact match return condition by inverse it .
2013-09-21 09:56:32 +08:00
Unknown W. Brackets
4078dcd917
Support save/restore of context on list run/finish.
2013-09-20 09:51:44 -07:00
Unknown W. Brackets
a1f3591960
Android buildfix.
2013-09-20 09:51:43 -07:00
Unknown W. Brackets
bd70d04930
Include GE_CMD_PATCHFACING just in case.
2013-09-20 00:45:48 -07:00
Unknown W. Brackets
bb2e51160b
Don't default lighting on / matrices filled.
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Seems like everything starts out at 0.
2013-09-20 00:34:18 -07:00
Unknown W. Brackets
7906de26f7
Try to match especially the size of ge contexts.
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But also some of the actual data, most of it matches like this.
2013-09-20 00:33:32 -07:00
The Dax
66d328175c
Fix stupid typo.
2013-09-19 16:10:18 -04:00
The Dax
9dbcc282ff
USING_GLES2 platforms: Fix build and fix a warning on Android.
2013-09-19 16:06:39 -04:00
Henrik Rydgård
7de9da10d4
Merge pull request #3833 from raven02/patch-16
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Regression fix : Revert #3754
2013-09-19 12:00:27 -07:00
Henrik Rydgård
93f73be0bd
Merge pull request #3800 from raven02/patch-10
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Attach CLUT framebuffer only in buffered mode while memory mode should ...
2013-09-19 11:45:21 -07:00
Henrik Rydgård
0d0c73aac0
Merge pull request #3832 from raven02/patch-15
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Regression fix #3797 - DXT1/3/5 texture bufw
2013-09-19 11:43:36 -07:00
Henrik Rydgård
36fe1efcc6
Merge pull request #3840 from raven02/patch-19
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Should be in VRAM so | 0x04000000
2013-09-19 11:41:33 -07:00
raven02
aea9ecae4b
GLES : gstate_c.framebufChanged = true for sccisor as well
2013-09-20 01:48:43 +08:00
raven02
568a93d938
Should be in VRAM so | 0x04000000
2013-09-20 01:28:14 +08:00
raven02
a3120e0bbf
GLES: Add memory valid check for vertex address
2013-09-19 21:09:59 +08:00
raven02
96619f6cb1
Missing comma at the end of line
2013-09-19 19:32:53 +08:00
raven02
5d2efda98f
Regression fix : Revert #3776
2013-09-19 12:24:07 +08:00
raven02
ec6170d593
Regression fix #3797 - DXT1/3/5 texture bufw
2013-09-19 11:06:12 +08:00
Henrik Rydgård
f3d7bc24f4
Merge pull request #3825 from Ced2911/dx9windows
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Dx9windows
2013-09-18 07:30:10 -07:00
Ced2911
d495cdbdf9
fix 8888 texture decoding
2013-09-18 14:40:33 +02:00
Henrik Rydgård
3f6e7f6e6a
Merge pull request #3822 from DanyalZia/patch-8
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Fixes Drawing size in non-buffered mode
2013-09-18 05:05:08 -07:00
danyalzia
f1ca139444
Fixes Drawing size in non-buffered
2013-09-18 12:24:27 +05:00
The Dax
e8263523a8
Build fix for VS 2012.
2013-09-17 22:37:49 -04:00
Henrik Rydgård
2de4db3e31
Merge pull request #3818 from unknownbrackets/headless
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Headless - use auto compare, just build test list in test.py
2013-09-17 09:08:20 -07:00
Unknown W. Brackets
abe805b62a
Prevent a buffer overflow on bad shader.
2013-09-17 08:40:20 -07:00
The Dax
c499719967
Put the removed include back, but only for Visual Studio 2012.
2013-09-17 10:27:06 -04:00
The Dax
156bc2613a
Remove unnecessary include.
2013-09-17 10:27:06 -04:00
The Dax
d102baacd0
Prep PPSSPP for Visual Studio 2013.
2013-09-17 10:27:06 -04:00
Henrik Rydgard
fce5067279
Show a warning message on game start if Chainfire3D is installed.
2013-09-17 10:27:42 +02:00
raven02
b918dfdd98
Attach CLUT in buffered mode only while memory mode should be more accurate itself
2013-09-17 09:55:52 +08:00