Commit Graph
138 Commits
Author SHA1 Message Date
Henrik Rydgård 0eec89c853 Fix a very tiny memory leak 2023-05-29 23:11:35 +02:00
Henrik Rydgård 234c1f05b8 Apply the same optimizations to the Vulkan backend. Smaller effect than for OpenGL. 2023-05-23 08:54:41 +02:00
Henrik Rydgård 0b9dfac844 Make sure VKRRenderThreadTask isn't copied. 2023-05-23 08:54:41 +02:00
Henrik RydgårdandGitHub 8b431b39ba Wrap the display globals in a struct (#16998)
* Wrap the display globals in a struct

Makes it easier to search/replace these, for future refactorings.

* Some renaming

* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)

* Attempt at buildfixing ios

* UWP buildfix
2023-02-25 13:09:44 +01:00
Henrik Rydgård 5ad111cfc4 Return value fix 2023-02-08 08:59:47 +01:00
Henrik Rydgård b3e6b81e43 Implement delayed depth readbacks for Vulkan only 2023-02-07 23:13:36 +01:00
Henrik RydgårdandGitHub 30fbcf356a Merge pull request #16914 from hrydgard/readback-more-prep
Some more plumbing of parameters, preparing for readback stuff
2023-02-05 23:25:57 +01:00
Henrik Rydgård 937975000b Add a ReadbackMode parameter to more functions in the FramebufferManager 2023-02-05 13:57:45 +01:00
Unknown W. Brackets 88ba003f46 ThreadManager: Add a simple priority field.
Currently, not actually respected.
2023-02-02 17:08:24 -08:00
Henrik Rydgård a67604d003 Tighten up shader compilation logging 2023-02-01 11:42:25 +01:00
Henrik Rydgård 1437c2f707 Comment update 2023-02-01 11:15:33 +01:00
Henrik Rydgård 6a290d7999 Measure pipeline compilation time since scheduling, to judge parallelism 2023-02-01 11:15:33 +01:00
Henrik Rydgård 8821d619e4 Create pipelines in parallel 2023-02-01 11:15:33 +01:00
Henrik Rydgård a0c893cc8f Fix ThreadFrame. All OK now except shutdown, it seems 2023-01-30 11:49:31 +01:00
Henrik Rydgård b62572a78f Refactor the framedata/GPU thread management. 2023-01-30 11:49:31 +01:00
Henrik Rydgård 784e8ab782 Fix a race condition during Vulkan shader cache load.
Could lead to unnecessary pipelines being created.
2023-01-13 10:35:04 +01:00
Henrik Rydgård cf52324e9e Vulkan: Fix pipeline cache clearing.
Extracted from #16759 and bugfixed. Fixes a leak of Vulkan pipelines.

I guess another way would be to queue the variants for destruction at
the same time as we queue the callback, but I like this better.
2023-01-09 09:49:55 +01:00
Henrik Rydgård 44f60ba2f0 Remove overly noisy log 2023-01-05 08:38:53 +01:00
Henrik Rydgård 7e374c9324 Address feedback, more fixes 2023-01-05 08:38:53 +01:00
Henrik RydgårdandGitHub 1353817afa Merge pull request #16689 from unknownbrackets/vk-shutdown
Vulkan: Avoid race in compile thread exit
2023-01-01 15:59:55 +01:00
Unknown W. Brackets 6c79d94814 Vulkan: Avoid race in compile thread exit. 2023-01-01 06:40:26 -08:00
Henrik Rydgård 9ceffa284d Vulkan: Add robustness against bad shader module compiles 2022-12-31 12:21:53 +01:00
Henrik Rydgård d2feb444b7 Bunch of defensive programming around shaders 2022-12-31 12:21:51 +01:00
Henrik Rydgård 31d5881c90 Enable support for Android Vulkan validation. Fix a minor validation error. 2022-12-22 11:13:52 +01:00
Henrik Rydgård 6922ee7e52 Add some asserts in the hope of gathering some more info (and consolidating some crashes). 2022-12-18 21:58:20 +01:00
Henrik Rydgård 11366a2ded Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes. 2022-12-14 16:43:37 +01:00
Unknown W. Brackets 8c1a247b7b Vulkan: Cleanup some logspam. 2022-12-13 18:29:23 -08:00
Henrik Rydgård 00ebf4957f Make shader cache loading a bit more lenient. 2022-12-13 23:06:57 +01:00
Henrik Rydgård 30e1bc0540 Some logging improvements 2022-12-13 16:29:07 +01:00
Henrik Rydgård 73cd9fac7d Tiny optimization in PipelineDesc 2022-12-13 15:16:11 +01:00
Unknown W. Brackets 3f620dba58 Vulkan: Reduce some logging when things are fast.
On startup especially this spams sometimes.
2022-12-03 14:56:58 -08:00
Unknown W. Brackets 53eedf06e3 Vulkan: Track pipeline desc using a refcount.
Not very safe to not allow deletes, and don't want to force Draw objects
on the deleter (this is referenced by them.)
2022-12-03 14:52:06 -08:00
Henrik Rydgård 8a3e92aa38 Not pretty, but with this, you can switch MSAA level at runtime. 2022-12-01 23:41:31 +01:00
Henrik Rydgård 4990683cf2 Implement "enhanced" multisample quality setting 2022-12-01 22:49:00 +01:00
Henrik Rydgård e3679df6cf Fix switching between MSAA levels 2022-12-01 22:49:00 +01:00
Henrik Rydgård 4dfce4f6bc Basically working MSAA on desktop GPUs! Some glitches remain. 2022-12-01 22:49:00 +01:00
Henrik Rydgård 06af304c8d Multisampling groundwork 2022-12-01 22:49:00 +01:00
Henrik Rydgård 331d024a8c Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Henrik Rydgård 31af24a230 Break out VKRFramebuffer/VKRRenderpass from VulkanRenderManager 2022-11-27 10:22:37 +01:00
Henrik Rydgård 70d1d8fa07 Replace the "GetCurrentStepId"-based state invalidation with callbacks 2022-11-24 10:52:42 +01:00
Henrik Rydgård eea0b2632c Add checks against rendering with depth against non-depth targets. 2022-11-24 10:12:22 +01:00
Henrik Rydgård 4d637342f7 Log source code for failed pipeline creations 2022-11-08 00:21:08 +01:00
Henrik Rydgård b4507cd5cc Make a lot more code VR build for all platforms 2022-11-06 14:36:51 +01:00
Henrik Rydgård 7742fbdeb6 Switch RenderPassType to be a "proper" bitfield enum. 2022-11-05 22:06:53 +01:00
Henrik Rydgård 6d9008dab5 Fix validation issue with clears, remove redundant code 2022-10-27 11:05:59 +02:00
Henrik Rydgård 31fd928a5c Name more image views. Very useful with a little patch to the Vulkan debug layers. 2022-10-27 11:05:59 +02:00
Henrik Rydgård 0de12f5ca9 Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
Henrik Rydgård 3ce8133656 Non-stereo bugfix 2022-10-27 11:05:58 +02:00
Henrik Rydgård fb250c4b29 More multiview work 2022-10-27 11:05:58 +02:00
Henrik Rydgård 7a620962aa thin3d: Replace hint at future MRT support with basic multi layer support 2022-10-27 11:05:58 +02:00