Commit Graph
856 Commits
Author SHA1 Message Date
Unknown W. Brackets 9c52155d3f GPU: Minor cleanup. 2017-12-02 09:47:59 -08:00
Unknown W. Brackets 4731a2918c GPU: Use more typesafe shader IDs.
Since they really are fairly distinct, let's make sure we can't mix them
accidentally.
2017-12-02 09:07:27 -08:00
Unknown W. Brackets 5c5dd5c4c4 GPU: Annotate free shader ID bits.
Some ere missing.
2017-12-02 08:52:36 -08:00
Henrik Rydgård 734d9c494c Fix bug in Vulkan non-buffered where clears could extend outside the frame, since Vulkan clears do not respect scissors. 2017-12-02 11:05:10 +01:00
Henrik Rydgård a67357db05 Merge pull request #10223 from unknownbrackets/minor
Reporting: Use a different link message on preload
2017-12-01 20:28:37 +01:00
Unknown W. Brackets be6343612f GPU: Add missing shader id to short desc. 2017-12-01 11:17:12 -08:00
Henrik Rydgård 8a0645859e Merge pull request #10222 from unknownbrackets/minor
A few more reporting cleanups
2017-12-01 19:40:11 +01:00
Unknown W. Brackets db300da1d7 Reporting: Improve no pos verts message. 2017-12-01 09:45:58 -08:00
Unknown W. Brackets f9ce1587cb Reporting: Skip reporting reused depthbuffers.
Basically all games do it, no longer interesting.
2017-12-01 09:38:37 -08:00
Henrik Rydgård 8a58b768f1 Check for HW-transform and through when loading GL shader cache. 2017-12-01 11:32:16 +01:00
Henrik Rydgård be115822f7 Minor cleanup. Add a debug assert in shader ID calculation 2017-12-01 11:23:09 +01:00
Unknown W. Brackets 0b61ffad08 GPU: Try to avoid FB download without an FBO. 2017-11-30 15:37:43 -08:00
Henrik Rydgård 3e011238c5 Fix minor discrepancy in shader ID calculation, I don't think this will fix anything though. Bumping shader cache version and doing minor cleanup too. 2017-11-30 22:44:39 +01:00
Henrik Rydgård 4129459495 Avoid an assert in ARM64 emitter, seen in Google Play crash logs 2017-11-29 21:31:42 +01:00
Henrik Rydgård bc959470e5 Loosen up some asserts that seem to trigger unexpectedly... need investigation. 2017-11-29 19:07:07 +01:00
Henrik Rydgård 6ea669368c Crash reports from 5% rollout of 1.5: Make some asserts dbg_asserts for now, try to fix an issue with framebuffers when postproc is enabled. 2017-11-29 18:53:52 +01:00
Unknown W. Brackets bd1ed897cf Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
Henrik Rydgård 28b60a724f Process immediate draw commands. Not yet sending to graphics backends. 2017-11-24 17:54:56 +01:00
Henrik Rydgård 2c86217552 Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545 2017-11-21 16:19:28 +01:00
Henrik Rydgård 9468b3d073 Add a missing break that would explain the odd AUTO mipmap test results on D3D11 and Vulkan... 2017-11-21 15:18:31 +01:00
Henrik Rydgård 6a3d41892a Workarounds for issue with "accurate depth". See #9545, #10087 2017-11-21 12:11:05 +01:00
Henrik Rydgård 674d5c7dbb Merge pull request #10130 from hrydgard/lod-bias-fixes
Mipmaps: Disable slope mode pending a better method. Implementing it entirely as a LOD bias is not the way it works.
2017-11-20 13:49:39 +01:00
Henrik Rydgård 7ab6956828 The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working. 2017-11-20 12:39:01 +01:00
Henrik Rydgård 713afdfe49 Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common 2017-11-19 12:39:09 +01:00
Henrik Rydgård 875f70b06d Remove wrong comments 2017-11-17 16:22:07 +01:00
Henrik Rydgård ca21f93d52 GPU: Advance the vertex pointer after BBOX vertices are sent. Fixes #6554, finally! 2017-11-17 13:36:48 +01:00
Henrik Rydgård 23f7819329 Unify RebindFramebuffer, mostly. 2017-11-15 20:44:25 +01:00
Henrik Rydgård 971995fa3d Move aniso to the sampler cache key. 2017-11-15 19:07:41 +01:00
Henrik Rydgård 909fb6b3a4 Cleanups 2017-11-15 16:31:17 +01:00
Henrik Rydgård 313223364c Buildfix, update comments slightly 2017-11-15 14:21:17 +01:00
Henrik Rydgård 65275c29b7 Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan. 2017-11-15 14:21:17 +01:00
Henrik Rydgård f564c59248 Mipmaps: Disable LOD bias in slope mode as that's not how it works.
Works around #9772
2017-11-15 14:21:17 +01:00
LunaMoo 2c27b3b56b Fix texture conversion. 2017-11-14 02:35:14 +01:00
Henrik Rydgård 3e749a94ce Vulkan: Fix bug where we ended up creating duplicate pipelines even if vertices decoded to the same format, if they were created from different formats.
This can cut down the number of pipelines to a third or less in some
games. However, benefit is likely smaller since Vulkan drivers will
deduplicate shaders inside each vkPipelineCache object.

Helps #10106 while not actually implementing any of the suggestions inside.
2017-11-13 11:22:33 +01:00
Unknown W. Brackets 65e71f57c7 TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
Unknown W. Brackets f087b87b0c TexCache: Simplify CheckAlpha funcs and SIMD.
Only check for full alpha now, which is simpler.
2017-11-12 16:41:19 -08:00
Unknown W. Brackets 9fbcc01afa TexCache: Remove simple 0/1 alpha check.
No practical optimizations have come of this, so it's a waste of time.
Slows down Vulkan too.
2017-11-12 16:17:46 -08:00
Henrik Rydgård b8dc4d1fb8 Buildfixes for Android 2017-11-12 16:55:36 +01:00
Henrik Rydgård 93e148fed6 Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
Bit hacky but works.
2017-11-12 16:12:26 +01:00
Henrik Rydgård da09e10aa3 Make the interface to hw tess slightly more flexible. 2017-11-12 11:04:13 +01:00
Henrik Rydgård 9cd4db5f18 Vulkan hw tess: Use pushbuffers instead of temp images to upload data. 2017-11-11 20:39:19 +01:00
Henrik Rydgård 47c06b9633 Vulkan: Enable the "accurate depth" codepath, using the same formula as D3D9.
As a side effect, this should fix #10082 since backwards depth is no
longer used.
2017-11-11 11:36:26 +01:00
Henrik Rydgård 05930ea32e MotoGP: Compat hack to disable framebuffer readbacks.
This is the only known game to copy its framebufer to RAM before display on every frame and we already have a
hack so we can display the high resolution framebuffer, but we still did the readback for no good reason.

This eliminates the readback.
2017-11-10 16:32:56 +01:00
Henrik Rydgård 17d624d311 Ditch a silly vertex count limit that only makes sense for GLES, so move it there. 2017-11-10 15:59:36 +01:00
Henrik Rydgård d618b3673b Count readbacks in a frame and show in GPU debug stats. 2017-11-08 11:57:53 +01:00
Henrik Rydgård 4f4eb6f024 Vulkan: The validation layers don't like zero-size blits. 2017-11-06 23:49:27 +01:00
Henrik Rydgård ea2fc55217 Merge pull request #10056 from hrydgard/remove-multithreading-2
Remove the old style multithreading
2017-11-06 20:37:06 +01:00
Unknown W. Brackets 1f33907f20 TexCache: Warning fix. 2017-11-05 17:59:34 -08:00
Henrik Rydgård 9e35144b96 Remove/deprecate GPU tick sync 2017-11-05 23:21:53 +01:00
Henrik Rydgård 79208f105c Merge pull request #10055 from unknownbrackets/vulkan-minor
Vulkan: Correct logicop dirtying
2017-11-05 22:41:11 +01:00