Commit Graph
8141 Commits
Author SHA1 Message Date
Unknown W. Brackets 25136eb019 Remove an unused function. 2016-05-31 11:40:39 -07:00
Unknown W. Brackets 419b960403 x86jit: Fix params in Replace_fabsf. 2016-05-31 10:40:14 -07:00
NCDyson cc829f31b8 Attempt to fix segfault on VirtualDiscFileSystem::GetFileInfo for files where handler is specified 2016-05-31 06:23:53 -05:00
Unknown W. Brackets 5840338397 Create parent directories when saving new textures. 2016-05-31 00:13:53 -07:00
Unknown W. Brackets bfda12fa23 Allow more options in texture [hashes] syntax.
This allows you to ignore the address or address and clut hash.
2016-05-31 00:13:52 -07:00
Unknown W. Brackets d0d570c6ac ThreadEvent: Delete threads after handler runs.
It should actually run on the thread itself, it seems, but that's probably
not as important as the thread still existing.  This allows the handler to
get the thread name or etc.
2016-05-30 13:00:23 -07:00
Unknown W. Brackets 21ba67e1d7 Module: Add legacy save state stub fixup.
Forgot this, when we don't have the stub info.  Stub info is better, since
we might handle things differently.
2016-05-30 02:11:28 -07:00
Unknown W. Brackets 0592f56df5 Oops, this modifies the input string it seems.
Not sure if ISOs are actually case insensitive, though?
2016-05-30 00:38:20 -07:00
Henrik Rydgård 45f7afcfa1 Merge pull request #8788 from unknownbrackets/virtfs
VirtFS: Normalize leading slashes in index.
2016-05-30 08:51:38 +02:00
Henrik Rydgård 5b9eecf673 Merge pull request #8787 from unknownbrackets/thread-delay
Thread: Use a short delay for 0us delays after all
2016-05-30 08:50:57 +02:00
Unknown W. Brackets 9f668a1d31 VirtFS: Normalize leading slashes in index.
Otherwise, we might consider "/x" and "x" to be different files, and fail
to use the handler properly.
2016-05-29 22:13:33 -07:00
Unknown W. Brackets 65820d6184 Thread: Use a short delay for 0us delays after all.
It seems the behavior varies.  Should help #6924 and #6981.
2016-05-29 22:04:47 -07:00
Unknown W. Brackets a450a79f52 jit-ir: Optimize loads to transfers if possible.
These (especially float <-> gpr) happen in all games, but gpr->gpr is
especially common in some minis.  Good to reduce bloat.
2016-05-29 18:34:41 -07:00
Henrik Rydgård a835c4aa8f Merge pull request #8784 from unknownbrackets/vfpu-minor
Special case specific sin/cos result values
2016-05-29 17:57:09 +02:00
Unknown W. Brackets 5b7bd8155d Special case specific sin/cos result values.
Fixes #7737, thanks go to gid15 from Jpcsp for finding and daniel229 for
reporting.
2016-05-29 08:51:38 -07:00
Unknown W. Brackets 1a3fc9cdeb Module: Avoid writing missing stubs on reimport.
In case they were manually linked, or something.
2016-05-29 08:29:51 -07:00
Unknown W. Brackets 9b706975ad Module: Reimport stubs on load state. 2016-05-29 08:27:19 -07:00
Unknown W. Brackets 47f16ed97b Module: Refactor stub imports to dedicated func. 2016-05-29 08:07:01 -07:00
Unknown W. Brackets 12b907ed60 Put syscalls back where they were supposed to be.
Oops, didn't mean to move this.  Might've broken save states.
2016-05-29 07:31:22 -07:00
Unknown W. Brackets 4fc12cdd29 ThreadEvent: Handle getting scheduled off a thread. 2016-05-29 00:59:52 -07:00
Unknown W. Brackets 97cce6ccfe ThreadEvent: Trigger handlers for start/exit too.
Start isn't in the right place or on the right thread, and exit isn't on
the right thread either.  But these don't seem very particular about what
thread they run on.
2016-05-28 21:19:28 -07:00
Unknown W. Brackets c6cd614f2b Thread: Allow mipscalls to be scheduled in a row.
Should be fine to just use the stack to save these things, likely that's
what happens in real firmware.  This fixes issues when a second mipscall
is scheduled in the same HLE syscall.
2016-05-28 21:18:03 -07:00
Unknown W. Brackets ceb36fc81d ThreadEvent: Allow an exit event handler on self. 2016-05-28 21:17:54 -07:00
Unknown W. Brackets be1cde15ba ThreadEvent: Initial support for create/delete. 2016-05-28 21:17:36 -07:00
Unknown W. Brackets e9916bdf0b ThreadEvent: Add management functions.
Currently never being triggered, though.
2016-05-28 21:17:16 -07:00
Unknown W. Brackets 04576189b4 Callbacks: Fix delete when multiple for a thread.
Oops, this was deleting all after the deleted one.
2016-05-28 21:15:25 -07:00
Henrik Rydgard 0d6ad3df2f Fix wrong type of parameter to UpdateRunLoop. Do not understand how this compiled. 2016-05-28 16:11:02 +02:00
Henrik Rydgård 3147f1ac95 Merge pull request #8775 from unknownbrackets/http
Clean up HTTP server implementation
2016-05-28 12:34:55 +02:00
Unknown W. Brackets a1fbcc3d93 Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
Unknown W. Brackets 27d135d48a Decouple save states from UI.
It's the UI's job to decide how and what things are displayed, not Core's.
This also reduces reasons for linkage issues.
2016-05-27 21:25:05 -07:00
Unknown W. Brackets e6cf296d1a Trigger save slot display from UI code.
Core shouldn't be calling UI code.
2016-05-27 20:53:20 -07:00
Unknown W. Brackets afdd01571c Uncouple savestates from NativeApp some.
Still have osm.
2016-05-27 20:41:37 -07:00
Unknown W. Brackets 95d912c378 Get rid of the input_state global linkage. 2016-05-27 20:24:01 -07:00
Unknown W. Brackets 9e9bc91405 Fix a crash when opening a file without extension. 2016-05-26 18:16:41 -07:00
Unknown W. Brackets 8dd7527dc8 Clamp reads at the beginning too.
Safer, avoids an index overrun in disk cache.
2016-05-26 00:07:46 -07:00
Unknown W. Brackets 1c357f7f7b Fix reads from cache outside the file.
Homebrew seems to all trigger us to read after the end of file, which was
looping infinitely.  Fixes #8773.
2016-05-25 18:42:21 -07:00
Unknown W. Brackets 4113fd940c Add ugly invalidation workaround for SGS7s.
Otherwise they just crash, and crash often.  Special thanks to Jaaan for
numerous trials to try to find the best way to solve the crashes.
2016-05-23 21:35:28 -07:00
Henrik Rydgård 540181c32d Merge pull request #8759 from unknownbrackets/qt-size
Improve display of Qt at 1x size
2016-05-22 10:56:00 +02:00
Henrik Rydgård faa6b16319 Merge pull request #8763 from unknownbrackets/jit-minor
x86jit: Fix vmmul of matrix with itself
2016-05-22 10:55:39 +02:00
Unknown W. Brackets 12f8df395b Return correct bytes near end in RAM caching.
Reading beyond the end of file should not return data.  Also check what
the backend actually returned, in case it wasn't able to return data
either.
2016-05-22 01:35:16 -07:00
Unknown W. Brackets 546c0a5d9b Fix buffer overflow in RAM caching feature.
Would mainly affect files not even block sizes, such as CSO files, but
might affect all files.  Oops.  Fixes #8764.
2016-05-22 01:34:31 -07:00
Unknown W. Brackets e65e794f28 x86jit: Fix vmmul of matrix with itself.
Was not SIMDing correctly.  Probably rare in practice.
2016-05-21 23:02:29 -07:00
Unknown W. Brackets 6159bc003b Allow Qt platforms to use smallWindow dpi logic.
It doesn't look like there's any reason to limit this to Windows.
2016-05-21 09:58:23 -07:00
Henrik Rydgård bb7dd908ba Merge pull request #8760 from unknownbrackets/warnings
Warning fixes + more ccache
2016-05-21 18:35:29 +02:00
Unknown W. Brackets a913e0f0fc Remove some unused private properties. 2016-05-21 09:29:04 -07:00
Unknown W. Brackets b09c2b1f75 Add some missing override definitions. 2016-05-21 09:29:03 -07:00
Unknown W. Brackets f0cc975865 Hook some funcs in Me and My Katamari.
One is a very hardcoded screenshot download / vfpu convert to 565, and the
other is some very weird check to make sure render is clear or has
happened or something.

The screenshot func detects downloads for the "Royal Album".  The render
check detects downloads for post-rename (no idea why it checks here.)

Fixes #7695.
2016-05-20 22:30:25 -07:00
Unknown W. Brackets eee98966f4 Add Memory utility to detect shutdown. 2016-05-19 21:17:17 -07:00
Henrik Rydgård 306f7423e7 Merge pull request #8755 from unknownbrackets/cpu-div
Handle divide by zero more accurately in jit
2016-05-19 09:30:25 +02:00
Unknown W. Brackets 2d3df5c621 armjit: Handle divide by zero more accurately.
Turns out, some games may depend on this behavior.
2016-05-19 00:07:41 -07:00