Unknown W. Brackets
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2a545a317c
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Core: Maintain frame dump disc ID in SFO.
This way we won't generate a fake one later and use it for anything else.
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2021-01-31 09:22:20 -08:00 |
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Unknown W. Brackets
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a20c972d55
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Loaders: Prevent errors on 0 byte reads.
Was happening when opening an http:// GE frame dump.
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2021-01-31 09:21:40 -08:00 |
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Henrik Rydgård
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719aae4730
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Merge pull request #14029 from unknownbrackets/iso-endian
Io: Consistently use LE values of ISO entries
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2021-01-30 23:10:50 +01:00 |
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Unknown W. Brackets
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49e9400670
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Io: Consistently use LE values of ISO entries.
Better to be consistent across big endian and little endian, in case
something was mastered wrong.
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2021-01-30 12:00:40 -08:00 |
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Henrik Rydgård
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c84ddaa9e0
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Merge pull request #14027 from unknownbrackets/mips-cleanup
Core: Correct branch analysis truncation
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2021-01-30 20:57:17 +01:00 |
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Unknown W. Brackets
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d12d890e25
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Merge pull request #14023 from hrydgard/ubsan-shift32-fix
Attempt to fix #14022
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2021-01-30 11:45:10 -08:00 |
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Unknown W. Brackets
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e99c69f19e
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jit: Be very clear on sign extension.
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2021-01-30 11:41:30 -08:00 |
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Unknown W. Brackets
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e397754587
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Core: Correct branch analysis truncation.
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2021-01-30 11:22:46 -08:00 |
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Henrik Rydgård
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58f19051cd
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Attempt to fix #14022
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2021-01-30 18:03:46 +01:00 |
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Gleb Mazovetskiy
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c17685646e
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Fix left shift of negative value in MIPSCodeUtils
Fixes a benign UBSAN error to improve the signal-to-noise ratio of
UBSAN errors.
Fixes #14015
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2021-01-30 12:03:40 +00:00 |
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Henrik Rydgård
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c18142b41e
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Merge pull request #13997 from ANR2ME/adhoc
[Adhoc] Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games
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2021-01-30 10:00:54 +01:00 |
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Henrik Rydgård
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0af0aed25f
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Merge pull request #14008 from glebm/fix-align-filesystem
Fix alignment issues in ISOFileSystem
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2021-01-30 09:58:12 +01:00 |
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Henrik Rydgård
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e7aeeb90ac
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Merge pull request #14009 from unknownbrackets/branch-shift
jit: Make branch shift more obvious
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2021-01-30 09:24:34 +01:00 |
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ANR2ME
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d907906c74
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Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games when playing with more than 2 players.
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2021-01-30 15:20:24 +07:00 |
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Henrik Rydgård
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23992141f9
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Merge pull request #14001 from glebm/ubsan
CMake: Add USE_UBSAN
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2021-01-30 09:14:35 +01:00 |
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Unknown W. Brackets
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c179cad5c2
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jit: Make branch shift more obvious.
And also not technically undefined behavior.
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2021-01-29 20:53:41 -08:00 |
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Gleb Mazovetskiy
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093a36eec5
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Fix alignment issues in ISOFileSystem
Fixes #14002
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2021-01-30 00:28:34 +00:00 |
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Gleb Mazovetskiy
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0fb42e07a6
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CMake: Rename USE_ADDRESS_SANITIZER to USE_ASAN
For consistency with USE_UBSAN
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2021-01-29 23:10:22 +00:00 |
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Henrik Rydgård
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54849075aa
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Merge pull request #13999 from sum2012/mpeg_minor
Mpeg:Only allow firmware >= 3 for warmup
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2021-01-29 22:17:25 +01:00 |
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sum2012
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02f1b6452b
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Try to build fix on non-windows
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2021-01-29 22:45:30 +08:00 |
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sum2012
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6bc3cb4dfa
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Mpeg:Only allow firmware >= 3 for warmup
Fix #13996
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2021-01-29 22:26:45 +08:00 |
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Florin9doi
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c0c8329f57
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Remove duplicates from ThreadManForKernel
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2021-01-27 22:57:04 +02:00 |
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Henrik Rydgård
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97e7a28161
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Merge pull request #13981 from unknownbrackets/mp3-sdkver
Cleanup some MP3 SDK version differences
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2021-01-27 18:08:11 +01:00 |
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Unknown W. Brackets
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8a437b267e
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Mp3: Correct logging for init.
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2021-01-27 07:07:14 -08:00 |
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ANR2ME
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46397c40a0
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Updated GameMode initial data sync, in case remote players aren't listening yet when sending initial data (fix Pocket Pool)
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2021-01-27 19:20:51 +07:00 |
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Unknown W. Brackets
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4b4be0f34f
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Mp3: Always keep sample rate from original mp3.
Our codec context is updated with the source sample rate, so this makes us
not resample at all.
Converting to stereo still seems correct.
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2021-01-26 23:50:54 -08:00 |
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Unknown W. Brackets
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463fc3c792
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Mp3: Allow decode without pcm pointer.
Just like other audio decoding, you're allowed to skip audio.
Also prevents a crash if the mp3 is not yet inited.
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2021-01-25 23:51:55 -08:00 |
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Unknown W. Brackets
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de5488d4df
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Mp3: Correct error handling for newer sdk versions.
The 6.xx behavior might be important if a game relies on it to add data.
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2021-01-25 20:57:34 -08:00 |
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Henrik Rydgård
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1b843ef8cc
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Merge pull request #13974 from unknownbrackets/crc-simple
Reporting: Expose CRC queue methods for other uses
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2021-01-25 15:01:58 +01:00 |
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AdamN
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1df5202cfb
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Merge pull request #13976 from ANR2ME/adhoc
[Adhoc] Fix a possible return value issue on PtpOpen when using ForcedFirstConnect hack.
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2021-01-25 19:38:17 +07:00 |
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sum2012
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e7e36ca21a
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Add header information
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2021-01-25 20:27:56 +08:00 |
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sum2012
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72cc39f929
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sceMp3Init:Add layerBits and versionBits information
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2021-01-25 20:14:02 +08:00 |
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ANR2ME
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3d813aec73
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Don't allow ForcedFirstConnect hack when using PtpConnect within PtpOpen to prevent returning result from blocking PtpConnect instead of result of PtpOpen.
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2021-01-25 18:40:20 +07:00 |
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Unknown W. Brackets
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acbe0573fa
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Reporting: Expose CRC queue methods for other uses.
This way UI can expose the CRC if needed.
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2021-01-24 19:53:47 -08:00 |
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Henrik Rydgård
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db76f61172
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Merge pull request #13969 from unknownbrackets/io-async
Io: Don't allow async close while async busy
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2021-01-24 22:58:14 +01:00 |
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Unknown W. Brackets
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c7bf68c991
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Io: Don't allow async close while async busy.
See #6582.
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2021-01-24 11:22:41 -08:00 |
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ANR2ME
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6b110af3e6
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Fix returned error code on PtpSend and PtpRecv when socket is not connected yet.
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2021-01-24 18:48:00 +07:00 |
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ANR2ME
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964b8bf331
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Do PtpConnect internally during PtpOpen, since some games (ie. The Warriors) seems to do PtpSend immediately after PtpOpen without trying to PtpConnect first.
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2021-01-24 18:47:58 +07:00 |
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Henrik Rydgård
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a8a60d3e17
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Merge pull request #13959 from sum2012/mp3_minor
Resample mp3 in 32000Hz
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2021-01-24 09:21:57 +01:00 |
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sum2012
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25a09288e9
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Resample only in 32000Hz
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2021-01-24 04:51:26 +08:00 |
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Henrik Rydgård
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938d75272a
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Merge pull request #13963 from unknownbrackets/plugins-config
Plugins: Enable by default
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2021-01-23 21:15:18 +01:00 |
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Unknown W. Brackets
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510aaa1263
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Plugins: Enable by default.
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2021-01-23 10:26:06 -08:00 |
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Henrik Rydgård
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b856b5c23c
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Merge pull request #13962 from unknownbrackets/ppge-shrink
PPGe: Scale down by worst of window/internal res
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2021-01-23 18:38:44 +01:00 |
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Unknown W. Brackets
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0b666d0dac
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PPGe: Scale down by worst of window/internal res.
See #13958.
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2021-01-23 09:04:58 -08:00 |
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sum2012
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8a1b0bd210
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build fix
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2021-01-23 21:51:18 +08:00 |
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sum2012
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64a51e1658
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Resample all mp3
Fix #5213
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2021-01-22 21:12:07 +08:00 |
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Henrik Rydgård
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4595fcd83b
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Merge pull request #13946 from unknownbrackets/debugger-input
Add debugger APIs for buttons and analogs
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2021-01-19 09:32:17 +01:00 |
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Henrik Rydgård
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9a94031c8a
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Merge pull request #13947 from unknownbrackets/kernel-timing
Kernel: Adjust sceKernelGetThreadExitStatus timing
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2021-01-19 07:56:08 +01:00 |
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Unknown W. Brackets
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dd2bd55bcb
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Kernel: Adjust sceKernelGetThreadExitStatus timing.
See #13703.
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2021-01-18 22:09:37 -08:00 |
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Unknown W. Brackets
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1148e6e4ba
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Debugger: Include all press states for convenience.
In case of a multi-button shortcut, which might be common for debugging.
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2021-01-18 18:14:48 -08:00 |
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