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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-19 01:10:39 +02:00
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28,651 Commits 101 Branches 131 Tags
20df3d2c8a60708a1a5f07e78513dc674b2658f3
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7 Commits
Author SHA1 Message Date
Henrik Rydgård 34efa1281b More consistent use of GLSL precision modifiers, now use them in Vulkan too.
Might help #13464 ?
2020-11-10 22:42:41 +01:00
Henrik Rydgård 733a152c54 Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. 2020-11-04 09:18:35 +01:00
Henrik Rydgård ce4ee010ac Apparently only MSVC can handle the ambiguity. 2020-11-02 11:45:47 +01:00
Henrik Rydgård 0292d1719d GEDebugger: Use utf-8 internally. 2020-11-02 10:02:52 +01:00
Henrik Rydgård 39b5eb5b3d ShaderWriter, a replacement for the sprintf WRITE macro. 2020-11-02 10:02:52 +01:00
Henrik Rydgård 085900adb5 Fix vertex shader generator bug. Got caught by the new test 2020-11-02 09:03:08 +01:00
Henrik Rydgård f4ea3ccf22 Move the generic vertex shader generator into GPU/Common and rename it. 2020-11-01 19:58:54 +01:00
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