Commit Graph
8780 Commits
Author SHA1 Message Date
Unknown W. Brackets 28da05fa7a HLE: Replace starocean framebuf clear func.
This reduces the performance impact significantly, by skipping the memset
uploads for each line.

Fixes #10466.
2017-12-28 23:40:18 -08:00
Henrik RydgårdandGitHub 3aba5634d5 Merge pull request #10465 from unknownbrackets/arm64-jit
Allow arm64 jit when memory base is not nicely aligned
2017-12-28 09:14:58 +01:00
Unknown W. Brackets 092f98d313 arm64jit: Fix an integer truncation warning. 2017-12-27 19:39:04 -08:00
Unknown W. Brackets 257a4fdd12 arm64jit: Reprotect fixed code after icache flush. 2017-12-27 19:33:04 -08:00
Unknown W. Brackets 7c2fc90def arm64jit: Avoid MOVK elsewhere without pointerify. 2017-12-27 17:57:19 -08:00
Unknown W. Brackets d82efc4b0b arm64jit: Allow static alloc without pointerify. 2017-12-27 17:50:15 -08:00
Unknown W. Brackets 9573a791b4 arm64jit: Skip storing spilled but not dirty.
Unless IMM, we don't need to store non-dirty mapped regs.
2017-12-27 17:15:18 -08:00
Unknown W. Brackets 3fae092ecb arm64jit: Only adjust pointers if pointerified. 2017-12-27 17:02:29 -08:00
Unknown W. Brackets cccf448ae0 arm64jit: Allow disabling pointerification.
For platforms where we can't get base aligned.
2017-12-27 17:02:19 -08:00
Henrik RydgårdandGitHub 95c2690416 Merge pull request #10464 from unknownbrackets/savestate
Module: Reload imports later in save state load
2017-12-28 00:17:26 +01:00
Unknown W. Brackets caf6277db7 Module: Reload imports later in save state load.
We want all the modules to have loaded when we start doing this, so that
itnerlinking can properly be handled.  Otherwise, earlier created modules
won't import later ones, and instead generate kernel object errors.
2017-12-27 13:36:26 -08:00
Henrik RydgårdandGitHub c1a23658d1 Merge pull request #10456 from unknownbrackets/gpu-flips
Display: Avoid limiting FPS without a clear
2017-12-27 10:14:12 +01:00
Henrik RydgårdandGitHub 6b6487afc5 Merge pull request #10455 from unknownbrackets/debug-perf
Debugger: Defer active symbol updates
2017-12-27 10:02:41 +01:00
Unknown W. Brackets f9750dd137 Display: Avoid limiting FPS without a clear.
A bit of a dirty heuristic to avoid the slowdown in #8538.
2017-12-26 19:37:40 -08:00
Unknown W. Brackets 89f89ec749 Debugger: Defer active symbol updates.
This makes it faster when loading many modules/functions/etc., for example
when using the freeze debug feature.
2017-12-26 18:11:22 -08:00
Unknown W. Brackets d6da758ed3 GPU: Remove duplicate BACKEND constants. 2017-12-26 15:55:24 -08:00
Henrik RydgårdandGitHub baa4ceadd8 Merge pull request #10446 from unknownbrackets/ir-break
irjit: Allow continuing from mips break
2017-12-25 22:38:35 +01:00
Unknown W. Brackets ebce6da223 UI: Remove auto-download options.
See previous commit removing actual functionality.
2017-12-25 11:20:26 -08:00
Unknown W. Brackets 8c2edd432b irjit: Allow continuing from mips break.
Some games currently generate break instructions, and can be played
otherwise.  Should be fixed, but let's not hard crash.
2017-12-25 10:21:22 -08:00
Unknown W. Brackets 554a85e6d8 GE Debugger: Save with alpha for PNGs. 2017-12-21 23:47:49 -08:00
Unknown W. Brackets b56aceb227 Core: Allow more formats for screenshot.
This allows depth and stencil formats too, so we can use for debugger
export.
2017-12-21 16:39:01 -08:00
Unknown W. Brackets 79dc857527 Core: Refactor screenshot saving.
So we can reuse the actual saving.
2017-12-21 15:44:49 -08:00
Henrik Rydgård 4f1e0de9a9 Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too. 2017-12-20 11:24:05 +01:00
Henrik Rydgård 5c1dad9909 Remove more obsolete ifdefs 2017-12-19 17:59:00 +01:00
Henrik Rydgård a1f029fe1f Some ifdef cleanup. 2017-12-19 15:42:18 +01:00
Henrik Rydgård 1a5d1081f9 Get rid of the old custom "Event" sync primitive. 2017-12-19 15:38:18 +01:00
Henrik Rydgård 525cce095a Implement warning when trying to play Ghost of Sparta with a modified CPU clock, as suggested by unknownbrackets in #7411 2017-12-17 13:14:06 +01:00
Henrik Rydgård dc6a4ea753 Fix annoying name clashes (Status is in X11 headers..) 2017-12-15 16:34:29 +01:00
Henrik Rydgård e488227398 Just some log cleanup 2017-12-15 16:33:49 +01:00
Henrik Rydgård c55847a79e Fix typo causing #10408 2017-12-14 00:23:07 +01:00
Henrik RydgårdandGitHub 7c03d69f91 Merge pull request #10389 from unknownbrackets/remoteiso
http: Allow sharing automatically on PPSSPP start
2017-12-11 15:00:19 +01:00
Unknown W. Brackets fcdf512ee8 GPU: Rename GPUBackend setting to apply default. 2017-12-11 00:02:18 -08:00
Unknown W. Brackets 522447dca8 GPU: Default to Vulkan if possible.
Fall back to Direct3D 11 on Windows 8+ to target Windows 10 most
especially.

Default vertex cache off everyone except OpenGL where it helps the most.
2017-12-10 23:46:36 -08:00
Unknown W. Brackets 721f5877eb http: Allow sharing automatically on PPSSPP start.
Since that might always be something you want, on your desktop.
2017-12-10 18:30:28 -08:00
Henrik RydgårdandGitHub 36d61c3595 Merge pull request #10379 from unknownbrackets/http
Improve shutdown/restart performance with disc streaming
2017-12-10 10:12:49 +01:00
Unknown W. Brackets 1776726bd6 Display: Only reapply state on load.
Shouldn't be needed on save.
2017-12-09 21:54:48 -08:00
Unknown W. Brackets 6f99383733 Display: Reset cycle counter on load state. 2017-12-09 21:53:26 -08:00
Unknown W. Brackets 8b665ae696 Loaders: Depriorize disc streaming queue items.
We want the local items, if any, to load first.  This gives us icons, etc.
2017-12-09 17:07:42 -08:00
Unknown W. Brackets ee5b68f1fc Loaders: Add cancelation to all file loaders.
Mainly, for HTTP which might be stalled trying to connect (especially if
you're not near your PC right now and it's in your recent, for example.)
2017-12-09 16:47:37 -08:00
Unknown W. Brackets c097910439 UI: Reset touch controls after config load.
This is potentially earlier than full init, better to move the controls as
soon as possible.
2017-12-09 14:11:39 -08:00
Henrik Rydgård 54ff4c8822 Avoid multiple flips per frame, fixes immediate flip for God of War 2017-12-06 14:29:08 +01:00
Henrik Rydgård 4c720631c1 Add mitigation for games like GTA that never call sceDisplaySetFramebuf 2017-12-06 14:29:08 +01:00
Henrik Rydgård 522de63eed Flip immediately if that's OK. This can save up to a frame of graphics latency, in games that display "immediately" instead of latched. 2017-12-06 14:29:08 +01:00
Henrik RydgårdandGitHub cf5ede493b Merge pull request #10247 from unknownbrackets/ui-tween
UI: Show a loading message during shader preload
2017-12-06 14:24:21 +01:00
Henrik RydgårdandGitHub 9a732fe52e Merge pull request #10230 from unknownbrackets/savedata-new
Savedata: Show icon for new saves more often
2017-12-06 14:10:41 +01:00
Henrik RydgårdandGitHub e11f67ed74 Merge pull request #10226 from unknownbrackets/max-flips
Display: Correct max FPS limiting skew
2017-12-06 14:10:17 +01:00
Henrik Rydgård e8db163072 Replacement: Break the mip loading loop if a level is wrong. Also shrink the log output. 2017-12-05 13:20:25 +01:00
Henrik Rydgård b3086b1465 Reject texture replacement mipmaps of the wrong size 2017-12-05 13:07:03 +01:00
Henrik Rydgård d0d2675645 Android: Warn if PPSSPP fails to save the config file. 2017-12-04 18:37:03 +01:00
Unknown W. Brackets 715a7b7318 Global: Silence some unused declaration warnings.
These things aren't used on Android.
2017-12-03 19:22:03 -08:00