Unknown W. Brackets
e6ea07bc9d
GPU: Cleanup remnants of GLES-only stencil upload.
2022-08-06 20:33:34 -07:00
Henrik Rydgård
9a5893ce6e
More cleanup
2022-08-06 18:27:04 +02:00
Henrik Rydgård
81c36578ca
Feature detection fixes
2022-08-06 18:27:03 +02:00
Henrik Rydgård
4e3c258140
Delete all the duplicate implementations of ApplyTextureFramebuffer
2022-08-06 18:27:03 +02:00
Henrik Rydgård
45def772ee
Move the depal cache instance ownership to TextureCacheCommon
2022-08-06 18:27:03 +02:00
Henrik Rydgård
7085861aad
Switch over D3D9 as well. Buggy, will debug after unification
2022-08-06 18:27:03 +02:00
Henrik Rydgård
e345a6ba3c
Works with D3D11, except the depth texturing case
2022-08-06 18:27:03 +02:00
Henrik Rydgård
da65af832a
D3D11 prep
2022-08-06 18:27:03 +02:00
Henrik Rydgård
7800bfdf72
Move the TextureShaderApplier out to DepalettizeCommon
2022-08-06 18:27:03 +02:00
Henrik Rydgård
ab560d9224
Move more stuff to Common
2022-08-06 18:27:03 +02:00
Henrik Rydgård
4e89174b85
OpenGL: Fix shader depal too.
2022-08-06 18:27:03 +02:00
Henrik Rydgård
37555fd442
Move to Common
2022-08-06 18:27:02 +02:00
Henrik Rydgård
d3070005a2
Mostly works for OpenGL.
2022-08-06 18:27:02 +02:00
Henrik Rydgård
8aebf0dca4
Port the OpenGL depal path to thin3d
2022-08-06 18:27:02 +02:00
Henrik Rydgård
08e2d951b4
State handling reordering in D3D11 and D3D9 backends.
2022-08-05 23:07:01 +02:00
Henrik Rydgård
e28b45481b
Delete more unused code
2022-08-03 22:47:31 +02:00
Henrik Rydgård
f8e0c09463
Delete unused stuff in all backends
2022-08-03 22:22:52 +02:00
Henrik Rydgård
1ab9293cb3
Convert FramebufferBlit from the GL backend to use thin3d
2022-08-03 22:22:51 +02:00
Henrik Rydgård
192e331b11
Delete the OpenGL implementation of DrawActiveTexture.
2022-08-03 14:12:55 +02:00
Henrik Rydgård
41e327a66b
Cleanup and testfixes
2022-08-03 13:34:59 +02:00
Henrik Rydgård
9bead443c3
Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation).
2022-08-03 13:31:13 +02:00
Henrik Rydgård
770cb49f94
GLES: FramebufferBlit: Don't blit if the target is the current framebuffer.
2022-08-02 14:57:20 +02:00
Henrik Rydgård
19931c003f
Clean up blit/copy feature detection. Don't need fast GPU flags for these.
2022-08-02 09:53:46 +02:00
Henrik Rydgård
73fc9fb520
OpenGL fix
2022-08-01 11:57:22 +02:00
Henrik Rydgård
c158414858
Give the mip bias its own uniform flag.
2022-07-31 10:43:48 +02:00
Henrik Rydgård
fecf9127a0
Implement 3D texturing in the OpenGL backend too. Assorted fixes.
2022-07-31 10:43:48 +02:00
Henrik Rydgård
6a5a232777
Unify the GLES LoadTextureLevel with the D3D ones.
2022-07-30 19:07:21 +02:00
Henrik Rydgård
9ed96921e1
Cleanup
2022-07-30 16:51:29 +02:00
Henrik Rydgård
063cd18254
Simplify CPU upscaling code
...
Use the existing expandTo32bit mode in the texture decoder instead of
the backend-specific switches and stuff.
Just gets rid of a bunch of redundant code and makes further changes
easier.
2022-07-30 15:06:25 +02:00
Henrik Rydgård
d0d53091a8
Change from maxLevel to levelsToLoad, for better readability. Cleanup.
2022-07-30 10:45:02 +02:00
Henrik Rydgård
1e9d85cda1
Define texture loading plan semantics better, pre-port some from Vulkan
2022-07-30 10:44:28 +02:00
Henrik Rydgård
167b837ed3
Break out the preparation part of BuildTexture from GLES
2022-07-30 10:44:27 +02:00
Henrik Rydgård
c031f3085b
Additional cleanup
2022-07-30 10:44:26 +02:00
Henrik Rydgård
ae6763766e
Get the GLES BuildTexture slightly closer
2022-07-30 10:44:02 +02:00
Henrik Rydgård
f728faffdc
Remove fake-mipmap logic from LoadTextureLevel
2022-07-30 10:38:17 +02:00
Henrik Rydgård
8b398bbbb7
Minor code simplification
2022-07-30 10:32:50 +02:00
Henrik Rydgård
6f484d0aee
Remove unused useBGRA parameter
2022-07-30 08:52:24 +02:00
Henrik Rydgård
c41b780c8c
Remove the ReplacedTextureFormat enum
2022-07-30 08:52:24 +02:00
Henrik Rydgård
ef4a6cf873
Remove support for 16-bit replacement texture formats
2022-07-30 08:52:24 +02:00
Henrik Rydgård
f523341351
Remove unnecessary parameters from MakePixelsTexture
2022-07-24 13:54:09 +02:00
Henrik Rydgård
9ffb248e59
Merge pull request #15646 from unknownbrackets/report-vertex
...
Reporting: Log when vertex count truncated
2022-07-04 23:23:36 +02:00
Unknown W. Brackets
efacbddaef
Reporting: Log when vertex count truncated.
2022-07-04 13:22:17 -07:00
Unknown W. Brackets
feddff8299
GLES: Fix sw transform flip in skip buffer mode.
...
Was causing some things to be drawn in the wrong places and upside down.
2022-06-05 11:31:07 -07:00
Henrik Rydgård
66ddbe9513
Remove the rather problematic limit on framebuffer copies
2022-05-01 12:49:19 +02:00
Henrik Rydgård
7be86264d0
Move framebufFormat to gstate_c, so we can override it
2022-04-30 18:16:09 +02:00
Henrik Rydgård
32df78a2cc
Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second
...
It took writing and debugging #15500 for me to understand what the issue with the old path was..
Much simpler alternative to #15500 , or we could merge both but disable Split/Second
for this one. Needs some benchmarks I guess...
2022-04-25 00:11:09 +02:00
Henrik Rydgård
c52a5e9e25
Fix checks for the "fake mipmap" situation.
...
Fixes #15492
2022-04-22 22:59:20 +02:00
Henrik Rydgård
c4dfbf4f1a
Delete a lot of specialized alpha checking code.
...
This was now only used to check alpha in CLUTs, and the generic functions will not actually be any slower.
2022-04-15 12:34:50 +02:00
Henrik Rydgård
42cd937de2
Simplification and some cleanup
2022-04-15 00:56:25 +02:00
Henrik Rydgård
9f7e0978a9
AND together colors while decoding, and then check against fullAlphaMask.
2022-04-15 00:56:25 +02:00