Commit Graph
12 Commits
Author SHA1 Message Date
Unknown W. Brackets e71cf2ec7e Don't queue Flush() etc. while on GPU thread.
Oops, that makes it not actually flush properly of course.

Also made a simpler guard wrapper to avoid extra braces in too many
places.  Reduced contention areas slightly.
2013-08-09 22:57:52 -07:00
Unknown W. Brackets b17b23f1f2 Add a function to run the CPU core. 2013-08-04 15:23:38 -07:00
Unknown W. Brackets 1a9b190188 Treat CORE_NEXTFRAME like CORE_RUNNING is bps.
Fixes some cases where breakpoints skip instructions incorrectly.
2013-07-27 13:26:43 -07:00
Unknown W. Brackets 926e1ebddc Keep EmuThread running on game shutdown.
Especially relevant for games that call sceKernelExitGame(), like most
homebrew.  Otherwise, EmuThread actually quits and we can't continue.
2013-06-18 00:33:22 -07:00
Henrik Rydgard 724a600381 Buildfix android, misc other fixes, some include cleanup 2013-03-29 20:55:32 +01:00
Henrik Rydgard 32a599c957 Win32 gl ui: Fixes and tweaks. 2013-03-29 19:32:20 +01:00
Henrik Rydgard 84fd5781de GL UI in Win32: Some basics work. 2013-03-29 18:50:08 +01:00
Henrik Rydgard e7027b6c9c win32: Add menu option to open memory stick directory 2013-03-28 20:19:10 +01:00
Henrik Rydgard 883f61e3dd Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now. 2013-01-02 21:05:02 +01:00
Henrik Rydgard 11279668ca Allow changing of zoom factor at runtime 2012-12-17 21:06:47 +01:00
Henrik Rydgard 64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Henrik Rydgard 4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00