Commit Graph
14 Commits
Author SHA1 Message Date
Unknown W. Brackets c212bd0fec GPU: Clarify new framebuf stencil upload.
Actually, this doesn't need alpha either.
2022-08-06 21:18:48 -07:00
Unknown W. Brackets 20c2ec1392 GPU: Skip alpha stencil upload when safe.
Otherwise, let's not do things that give different behavior at 1x or are
inconsistent.
2022-08-06 21:12:59 -07:00
Unknown W. Brackets e6ea07bc9d GPU: Cleanup remnants of GLES-only stencil upload. 2022-08-06 20:33:34 -07:00
Henrik Rydgård f84d2e9ba7 Fixes, state invalidation 2022-08-03 22:23:07 +02:00
Henrik Rydgård 6ca47076e7 Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen 2022-08-03 14:12:55 +02:00
Henrik Rydgård 3e1ccf1311 Need a separate cap bit for stencil blits to prevent misuse on D3D9 2022-08-03 13:40:21 +02:00
Henrik Rydgård 41e327a66b Cleanup and testfixes 2022-08-03 13:34:59 +02:00
Henrik Rydgård 9963cd55f0 Rebind the framebuffer only if we're in the blit path. 2022-08-03 13:33:54 +02:00
Henrik Rydgård d26e637bb8 Bufferless path for D3D11/Vulkan
Though we still bind the buffer for simplicity..
2022-08-03 13:33:53 +02:00
Henrik Rydgård 269bff9c0b Get D3D shaders to build (though not working correctly) 2022-08-03 13:31:15 +02:00
Henrik Rydgård 787de81437 Switch to ShaderWriter. Works in OpenGL 2022-08-03 13:31:15 +02:00
Henrik Rydgård 9bead443c3 Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation). 2022-08-03 13:31:13 +02:00
Unknown W. Brackets bd1ed897cf Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
Henrik Rydgård 5018e400f2 Remove some code duplication 2017-11-01 14:51:15 +01:00