Commit Graph
11 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5 b5bafa43b8 Prefer upper case PSP/SHADERS and PSP/THEMES
These two were lower case for legacy reasons, unlike every other
directory, which actually matters on case sensitive file systems like
the one iOS uses. An existing lower case directory is still used if
there's no upper case one, so nobody has to move their files.

Fixes #20527

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JvJR8oJNSCimCM9KXVLjfq
2026-09-04 13:10:53 -06:00
Henrik Rydgård 78ef1eae82 Instead of flash0directory, have a NAND subdirectory under PSP, where you can keep flash0, flash1 etc.
Also make it configurable via command line.
2026-08-24 09:53:37 +02:00
Henrik Rydgård 9315c0953a GamepadEmu: bounds-check touch pointer IDs before use
TouchInput::id was used directly to index the global primaryButton[]
array (MultiTouchButton::Touch) and to shift pointer bitmasks
(PSPDpad/PSPStick/PSPCustomStick/GestureGamepad::Touch), guarded only
by a debug-only assert in one of the five call sites - a no-op in
release builds. input.id isn't always a small sequential slot in
[0, TOUCH_MAX_POINTERS): SDL assigns SDL_FingerID values directly,
Android pointer IDs can go up to 31, and UWP's TouchMapper allocates
one more slot (11) than TOUCH_MAX_POINTERS (10) and can also return -1
when it runs out of slots - all reachable through ordinary multi-touch
use, no malicious input required.

Also apply bounds check to the PER_GAME gesture config ints
(iDoubleTapGesture/iSwipeUp/Down/Left/Right) before indexing
GestureKey::keyList[] with them.

Additionally, minor cleanup on Android and moves the TouchMapper helper
out from UWP to InputState.h.
2026-08-12 09:47:13 +02:00
Henrik Rydgård 0eef5d0164 Use shared HasPathTraversal utility for savedata name validation
Replace the inline lambdas in the savedata dialog with the new
HasPathTraversal() helper in Core/Util/PathUtil.
2026-08-01 13:16:21 +02:00
Henrik Rydgård f3d7d8bc0c Fix Zip Slip in zip extraction and add unit test
A crafted zip with a parent-directory ("..") entry name could escape the
destination directory during extraction, writing arbitrary files on the
host (e.g. into startup/autostart folders). ExtractZipContents built the
output path by concatenating the raw zip entry name onto the destination
with no traversal check.

Changes:
- Add HasParentDirComponent() utility in Core/Util/PathUtil and use it in
  GameManager::ExtractZipContents to reject entries with a ".." component.
  Guard both the directory-creation and file-writing passes.
- Expose ExtractZipContents as public for testing.
- Add unittest/TestZipSlip which crafts a zip with a "../evil.txt" entry
  and verifies it is not written outside the destination directory.
2026-07-31 20:35:12 +02:00
Eric Warmenhoven 9b26df8283 libretro: fix ios/tvos builds 2026-03-08 12:16:52 -04:00
Henrik Rydgård 14ef83f06a Implement iOS "bookmark" support, to preserve permissions to recent files from iCloud 2026-03-07 15:04:49 +01:00
Henrik Rydgård 66b8e866fb iOS: Fix opening files from iCloud and other secure places. Note: Not compatible with "Recents" yet. 2026-03-07 09:19:31 +01:00
Henrik Rydgård cbcec3e27f Bugfix GetFriendlyPath, use in more places 2026-01-29 23:15:32 +01:00
Henrik Rydgård 1ed2f53385 Improve the InstallZipScreen a little 2026-01-29 22:51:28 +01:00
Henrik Rydgård b8fced5b41 Path code cleanup, move some UI code (#21037)
* Move a bunch of path logic into Core/Util/PathUtil.cpp/h

.

* Move GameImageView out from SaveDataScreen

* More cleanup, add a translation string
2025-11-25 00:44:24 +01:00