Commit Graph
9132 Commits
Author SHA1 Message Date
Henrik Rydgård 2c283fbb07 Minor cleanups, crashfixes 2024-10-14 23:57:19 +02:00
Henrik Rydgård 21bf1c588f Ignore single imm point draws, that are accidentally kicked off when games initialize the GPU. 2024-10-14 14:26:44 +02:00
Henrik Rydgård e9c7eaf427 Be more consistent with NotifyPresent
..
2024-10-14 14:26:44 +02:00
Henrik Rydgård 6797a24199 Texture saving: Try to limp along if memory allocation of buffer memory fails 2024-10-10 16:01:00 +02:00
Henrik Rydgård e51c58716b Fix minor code issues flagged by PVS-Studio and reported by alphrixus. 2024-10-10 14:10:30 +02:00
Henrik Rydgård 3d31b4ac4c Fix possible framebuffer binding bug in EmuScreen 2024-10-02 16:21:53 +02:00
Henrik Rydgård 9b8f18298a Translation fixes, etc
Thanks @TotalCaesar659
2024-09-27 10:15:52 +02:00
Henrik Rydgård 027385d218 Merge pull request #19491 from hrydgard/vertex-decoder-sanity-check
DrawEngineCommon: Enforce the limit on vertex decoding
2024-09-26 00:56:40 +02:00
Henrik Rydgård 3a4defe210 DrawEngineCommon: Enforce the limit on vertex decoding
Should help #18894 which draws using a nonsense index buffer sometimes,
causing problems since we decode the whole range...
2024-09-26 00:41:01 +02:00
Henrik Rydgård f7af5a7743 When reinterpreting color between same-sized framebuffers sharing a z-buffer, copy the Z.
Fixes socom character customization screen, #19245
2024-09-26 00:16:55 +02:00
Henrik Rydgård dfca3dd87a Work around annoying assert in debug memory allocator on 32-bit Windows 2024-09-25 23:24:25 +02:00
Henrik Rydgård 702e77454a Hardware transform: Clamp the specular coefficient to 0.0 before taking the power. 2024-09-25 21:09:13 +02:00
Henrik Rydgård c451b41b8b Merge pull request #19470 from hrydgard/for-based-loop-cpp17
Rebase of #18559 (For based loop cpp17 by GermanAizek)
2024-09-18 13:25:34 +02:00
sum2012andHenrik Rydgård 0bce42cc33 More Ignore address in gpu (#16303)
* More Ignore address 0 in gpu

Fix #16297

* Change to ignore bad memory access

* Update SoftGpu.cpp

---------

Co-authored-by: Henrik Rydgård <hrydgard@gmail.com>
2024-09-18 09:48:22 +00:00
Henrik Rydgård fb80ad6370 Merge pull request #19413 from oltolm/d3d9_com_ptr
use ComPtr for D3D9
2024-09-18 11:33:07 +02:00
Herman Semenov 192650f551 [Core/HLE/GPU/D3D11/GLES] Using for based loop C++17 and replaced on structured binding map C++17 2024-09-18 11:10:10 +02:00
Henrik Rydgård 2ba4eaf3dd First part of the const changes etc 2024-09-17 15:13:13 +02:00
Herman Semenov 3c66f149d3 [Common/Core/Windows] Removed excess check pointer before delete or free() 2024-09-17 11:34:42 +02:00
Henrik Rydgård 42c32c5afc VertexDecoder: Don't read loop counts from memory. Improves codegen 2024-09-10 17:53:19 +02:00
Lubos abeeeb1cbf OpenXR - Sonic rivals rendering fix 2024-08-27 08:22:58 +02:00
oltolm 87db979ed7 use ComPtr for D3D9 2024-08-25 12:08:31 +02:00
Lubos 3154a5fac1 OpenXR - VR camera features on any platform 2024-08-07 09:25:12 +02:00
Lubos 3a6bf77f6b OpenXR - Texts review 2024-08-05 12:45:42 +02:00
Henrik Rydgård 5926886c0c Some include cleanup, delete some obsolete code 2024-07-25 14:52:41 +02:00
Henrik Rydgård fab034d866 Fix minor difference between ubershader and specialized vshaders 2024-07-24 20:50:33 +02:00
Henrik Rydgård aa17f71f14 Merge pull request #19363 from hrydgard/vertex-decoder-remove-membfun
VertexDecoder: Remove member function pointers from decoding
2024-07-23 08:48:48 +02:00
Henrik Rydgård 0d8f194c65 Merge pull request #19361 from lvonasek/feature-openxr-antiflickering
OpenXR - Anti-flickering rendering flow added
2024-07-22 21:12:03 +02:00
Henrik Rydgård 6e0ec4a131 Slightly nudge down the multiplier used for float->u8 conversion in fragment shaders
Seems in lowp precision (as seen on some Android devices) this got
rounded up to 256 when multiplied by 1.0, causing the u8 to overflow, giving
us the wrong value instead of nicely rounding down to 255 with the floor
function.

Fixes #19235
2024-07-22 18:36:58 +02:00
Henrik Rydgård 43c68c4277 VertexDecoder: Remove member function pointers from decoding 2024-07-22 14:06:15 +02:00
Lubos b70c2cfd10 OpenXR - Anti-flickering rendering flow added 2024-07-22 13:33:03 +02:00
Henrik Rydgård fd9daf7594 Fix some minor issues found by --sanitize. Add --sanitizeub.
Unfortunately the ub (undefined behavior) sanitizer has some bugs, it doesn't
understand pointers to member functions, so can't use it in-game (due to the
vertex decoder).

Thanks Nemoumbra for the reminder.
2024-07-22 11:37:18 +02:00
Henrik Rydgård 2a82a46308 Merge pull request #19358 from hrydgard/achievement-crashfix
Two crashfixes: Achievements menu, Outrun
2024-07-22 10:46:58 +02:00
Henrik Rydgård 92938f8283 Vertex decoder, SSE opt: Use the correct store operation to store 64 bits.
The other one duplicates the bits twice and requires alignment.

Fixes #19351
2024-07-22 10:30:57 +02:00
Henrik Rydgård ef95e24169 Implement compat flag proposed in #18423, forcing readbacks in Juiced 2
In-game, there's no slowdown, and this fixes the decal editor. So it's
no use allowing readbacks to be turned off in this game.

See issue #18423
2024-07-20 11:24:24 +02:00
Henrik Rydgård 7c817f3ecd Add helper for Vulkan struct chaining 2024-07-19 09:45:02 +02:00
Henrik Rydgård 7738899434 Fix triangle strip vertex order to have a consistent provoking vertex 2024-07-17 16:12:03 +02:00
Henrik Rydgård 096985f51f Provoking vertex (software transform): Simpler solution
Simply rotate each primitive in the index buffer to simulate a different provoking vertex.

Since at this point we have already generated a plain primitive index
buffer, it's easy to manipulate like this.

An even better solution would be to generate rotated index buffers
directly during decode, although that code is super critical and does
not need more complexity..

We could now also enable this for hardware transform but I'm leaving
that for later.
2024-07-17 14:40:52 +02:00
Henrik Rydgård 6b1e57a840 We never draw non-indexed in software transform mode, so get rid of the path. 2024-07-17 14:40:52 +02:00
Henrik Rydgård 665f03ff62 Add provoking vertex to caps, flip the flag around 2024-07-17 14:40:52 +02:00
Henrik Rydgård f6aa86dfee Add a comment 2024-07-17 14:40:52 +02:00
Henrik Rydgård 138193a776 Add support for the EXT_provoking_vertex Vulkan extension, allowing us to skip software transform for this case. 2024-07-17 10:41:25 +02:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård 0b76d443e2 D3D11 texture replacement: Support more mip levels. Fixes crash in texture pack.
Fixes #19312
2024-07-02 11:56:27 +02:00
Lubos a9b5a4739e Fix math of simple stereo 2024-06-25 16:06:03 +02:00
Luboš V 27152b1e47 OpenXR - Forgotten usages 2024-06-24 19:43:17 +02:00
Luboš V dd9bc42b0a OpenXR - Remove multiview from shader 2024-06-24 19:24:46 +02:00
Lubos ffca688f99 OpenXR - Remove multiview 2024-06-24 17:00:56 +02:00
Henrik Rydgård ef91fa8b4f Fix code typo in NEON reinterpret cast.
Fixes #19258
2024-06-08 21:25:44 +02:00
Henrik Rydgård 8d6e96d04e Use binary search to find IR block offsets 2024-06-07 09:28:27 +02:00
Henrik Rydgård c794f4bd41 Add an unrelated comment and some casts 2024-06-05 08:35:09 +02:00