Sacha
6986edb978
Audio: Best settings on all platforms.
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After numerous tests, I have found the perfect audio settings. It seems samples now needs to be 2048 for everyone. Buffer needs to be 8192. Anything else gets a patchy noise. None of these platforms were using the right audio settings. Qt and SDL now sound perfect but Blackberry still doesn't (OpenAL thing?).
2013-10-22 13:29:34 +10:00
Nassim "Nass" Eddequiouaq
0b1f4ad3c9
Fix: SDL not finding a ddevice doesn’t stop the program anymore.
2013-10-07 03:42:42 +02:00
Aapo Rantalainen
15d92565d8
Fix: landscape and portrait should be same resolution
2013-09-17 09:49:10 +03:00
Henrik Rydgard
1790bd8b7e
Replace System_GetName with System_GetProperty so we can return more info
2013-09-04 11:28:19 +02:00
Henrik Rydgard
b063724c9e
Logging bug fix and some warning fixes.
2013-08-27 19:44:05 +02:00
Aapo Rantalainen
74c9731d7c
Maemo: *joy was not defined when MAEMO
2013-08-23 11:15:08 +03:00
Henrik Rydgard
0a857fe4a1
Add a way to get the "System name" (will be mostly useful for android). Tweaks.
2013-08-18 00:14:25 +02:00
Sacha
1483365689
Implement Qt keymapping.
2013-08-05 20:08:38 +10:00
Sacha
48498d1833
Rename KEYCODE to NKCODE (native key code) to kill name collision. Implement keymapping for Blackberry.
2013-08-05 03:30:34 +10:00
Henrik Rydgård
60dcf8fae9
Send KEYCODE_BUTTON_SELECT for a button code in SDL.
2013-07-20 09:37:57 +02:00
Henrik Rydgard
7151e4c06e
Generalize the code mapping android key events into pad button bits, add support for keys needed to navigate UI.
2013-07-15 17:37:16 +02:00
Henrik Rydgard
693944a0a5
SDL: Fix silly dpi scaling bug
2013-07-15 14:53:29 +02:00
Henrik Rydgård
9ad07c3db0
Change SDL button mapping to (seem to) match DInput buttons
2013-07-14 14:34:24 +02:00
Henrik Rydgård
ed1f13a33f
Initial SDL gamepad support
2013-07-14 13:51:30 +02:00
Henrik Rydgård
3fe63c3171
Make mouse buttons mappable keys
2013-07-09 16:33:05 +02:00
Henrik Rydgard
28fb341cb2
More mousewheel support
2013-07-08 12:34:39 +02:00
Henrik Rydgård
57d3fa0134
Basic mousewheel support (SDL)
2013-07-08 11:03:32 +02:00
Henrik Rydgård
7a8076f3b2
SDL main: Don't exit on ESC.
2013-07-08 10:25:37 +02:00
Henrik Rydgård
cae8c04003
SDL keymapping fix
2013-07-06 20:54:32 +02:00
Henrik Rydgard
1dec6e8154
Work towards full android joystick support.
2013-07-06 19:08:20 +02:00
Henrik Rydgård
d28b58a203
Merge pull request #90 from daniel-dressler/master
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Add key code pass through to applications
2013-07-02 11:24:17 -07:00
Daniel Dressler
91114ba605
Add missing SDL keycode translation pairs
2013-06-30 22:25:16 -07:00
Daniel Dressler
a51474d255
Add SDL support for keycode pass through
2013-06-29 19:15:55 -07:00
Henrik Rydgård
5127d74633
Increase default landscape window size of SDL builds
2013-06-29 21:51:10 +02:00
Henrik Rydgård
5d098ca88b
Fix mouse bug in SDL port
2013-06-15 15:12:18 +02:00
Henrik Rydgard
cbf1b2d29d
Use scissor to clip scrollviews correctly.
2013-05-27 22:57:06 +02:00
Henrik Rydgard
02a3cc1b5b
ScrollView kinda working
2013-05-25 16:57:19 +02:00
Henrik Rydgard
8b75763275
WIP new UI layout system!
2013-05-25 16:57:07 +02:00
Sacha
30802a1120
Buildfix and improvements to Pandora
2013-05-06 23:56:41 +10:00
Unknown W. Brackets
8e0e4bf1d1
Uninvert bumpers, fixes hrydgard/ppsspp#1096 .
2013-04-06 20:22:29 -07:00
Sacha
110e88e257
Fix stuck keys on Qt and Blackberry
2013-04-07 00:34:46 +10:00
Unknown W. Brackets
abc38a90f6
Buildfix for Mac/Linux/etc.
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Although, Qt seems more involved...
2013-03-29 22:20:21 -07:00
Aapo Rantalainen
762d096cc0
Maemo5: SDL_ShowCursor(SDL_DISABLE);
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Cursor flickered. And there are no use of cursor with touch screen.
2013-03-25 20:45:39 +02:00
Aapo Rantalainen
0fbb4c3905
Maemo5 support. Almost same than PANDORA
2013-03-22 17:14:18 +02:00
KentuckyCompass
0d8bcfe9ae
tab key for turbo mode
2013-01-25 17:24:50 -08:00
Sacha
0578607c84
Pandora buildfix and joystick support.
2013-01-14 21:32:39 +10:00
Henrik Rydgård
9df584067e
Merge pull request #28 from xsacha/pandora-port
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Port to Pandora.
2013-01-12 08:14:55 -08:00
Sacha
7c0f9617b0
Port to Pandora. Thanks to ptitSeb.
2013-01-13 01:45:01 +10:00
Florent Castelli
7b9daa28c4
Properly restore all the OpenGL states properly and added a sanity check.
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Also set the proper viewport value at startup.
2013-01-11 19:02:56 +01:00
Henrik Rydgård
11a1e35783
Disable poor frame limiter in PCMain.cpp (SDL) for now, rely on vsync instead.
2013-01-10 11:11:32 +01:00
Henrik Rydgård
1556328129
Make TouchButton not always override other input. Modify mappings.
2012-12-26 08:25:38 +01:00
Henrik Rydgård
7ed5811db3
Restore a few missing pieces of glstate. Cleanup.
2012-12-05 10:41:47 +07:00
Henrik Rydgard
c952c8d0e7
Fix volume buttons on android and add some functonality to the VFS.
2012-12-01 10:35:55 +01:00
Henrik Rydgard
8c7b70e0d9
SDL include workaround
2012-11-27 16:53:22 +01:00
Henrik Rydgard
390f9b93de
Merge branch 'master' of github.com:hrydgard/native
2012-11-27 16:38:59 +01:00
Henrik Rydgard
0853b3ed8e
Add directory listings to VFS
2012-11-27 16:38:24 +01:00
Florent Castelli
3d1a14ef78
Include SDL.h instead of SDL/SDL.h
2012-11-25 22:25:54 +01:00
Henrik Rydgard
8677fac72c
Some UI code cleanup. Another variant of ease curve function. RebindTexture.
2012-11-22 18:41:04 +01:00
Henrik Rydgard
16e3d67063
Add UIContext, to make it easier to pass around what's needed to draw.
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Not used in PPSSPP yet, for the curious.
2012-11-22 18:40:32 +01:00
Sacha
0c77415df1
Blackberry 10 fully supported with working video, input and sound on Playbook, Dev Alpha and beyond.
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Video: http://www.youtube.com/watch?v=CdUL1DalYrw
2012-11-08 03:29:35 +10:00