Henrik Rydgård
85f8715660
Break the circular dependency caused by putting EmuThread in core using an interface
2026-07-24 15:31:42 +02:00
Henrik Rydgård
af7977267e
Add NeedsRenderThread property to GraphicsContext
2026-07-24 15:31:41 +02:00
Acts1631
5763a0d731
Validate ZIM image sizes before loading
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Check the ZIM header, dimensions, mip count, allocation arithmetic,
and uncompressed payload size before allocating or copying image data.
This prevents crafted texture files from overflowing the image buffer.
2026-07-24 15:31:41 +02:00
Henrik Rydgård
00a566514e
Buildfixes
2026-07-21 14:00:02 +02:00
Henrik Rydgård
cb18929f3a
Make EmuThread.cpp/h compile outside of Windows.
2026-07-21 13:25:31 +02:00
Henrik Rydgård
16c7ec390f
Headless: Start taking logic out of the "HeadlessHost"
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Also update some agent files
2026-07-21 11:01:48 +02:00
Henrik Rydgård
a59637975a
Call the new command line parser from all backends
2026-07-20 12:02:07 +02:00
Henrik Rydgård
b706d800cb
More headless tweaks. D3D11 and Vulkan backends work, not OpenGL though, timing issue it seems
2026-07-19 01:46:41 +02:00
Henrik Rydgård
f5a8ad172e
Fix various issues with the headless build (for running frame dumps)
2026-07-19 00:09:06 +02:00
Henrik Rydgård
fdf186e43b
Windows: Refactor console positioning, moving the code out of EmuThread.cpp
2026-07-18 20:58:29 +02:00
Henrik Rydgård
ee1314f803
Add new TexCache logging channel
2026-07-18 11:57:56 +02:00
Henrik Rydgård
57e6bafb62
Remove largely ineffective and nearly not functional "low memory mode". Unlikely to save us.
2026-07-16 15:28:40 +02:00
Henrik Rydgård
26313b6314
Log improvements
2026-07-15 12:03:05 +02:00
Henrik Rydgård
c1ceea1405
Correct Vulkan initialization for devices that don't support Vulkan 1.1.
2026-07-15 11:57:27 +02:00
Henrik Rydgård
993c3a9c67
Avoid accurately computing disk space on iOS and Android (where it can be slow). Add a setting.
2026-07-14 22:22:29 +02:00
Henrik Rydgård
cd40e2d4f0
Delete more code related to hardware skinning
2026-07-14 17:17:40 +02:00
Henrik Rydgård
db712016bb
Comment improvements, rename a dirty-flag
2026-07-13 11:10:31 +02:00
Henrik Rydgård
b68d4c0c48
Work around problem with clashing uniform precision in thin3d presets.
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See #21904
Fixes #21904
2026-07-10 12:11:17 +02:00
Henrik Rydgård
78f80a0010
Some tweaks to avoid name collisions in upcoming commits
2026-07-10 12:11:17 +02:00
Henrik Rydgård
9e687c3282
Make Description a member function of VShaderID / FShaderID. Assorted cleanup
2026-07-09 17:46:07 +02:00
Henrik Rydgård
5f7281bd8e
Remove old vestiges of geometry shader support
2026-07-08 18:25:08 +02:00
Henrik Rydgård
640a46588d
Fix hang on "More settings...".
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Fixes #21893
2026-07-08 11:16:09 +02:00
Henrik Rydgård
93b570f8c7
Reverse the bits so we actually get the desired shader sorting order in the debug shader viewer
2026-07-07 20:16:37 +02:00
Henrik Rydgård
6508ae0aae
Reorganize the vertex ShaderId bits, better sorting order
2026-07-07 20:16:32 +02:00
Henrik Rydgård
90c48671d7
D3D11: Remove support for BGRA textures and preferred framebuffer formats
2026-07-03 16:20:22 +02:00
Henrik Rydgård
48068384fe
Add ugly hack to prevent double-trigger of ESC to close the pause screen
2026-06-28 12:21:51 +02:00
Henrik Rydgård
ebc564a465
Centralize handling of another GPU flag
2026-06-27 13:50:03 +02:00
Henrik Rydgård
7b3405ab86
Fix a Vulkan lifetime issue causing invalid descriptors on shutdown
...
Also simplifies the code a little
2026-06-25 21:56:33 +02:00
Henrik Rydgård
2c10fd12c4
Delete the inputLock_. It will not be missed.
2026-06-25 13:02:16 +02:00
Henrik Rydgård
444f78bf84
Don't forget to clear the event queue..
2026-06-25 13:00:40 +02:00
Henrik Rydgård
72ee82844d
Doesn't yet work
2026-06-24 23:04:17 +02:00
Henrik Rydgård
729f11ecbe
Simplify away some nonsense
2026-06-24 22:55:34 +02:00
Henrik Rydgård
a4a6780b36
Some code simplification
2026-06-24 22:13:31 +02:00
Henrik Rydgård
02e9deb232
Fix some input behavior that got lost in the previous commits.
2026-06-24 21:48:44 +02:00
Henrik Rydgård
0840e292ab
Move some logic out to a per-frame poll instead of per input event
2026-06-24 20:41:10 +02:00
Henrik Rydgård
487195acd1
Likely buildfix for CLANG64 on Windows
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Fixes #21850
2026-06-22 18:55:35 +02:00
Henrik Rydgård
676724ee5e
Libretro buildfix submitted by boardsofcanada
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Don't actually understand how this is an issue, but it seems like a fine
change anyway.
2026-06-19 22:54:31 +02:00
Henrik Rydgård
623545bd24
Delete the "Hardware tessellation" feature.
...
Very hard to maintain and debug, not worth it.
2026-06-16 16:17:14 +02:00
Henrik Rydgård
d101abd35f
Have AI fix its own bugs
2026-06-16 11:39:24 +02:00
Henrik Rydgård
2b821037d7
SDL3_ttf work
2026-06-16 11:39:24 +02:00
Henrik Rydgård
5ab3d6042b
Move modifier key tracking out from the screen system
2026-06-16 10:57:55 +02:00
Henrik Rydgård
6d98293be9
Hide orientation controls on large Android 17 devices, since they won't work.
2026-06-15 10:37:58 +02:00
Henrik Rydgård
697179c8cd
Add some plumbing for the Android 17 local network access permission
2026-06-15 09:45:09 +02:00
Henrik Rydgård
8649fec2a6
Turn off color emoji (D2D text rendering) on Windows 7. See #21834
2026-06-15 08:37:09 +02:00
Henrik Rydgård
ea8a648737
Refactor UI shader presets, prepare for some updates to the ImGe debugger
2026-06-14 11:08:56 +02:00
Henrik Rydgård
96ae36b7dd
Fix some comments, remove redundant fields etc
2026-06-13 17:44:26 +02:00
Henrik Rydgård
2604e169e1
Make progress optional in some function to avoid flouting convention
2026-06-13 17:18:35 +02:00
Henrik Rydgård
00126e4c6f
Correct some logging categories
2026-06-13 17:12:16 +02:00
Henrik Rydgård
433defee9a
Address some more freedback in HTTPRequest
2026-06-13 15:21:05 +02:00
Henrik Rydgård
95ce95e489
Add a new "Net" log category, do assorted cleanup
2026-06-13 14:43:59 +02:00