Commit Graph
494 Commits
Author SHA1 Message Date
Henrik Rydgård 4ef36a7981 Add a setting for choosing background animation.
Off and Floating Symbols are the only choices so far.
2021-03-23 23:41:16 +01:00
Unknown W. Brackets b93e02ad73 Debugger: Ignore small memory info by default.
The ini can be updated to enable higher resolution data.  Allocations are
always at least 0x100, so this is still pretty useful.
2021-03-14 15:10:35 -07:00
Henrik Rydgård af5637ecc5 Merge pull request #14229 from unknownbrackets/windows-keys
Windows: Setting for standard/debugger shortcuts
2021-03-03 22:15:55 +01:00
Unknown W. Brackets 595dfd144b Windows: Setting for standard/debugger shortcuts. 2021-02-27 14:40:02 -08:00
Henrik Rydgård 26eab06886 Add a Storage tab to System Information.
Add a system property that we can later query to see if we should use
scoped storage adaptations or not.
2021-02-27 11:49:38 +01:00
Unknown W. Brackets e08e0cba33 GPU: Remove clear framebuf on first use speedhack.
Wasn't helping much.
2021-02-15 23:12:24 -08:00
iota97 a014d7c785 Remember game list scroll 2020-11-23 10:10:20 +01:00
Henrik Rydgård 1640a39de8 Add developer setting "Show on screen messages". Uncheck to hide them.
Fixes #13682.

Might move to system settings or something next release, don't want to
cause a mess in translations.
2020-11-22 19:08:14 +01:00
Henrik Rydgård 0ee996b2a0 Merge pull request #13520 from shenweip/memStickSize
Simulates memory stick size to get fixed free space.
2020-10-10 15:41:44 +02:00
ANR2ME fabcb60c9a Making the workaround that fix Gundam vs Gundam Next Plus to be optional as it can improve connectivity on other games over high latency networks, and fix GvG Next Plus properly. 2020-10-10 01:00:32 +07:00
shenweip 166035a87b Simulates memory stick size to get fixed free space.
Some games may be sensitive to the changes of free space of memory stick, and Android's free space is usually variable.
2020-10-08 23:51:56 +08:00
iota97 fe86f257b5 Cache 60 FPS requirement 2020-09-15 07:49:01 +02:00
iota97 0c885db052 User chain support 2020-09-13 21:48:00 +02:00
Unknown W. Brackets e3dd3e597c Merge pull request #13411 from hrydgard/clear-speedhack-option
Add option for the clear-fb-on-first-use speedhack.
2020-09-10 22:59:04 -04:00
Henrik Rydgård 406fed7914 Add option for the clear-fb-on-first-use speedhack. See #13295 2020-09-10 23:52:35 +02:00
Unknown W. Brackets e383b0279f Plugins: Support for loading game-specific plugins. 2020-09-08 09:12:19 -07:00
Unknown W. Brackets 495996e58b Windows: Make the instance counter go by 1, 2, 3. 2020-08-18 00:47:22 -07:00
Henrik Rydgård 3fd8f3d86d Add a setting. Various tweaks to sound triggering. 2020-08-03 12:08:11 +02:00
Unknown W. Brackets 5ff75f4ca8 UI: Add setting for texture upload shader. 2020-08-01 21:28:18 -07:00
shenweip c7e2eba231 Add basic Microphone support on Windows. 2020-07-31 10:24:17 +08:00
ANR2ME 65bc68609c Added an option to Disable Nagle Algorithm (Enable TCP No Delay) 2020-07-22 23:13:41 +02:00
ANR2ME b9025b50bd Added a UPnP option to use original port for external port instead of using the shifted port by port offset, to be compatible with real PSP or other PSP emulators 2020-07-22 23:13:41 +02:00
ANR2ME d0045947f1 An attempt to fix socket's behavior inconsistencies across platforms.
Added an option to override minimum socket's timeout to prevent getting timeouts on high latency networks.
2020-07-22 16:46:34 +02:00
ANR2ME 33d3ac28de Added UPnP Support
Fix i18n type
2020-07-21 23:02:58 +02:00
Unknown W. Brackets 4ef63843d2 Display: Allow unthrottle to skip only flipping.
Before, it either flipped continuously, or forced frameskip on.  This
makes it so you can still draw frames, but skip actual flips.

This is useful when games draw things only in a single frame and reuse
later.  It's also useful when measuring speed improvements if you already
get 100% speed on a device.
2020-07-19 13:57:04 +02:00
Henrik Rydgård a722dfe0fb Formalize "core excpetions" as a concept 2020-07-12 15:25:21 +02:00
Henrik Rydgård 73046239e3 Android: Add option to ignore camera notches when sizing the display.
This is generally what you want, at least on phones with small notches.

Not sure about the most intuitive polarity and name of the setting.. bit
of a shame to create another setting with a negation. But most people
should probably ignore this.
2020-07-05 22:46:25 +02:00
Henrik Rydgård 177d697a15 Revert "Remove the I/O on Thread option - treat it as always on."
This reverts commit 9c40381db0.
2020-07-05 10:37:44 +02:00
Unknown W. Brackets cab31c0118 Merge pull request #12920 from hrydgard/remove-audio-resampling-setting
Remove the Audio Resampling setting (now always on).
2020-05-17 15:05:27 -04:00
Henrik Rydgård 2843b8ef5f Merge pull request #12486 from iota97/dpad
Rebindable touch right analog
2020-05-17 20:51:40 +02:00
Henrik Rydgård 90fd2d9e33 Remove the Audio Resampling setting (now always on). Having it off is not useful because it'll never sync up perfectly over time. 2020-05-17 19:00:48 +02:00
iota97 b07874cd00 Fix per game setting and pack setting in vec4 2020-05-16 09:27:53 +02:00
iota97 6c9eb4764c Use map for settings 2020-05-16 00:52:38 +02:00
iota97 a666635fa2 Post shader setting uniform 2020-05-15 18:08:52 +02:00
Unknown W. Brackets 580c74c3e7 Audio: Remove latency setting.
This setting only changes some internal values that are shown in tests not
to match PSP behavior.  Removed, it now matches how the PSP works.

This setting wasn't really affecting any actual audio latency.
See #11844.
2020-04-08 00:08:19 -07:00
iota97 d89a858dcd Rember cheat scroll position 2020-03-26 10:59:08 +01:00
Henrik Rydgård b0035db2ea Merge pull request #12756 from iota97/deadzone-skip
Skip deadzone option on tilt
2020-03-24 12:07:49 +01:00
iota97 4d6fc424cd Skip deadzone option on tilt 2020-03-23 19:23:30 +01:00
iota97 e7bcf9a4c2 Use 2 different button for CW and CCW 2020-03-23 09:24:36 +01:00
iota97 45da319ce7 Auto rotating analog 2020-03-23 00:45:22 +01:00
Henrik Rydgård d385096599 Add option to improve frame pacing through duplicate frames if framerate is below 60hz.
Should help #9736, and fixes #12325.
2020-03-15 17:33:16 +01:00
Unknown W. Brackets 998f95786a Android: Enable native keyboard for OSK.
And make Windows/Qt follow the same async behavior for input boxes.
2020-03-09 18:59:53 -07:00
Unknown W. Brackets 9d7dc97c3e Android: Reload game config on storage permission.
Before, we were saving out the global values on top of the game config
while loading them.

We seem to get the storage permission event twice sometimes, which is what
causes this to happen after we've already loaded the game config.
2020-03-08 15:26:44 -07:00
Henrik Rydgård 8f2a52ccab Merge branch 'rechat' of https://github.com/ANR2ME/ppsspp into ANR2ME-rechat 2020-03-08 14:28:10 +01:00
Henrik Rydgård 777facded3 Merge pull request #12646 from iota97/grid-scale
Resizable game icons
2020-03-03 00:38:09 +01:00
ANR2ME 142e60974c Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat 2020-03-02 22:25:18 +07:00
Henrik Rydgård fa8968f5c6 Merge pull request #12660 from unknownbrackets/frame-latency
GPU: Add setting to control inflight frame usage
2020-03-02 00:16:48 +01:00
Unknown W. Brackets 98df4bbec3 GPU: Allow choosing number of inflight frames. 2020-03-01 08:53:46 -08:00
iota97 7836776337 Squash commit 2020-03-01 17:13:55 +01:00
iota97 e3c130d238 Rebase on master 2020-03-01 15:34:35 +01:00