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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-03 19:25:18 +02:00
Code Issues Packages Projects Releases Wiki Activity
20,731 Commits 82 Branches 131 Tags
29f5763d328922a7f4e8a2bdd0db3cfcddc4e896
Commit Graph
11 Commits
Author SHA1 Message Date
Henrik Rydgard 731af0d0b4 Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager 2016-03-31 00:49:10 +02:00
Henrik Rydgard cfcfd406fc Start porting TextureCache. Lots of stubbing going on. 2016-03-20 19:30:11 +01:00
Henrik Rydgard ab3468ea02 Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Unknown W. Brackets 764539f814 Clean up GLES logic used in shader gen. 2015-09-05 16:44:17 -07:00
Unknown W. Brackets 2d0635c3e6 Cut out a bit more USING_GLES2. 2015-09-05 16:28:46 -07:00
Unknown W. Brackets c8fc9b0bf3 Cleanup some incorrect handling of clut offset. 2015-04-26 00:31:00 -07:00
Unknown W. Brackets 5b61c03b7f Avoid accidental sign ext for > 24 bit clut shift. 2015-04-26 00:26:24 -07:00
Unknown W. Brackets 105087d367 dx9: Swap depal bgra in shader.
We don't swap palettes anymore, except in the shader.
2015-03-01 11:28:06 -08:00
Unknown W. Brackets 1dfecbf2b8 d3d: Actually upload the clut texture. 2015-03-01 11:27:28 -08:00
Henrik Rydgard 78190f3e8c DX9: Hook up the depalettize code. Doesn't work yet though. 2015-03-01 11:24:45 -08:00
Henrik Rydgard 0c9f541a43 Move depalettize-shader generator to Common 2015-03-01 11:15:27 -08:00
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