Commit Graph
2468 Commits
Author SHA1 Message Date
Unknown W. Brackets e3763d9c4e Common: Avoid format warning with log timestamp. 2022-08-07 07:51:27 -07:00
Henrik Rydgård 5bf7b56305 Oops, this iOS check was still required. 2022-08-07 12:04:41 +02:00
Henrik Rydgård 1dabb54df5 Improve the NPOT check 2022-08-07 11:50:23 +02:00
Henrik Rydgård 4ff8f85110 Forgot these... 2022-08-07 11:48:59 +02:00
Henrik Rydgård 6f1f482432 Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff 2022-08-07 11:15:23 +02:00
Unknown W. Brackets 20c2ec1392 GPU: Skip alpha stencil upload when safe.
Otherwise, let's not do things that give different behavior at 1x or are
inconsistent.
2022-08-06 21:12:59 -07:00
Henrik Rydgård 77535c8132 Fix feature check for wrapping of non-pow-2 textures
May fix some problems with using 3x/5x upscaling or 3x/5x resolution on some
hardware.
2022-08-06 23:54:03 +02:00
Henrik Rydgård 5987c355d3 D3D9: Fix a lot of stuff 2022-08-06 18:27:04 +02:00
Henrik Rydgård ded8ba8806 More cleanup, fixes. 2022-08-06 18:27:04 +02:00
Henrik Rydgård 92a3d45340 Lock out shaderDepal from D3D for now, will implement later. 2022-08-06 18:27:03 +02:00
Henrik Rydgård 81c36578ca Feature detection fixes 2022-08-06 18:27:03 +02:00
Henrik Rydgård da65af832a D3D11 prep 2022-08-06 18:27:03 +02:00
Henrik Rydgård 4e89174b85 OpenGL: Fix shader depal too. 2022-08-06 18:27:03 +02:00
Henrik Rydgård 8aebf0dca4 Port the OpenGL depal path to thin3d 2022-08-06 18:27:02 +02:00
Henrik Rydgård b71c745275 ShaderWriter: Fix GLSL 1.0 output 2022-08-06 18:19:11 +02:00
ANR2ME 0b3fdf0cef Use safe_string when printing %s with Memory::GetCharPointer. 2022-08-06 11:22:38 +07:00
Henrik Rydgård e7e1bb6079 UWP: Fix missing font file causing missing text fields. Fixes #15771 2022-08-04 10:44:12 +02:00
Henrik Rydgård 6ca47076e7 Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen 2022-08-03 14:12:55 +02:00
Henrik Rydgård 3e1ccf1311 Need a separate cap bit for stencil blits to prevent misuse on D3D9 2022-08-03 13:40:21 +02:00
Henrik Rydgård d26e637bb8 Bufferless path for D3D11/Vulkan
Though we still bind the buffer for simplicity..
2022-08-03 13:33:53 +02:00
Henrik Rydgård 269bff9c0b Get D3D shaders to build (though not working correctly) 2022-08-03 13:31:15 +02:00
Henrik Rydgård 787de81437 Switch to ShaderWriter. Works in OpenGL 2022-08-03 13:31:15 +02:00
Henrik Rydgård 9bead443c3 Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation). 2022-08-03 13:31:13 +02:00
Henrik Rydgård d4d92e39ff Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00
Henrik Rydgård 19931c003f Clean up blit/copy feature detection. Don't need fast GPU flags for these. 2022-08-02 09:53:46 +02:00
Henrik Rydgård 7b7d16d2fb D3D9 fix 2022-08-01 12:11:42 +02:00
Henrik Rydgård e1956b47a0 Merge pull request #15727 from hrydgard/texture-3d
Implement the PSP's equal-size mips "3D texturing"
2022-08-01 08:35:43 +02:00
Henrik Rydgård 392d83fb22 Merge pull request #15659 from lvonasek/feature_openxr_quest
Oculus Quest native support
2022-07-31 16:34:45 +02:00
Henrik Rydgård 46d6b43618 Support 3D textures in OpenGL ES, add feature check 2022-07-31 10:43:48 +02:00
Henrik Rydgård 129f3fe997 Testfix, cleanup 2022-07-31 10:43:48 +02:00
Henrik Rydgård fecf9127a0 Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
Henrik Rydgård f061eadc04 Initial implementation of 3D texturing through equal-size mips (see #6357)
Vulkan-only currently, though all the other backends except ES 2.0
without GL_OES_texture_3d can support it with some work.
2022-07-31 10:43:47 +02:00
Henrik Rydgård 3e39f62c3d Merge pull request #15743 from hrydgard/build-texture-refactor
TextureCache "BuildTexture" refactor and cleanup
2022-07-30 11:21:57 +02:00
Henrik Rydgård 3fc7023d82 Vulkan stencil fixes 2022-07-30 10:47:18 +02:00
Henrik Rydgård a0febce3a9 Make the D3D9 backend handle stencil state in more similar ways to the others. 2022-07-30 10:47:18 +02:00
Henrik Rydgård 08c33f8e54 More thin3d d3d11 fixes 2022-07-30 10:47:18 +02:00
Henrik Rydgård e43b5e2081 thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation. 2022-07-30 10:47:18 +02:00
Henrik Rydgård 4a18629e63 thin3d: Remove dual sided stencil, not supported by all backends anyway 2022-07-30 10:47:18 +02:00
Henrik Rydgård 9f1fdc6c02 Use PrepareBuildTexture from the Vulkan backend too 2022-07-30 10:45:03 +02:00
Henrik Rydgård d0d53091a8 Change from maxLevel to levelsToLoad, for better readability. Cleanup. 2022-07-30 10:45:02 +02:00
Henrik Rydgård 512382c4db Merge pull request #15723 from hrydgard/d3d9-state-cache-cleanup
D3D9 state cache cleanup
2022-07-30 08:51:17 +02:00
Henrik Rydgård a44bee6f85 Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be.
Fixes #15732. (Split/Second environment mapping problem in the menu).
2022-07-27 10:59:39 +02:00
Lubos 89f5038c01 OpenXR - Move VR folder under Common 2022-07-26 18:06:08 +02:00
Lubos c543c8fd52 Merge branch 'master' into feature_openxr_quest 2022-07-26 17:22:04 +02:00
Henrik Rydgård 62ded69344 Switch to using the D3D9 state cache in thin3d, to avoid confusion 2022-07-24 21:49:03 +02:00
Henrik Rydgård 16d4545967 Clarity improvement in dx state cache stencil func 2022-07-24 21:44:12 +02:00
Henrik Rydgård e758506bdb Remove unnecessary complexity from the D3D9 state cache 2022-07-24 21:26:40 +02:00
Lubos 8f2904ecac OpenXR - Default device config added 2022-07-24 15:38:30 +02:00
Lubos 8daba0d881 OpenXR - Finalize VR renderer interface 2022-07-24 14:14:21 +02:00
Henrik Rydgård 881cc23965 Delete some unused code. 2022-07-24 13:54:04 +02:00