Unknown W. Brackets
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2b7d2fdc4b
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Optimize > and != 0 alpha tests.
There's no need to do rounding in this case. These are very common.
Also, if the test was !=, convert it to >, which may work better on
PowerVR.
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2014-03-29 10:16:06 -07:00 |
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Henrik Rydgard
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f99925261d
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Merge branch 'raven02-patch-42'
Conflicts:
GPU/GLES/FragmentShaderGenerator.cpp
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2014-03-29 17:26:33 +01:00 |
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raven02
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664efe6812
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Return false when alpha blending disabled
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2014-03-29 22:04:59 +08:00 |
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raven02
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2944856c42
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FS : Add missing gstate.isTextureMapEnabled()
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2014-03-29 21:03:28 +08:00 |
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Henrik Rydgard
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37e9fc59b3
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2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway.
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2014-03-29 12:10:44 +01:00 |
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Henrik Rydgard
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27767fa85c
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Revert "Rethink 2x src alpha->color doubling. Fixes #3379."
This reverts commit 47efded29f.
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2014-03-29 12:01:47 +01:00 |
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Henrik Rydgard
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47efded29f
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Rethink 2x src alpha->color doubling. Fixes #3379.
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2014-03-29 11:40:17 +01:00 |
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Henrik Rydgard
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94c1e56d9b
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Merge branch 'gpu-minor' of github.com:unknownbrackets/ppsspp into unknownbrackets-gpu-minor
Conflicts:
GPU/GLES/VertexDecoder.cpp
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2014-03-29 10:15:57 +01:00 |
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Henrik Rydgard
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74f593362b
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Non-jit vertex decoder, morph: Clamp colors to 0-255.
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2014-03-29 10:07:51 +01:00 |
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Unknown W. Brackets
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4b1737b0cd
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vertexjit: Oops, don't use NEON when not supported.
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2014-03-29 02:05:10 -07:00 |
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Unknown W. Brackets
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18f6407705
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Clamp morph colors in non-vertexjit.
Not sure if any platforms use this...
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2014-03-29 01:53:28 -07:00 |
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Unknown W. Brackets
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3adab534c7
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vertexjit: Fix dumb mistakes in NEON color morphs.
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2014-03-29 01:00:02 -07:00 |
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Unknown W. Brackets
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162bd98877
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vertexjit: Fix Jit_WriteMorphColor() on ARM.
It was totally wrong.
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2014-03-29 00:24:34 -07:00 |
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Unknown W. Brackets
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6b606aa124
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vertexjit: Fix some stupid mistakes in x86 morph.
Good to have somewhere to test it properly.
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2014-03-29 00:15:35 -07:00 |
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raven02
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e0fae728ad
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Update few comments for 2x src/dst blending
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2014-03-28 20:11:37 +08:00 |
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Henrik Rydgard
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1d21306dcc
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Use the VLD1 solution for the skinning problem, instead of the old VFP path.
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2014-03-25 20:40:29 +01:00 |
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Henrik Rydgård
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98b6f0db3a
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Merge pull request #5717 from thedax/win32NVidiaVSync
Win32/NVidia: go fullscreen later than previous builds, to avoid vsync being ignored
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2014-03-25 18:10:49 +01:00 |
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Unknown W. Brackets
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69c2500dc6
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Make sure vai->flags are set while hashing.
Since we decode the verts in this case we have a fresh flag. Might
be #5718?
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2014-03-25 08:19:38 -07:00 |
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Henrik Rydgard
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6d648b075f
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Disable an optimization that broke Daxter (#5723)
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2014-03-25 11:09:15 +01:00 |
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Henrik Rydgård
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cf3d75975d
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Merge pull request #5720 from unknownbrackets/texcache
Optimize xxHash for ARM/NEON devices
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2014-03-25 09:32:15 +01:00 |
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Henrik Rydgård
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9ba51adb89
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Merge pull request #5719 from unknownbrackets/gpu-minor
Don't calculate lighting when not enabled (software transform)
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2014-03-25 09:19:33 +01:00 |
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Unknown W. Brackets
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b800762ceb
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Add a NEON-optimized version of XXH32.
This takes at least 40% less time to hash on NEON/ARM devices.
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2014-03-25 00:34:55 -07:00 |
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Unknown W. Brackets
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a414abfe4a
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Don't calculate lighting when not enabled.
We just ignore it anyway. 2% improvement in Tales of Phantasia X.
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2014-03-24 22:57:58 -07:00 |
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The Dax
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1ca3d39a50
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Disable the adaptive vsync checks by commenting them out. No need to have a disabled check run every frame.
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2014-03-24 20:15:41 -04:00 |
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Henrik Rydgård
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ff498ed63b
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Merge pull request #5710 from hrydgard/avoid-alpha-test
Avoid alpha test when vertexFullAlpha && textureFullAlpha
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2014-03-25 00:51:53 +01:00 |
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Henrik Rydgard
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dc07d3410a
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More checks for alpha test elimination
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2014-03-24 17:33:20 +01:00 |
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Henrik Rydgard
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f30d0d810e
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ARM buildfix
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2014-03-24 14:44:46 +01:00 |
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raven02
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ffcbb8703d
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Divide by 65536 instead of 65535
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2014-03-24 21:33:29 +08:00 |
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Henrik Rydgard
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f33ddad364
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Eliminate further alpha tests
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2014-03-24 12:41:33 +01:00 |
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Henrik Rydgard
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97e7270ec9
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Merge branch 'unknownbrackets-vertexalpha' into avoid-alpha-test
Conflicts:
GPU/GLES/VertexDecoderX86.cpp
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2014-03-24 11:27:45 +01:00 |
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Henrik Rydgard
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975c564893
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Merge branch 'vertexalpha' of github.com:unknownbrackets/ppsspp into unknownbrackets-vertexalpha
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2014-03-24 11:22:05 +01:00 |
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Henrik Rydgard
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2c76e6d023
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Correctly keep track of "full alpha" in vertices (x86 jit only).
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2014-03-24 11:19:44 +01:00 |
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Henrik Rydgard
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6260ac4bc7
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Fix the latest fog issue for software transform as well
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2014-03-24 10:57:53 +01:00 |
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Henrik Rydgard
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f2f0355d94
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Split up ApplyShader into ApplyVertexShader and ApplyFragmentShader.
Will allow the alphatest avoiding optimization later.
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2014-03-24 10:55:07 +01:00 |
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Unknown W. Brackets
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604160f60c
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Switch to fullAlphaReg not hasAlphaReg.
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2014-03-24 01:27:13 -07:00 |
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Unknown W. Brackets
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61f5d3d360
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Initial stab at tracking vertex alpha.
Not sure what efficient method to use on x86...
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2014-03-24 01:26:55 -07:00 |
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Unknown W. Brackets
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b589d3b170
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vertexjit: Fix a silly mistake in weights > 4.
Darn switch, took me way too long to notice this.
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2014-03-23 19:02:40 -07:00 |
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Unknown W. Brackets
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7be619cad2
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vertexjit: Fix typo in NEON weights.
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2014-03-23 17:50:53 -07:00 |
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Unknown W. Brackets
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75ca544e73
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vertexjit: Avoid the remaining VFP instrs.
So now, unless there's skin+morph, it should be all-NEON, I think.
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2014-03-23 16:26:22 -07:00 |
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Unknown W. Brackets
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5ee4ba54b7
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vertexjit: Use NEON loads for up to 8 weights.
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2014-03-23 16:26:21 -07:00 |
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Unknown W. Brackets
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cb02d66d8f
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vertexjit: Use NEON for prescale as well.
Just to keep the VFP out of the picture.
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2014-03-23 16:26:20 -07:00 |
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Unknown W. Brackets
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0dc881e9aa
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vertexjit: Avoid the VFP more in some weight funcs.
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2014-03-23 16:26:19 -07:00 |
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Unknown W. Brackets
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c5e5bed59d
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vertexjit: Avoid skinning VFP switching.
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2014-03-23 16:26:19 -07:00 |
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Unknown W. Brackets
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0048352318
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vertexjit: Update some documentation.
We currently never skin and morph at the same time.
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2014-03-23 16:26:18 -07:00 |
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Unknown W. Brackets
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9cfb0782bf
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vertexjit: Turn on NEON color morphs on ARM.
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2014-03-23 16:26:17 -07:00 |
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Unknown W. Brackets
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4c48031724
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vertexjit: Try to avoid a few more VFP switches.
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2014-03-23 16:26:17 -07:00 |
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Unknown W. Brackets
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58fe022ecd
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vertexjit: Avoid switching to VFP from NEON.
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2014-03-23 16:26:17 -07:00 |
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Unknown W. Brackets
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a1301f5c4d
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Log if any games are actually using s8 through.
Not sure about z sign.
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2014-03-23 16:26:16 -07:00 |
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Unknown W. Brackets
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154b0d14a5
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vertexjit: Combine a few loads and stores on ARM.
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2014-03-23 16:26:16 -07:00 |
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Unknown W. Brackets
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b55ad0d9c6
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vertexjit: Improve NEON align on color morph ARM.
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2014-03-23 16:26:15 -07:00 |
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