Henrik Rydgård
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20ecbfdf57
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Pass the VertexDecoder pointer around
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2024-12-17 18:24:26 +01:00 |
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Henrik Rydgård
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e74101a2fb
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applySkinInDecode belongs in the VertexTypeID, not in the options.
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2024-12-17 18:24:18 +01:00 |
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Henrik Rydgård
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b5ed3051e5
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Add rudimentary block transfer visualization (in text form)
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2024-12-17 11:35:04 +01:00 |
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Henrik Rydgård
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db13c09c41
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Add break-on-count (with rudimentary UI), break on block transfer
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2024-12-17 11:24:07 +01:00 |
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Henrik Rydgård
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111d0c872d
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Global rename of FBChannel to Aspect, also make it a class enum
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2024-12-15 22:24:05 +01:00 |
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Henrik Rydgård
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dda3ddf6b0
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Simplifications
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2024-12-15 16:09:42 +01:00 |
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Henrik Rydgård
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54d18bb343
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Lift some more debugging functionality into GPUCommon
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2024-12-15 14:03:05 +01:00 |
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Henrik Rydgård
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190af89d9f
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Plumb in a GPUCommon pointer in the draw engines. (Hopefully can get rid of this later)
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2024-12-15 13:53:27 +01:00 |
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Henrik Rydgård
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11dbae3457
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Remove the "DispatchFlush" mechanism, not convinced it's a win
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2024-12-15 13:42:05 +01:00 |
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Henrik Rydgård
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794fa28035
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Small simplification
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2024-12-15 13:23:34 +01:00 |
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Henrik Rydgård
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4223bcfae1
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Move the ownership of GPU breakpoints to GPUCommon
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2024-12-15 12:51:37 +01:00 |
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Henrik Rydgård
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638607d29a
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Refactor: Make GPUCommon own the framedump "recorder".
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2024-12-15 12:07:44 +01:00 |
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Henrik Rydgård
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6a375b0ddc
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TextureReplacer: Load the ini, even if just saving.
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2024-12-13 13:49:09 +01:00 |
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Henrik Rydgård
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60e244291a
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Enable a dockspace, so you can dock windows to the sides of the screen
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2024-12-12 23:01:40 +01:00 |
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Henrik Rydgård
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fa3321ca0c
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ImDebugger: Switch "Dear Imgui" to the Docking branch, enable the feature
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2024-12-12 22:50:51 +01:00 |
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Henrik Rydgård
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a858032e46
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Remove obsolete accounting for time spent stepping the GE (we no longer block)
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2024-12-12 18:54:46 +01:00 |
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Henrik Rydgård
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01b4eb41be
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Merge pull request #19719 from hrydgard/im-ge-draw-preview
ImGeDebugger framebuffer preview, plus many small changes
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2024-12-11 13:04:18 +01:00 |
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Henrik Rydgård
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27122a9e64
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Work on previews
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2024-12-10 22:09:51 +01:00 |
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Henrik Rydgård
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ec19c47b89
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Add special texture hashing mode solving the Tag Force problem.
Don't want to build some complicated rule-based thing until we have more
use cases, so this is quite specialized.
See #19714
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2024-12-10 19:24:20 +01:00 |
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Henrik Rydgård
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61d2459e94
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Minor code cleanup
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2024-12-10 19:24:02 +01:00 |
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Henrik Rydgård
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c756842b7b
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Im Ge debugger: Gray out disabled state (state that belongs to disabled features)
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2024-12-10 16:38:36 +01:00 |
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Henrik Rydgård
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e1148485f1
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Refactor the GE state viewers
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2024-12-10 16:01:53 +01:00 |
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Henrik Rydgård
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839df81852
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thread solution: initial progress
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2024-12-10 01:27:25 +01:00 |
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Henrik Rydgård
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b2a8b4168b
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Core: Minor changes to stepping (and some log changes)
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2024-12-10 01:06:19 +01:00 |
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Henrik Rydgård
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5f83e48280
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Move the ge debugger window back out from GPUCommon
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2024-12-06 09:50:00 +01:00 |
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Henrik Rydgård
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2c8e78408b
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Add basic vertex data viewer (with the same flaws as the old one)
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2024-12-06 09:29:12 +01:00 |
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Henrik Rydgård
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51ae6ce898
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Small simplification
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2024-12-05 10:55:19 +01:00 |
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Henrik Rydgård
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474e7acf54
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Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping.
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2024-12-05 00:51:59 +01:00 |
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Henrik Rydgård
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9ed8d8871e
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Ge stepping without wait: Tex/Prim stepping works. Draw/Single have issues.
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2024-12-05 00:36:48 +01:00 |
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Henrik Rydgård
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0df2a40487
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Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
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2024-12-02 11:12:14 +01:00 |
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Henrik Rydgård
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68fdb522cb
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Fix small accuracy issue in through-mode 2D culling
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2024-12-01 16:02:48 +01:00 |
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Henrik Rydgård
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3eef1f8738
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Minor debugger update
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2024-12-01 14:54:55 +01:00 |
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Henrik Rydgård
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d3b6d12067
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Cull through-mode 2D draws against scissor rectangle
Helps texture replacement load performance in Fate Extra CCC (it does a lot
of off-screen drawing), and may help in other situations too.
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2024-12-01 14:54:55 +01:00 |
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Henrik Rydgård
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7f13bc1a34
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Add new log category for texture replacements
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2024-12-01 14:17:01 +01:00 |
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Henrik Rydgård
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b195061a45
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Add texture cache stats to ImDebugger
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2024-12-01 13:57:07 +01:00 |
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Henrik Rydgård
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c9df030703
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TextureReplacer: Improve ini file loading error reporting
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2024-11-30 13:52:08 +01:00 |
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Henrik Rydgård
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e4c0ed7078
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TextureReplacement: Call CloseFile as early as possible when loading textures.
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2024-11-30 11:56:27 +01:00 |
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Henrik Rydgård
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1f108a0e8c
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Remove the java-side directory listing filtering, didn't work.
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2024-11-30 02:44:01 +01:00 |
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Henrik Rydgård
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821624c494
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TextureReplacer: Remove a lock that I don't think should be there. Blacklist another folder.
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2024-11-30 02:44:01 +01:00 |
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Henrik Rydgård
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7cc59dcda1
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Savedata multiload: Do a directory listing so we can filter missing directories faster.
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2024-11-30 02:44:01 +01:00 |
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Henrik Rydgård
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5eeb15b30a
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Use Exists instead of GetFileInfo in more cases
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2024-11-30 00:39:38 +01:00 |
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Henrik Rydgård
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e4adc112ff
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ImDebugger: Add a basic texture browser
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2024-11-29 19:30:38 +01:00 |
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Henrik Rydgård
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541c1c0861
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Remove some obsolete debugging stuff
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2024-11-28 11:19:01 +01:00 |
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Henrik Rydgård
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e59e3a9271
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Add basic window for the output display
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2024-11-27 01:37:03 +01:00 |
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Henrik Rydgård
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6763c13f88
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ImGui: Finish implementing pipeline switching for all backends
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2024-11-27 01:19:05 +01:00 |
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Henrik Rydgård
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09779e0f44
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ImGui drawing: Allow varying the pipeline when binding textures
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2024-11-26 19:59:09 +01:00 |
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Henrik Rydgård
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e82b7f788e
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Implement texture binding in draw batches. Framebuffer viewer now works in Vulkan.
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2024-11-26 09:22:35 +01:00 |
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Henrik Rydgård
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e66516eb50
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ImDebugger: Add ability to rename function symbols
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2024-11-23 23:23:52 +01:00 |
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Henrik Rydgård
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194b2ce076
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Ge Debugger: Add a framebuffer listing, along with some plumbing
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2024-11-23 23:23:48 +01:00 |
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Henrik Rydgård
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294584c608
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GCC/llvm: Enable a lot more warnings, error on missing return value
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2024-11-04 11:54:45 +01:00 |
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