Commit Graph
3087 Commits
Author SHA1 Message Date
rofl0r f406a207fc VRBase: fix build error with musl libc
```
ppsspp-1.14.1/Common/VR/VRBase.cpp:94:9: error: 'exit' was not declared in this scope
   exit(1);                                                                   
```
exit() is declared in stdlib.h, but due to namespace pollution in glibc it happens to work there.
2022-12-20 14:50:08 +00:00
Henrik Rydgård e9ed8370a7 Merge pull request #16608 from unknownbrackets/ini-load-cleanup
Cleanup value corrections in config load/save
2022-12-19 23:01:51 +01:00
Henrik Rydgård 6daaa5a94f Merge pull request #16627 from unknownbrackets/report-yugioh
Utility: Report YugiohSaveFix usage
2022-12-19 17:48:21 +01:00
Unknown W. Brackets ef04c4f55c Utility: Report YugiohSaveFix usage. 2022-12-19 07:56:23 -08:00
Henrik Rydgård 79ad513b03 Merge pull request #16626 from unknownbrackets/gl-cleanup
GL: Cleanup a check to use ARB instead
2022-12-19 16:51:57 +01:00
Henrik Rydgård 9f552b9003 Merge pull request #16615 from unknownbrackets/d3d9-clip-planes
D3D9: Support old-style user clip planes
2022-12-19 08:12:15 +01:00
Henrik Rydgård 6922ee7e52 Add some asserts in the hope of gathering some more info (and consolidating some crashes). 2022-12-18 21:58:20 +01:00
Unknown W. Brackets 252966bb17 GL: Cleanup a check to use ARB instead. 2022-12-18 12:03:21 -08:00
Unknown W. Brackets 3e77cb1475 D3D9: Support old-style user clip planes.
This fixes negative Z issues on D3D9 in many cases, such as #14168
and #16574, but only when clip planes are supported.
2022-12-18 11:04:33 -08:00
Henrik Rydgård 2ab7222d5b Clear the extra assert info on game exit 2022-12-17 22:17:29 +01:00
Henrik Rydgård 800bc91a8a Supply some extra info in asserts (currently game ID and name).
Google Play Console can now show this along with the assert stacktrace.
2022-12-17 22:14:47 +01:00
Unknown W. Brackets 5c9a38d50c Config: Cleanup Path usage for ini file load/save. 2022-12-17 09:03:07 -08:00
Henrik Rydgård 26884150d7 Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
Jan Beich 6a9334e6f0 OpenXR - Correct NULL type for XrSession
Common/VR/VRBase.cpp:220:30: error: assigning to 'XrSession' (aka 'unsigned long long') from incompatible type 'nullptr_t'
                engine->appState.Session = NULL;
                                           ^~~~
/usr/include/sys/_null.h:37:14: note: expanded from macro 'NULL'
 #define NULL    nullptr
                 ^~~~~~~
2022-12-15 15:31:09 +00:00
Henrik Rydgård e6b7817cc6 Disable pre-rotation for 270 degree transform (inverse landscape).
Causes bizarre issues, see #15773
2022-12-15 11:29:11 +01:00
Henrik Rydgård a44af59f3a Use vendor instead of lazy memory to detect tiling GPUs. 2022-12-14 16:59:20 +01:00
Henrik Rydgård 11366a2ded Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes. 2022-12-14 16:43:37 +01:00
Unknown W. Brackets 8c1a247b7b Vulkan: Cleanup some logspam. 2022-12-13 18:29:23 -08:00
Henrik Rydgård 00ebf4957f Make shader cache loading a bit more lenient. 2022-12-13 23:06:57 +01:00
Henrik Rydgård 30e1bc0540 Some logging improvements 2022-12-13 16:29:07 +01:00
Henrik Rydgård 73cd9fac7d Tiny optimization in PipelineDesc 2022-12-13 15:16:11 +01:00
Henrik Rydgård 630b7830fa Improve background drag behavior on display layout screen
If you moved into and mouse-up-ed over one of the menus while dragging
the background, it stopped registering movement and "up events" which
felt really awkward.

This is not super pretty, better would be a win32-SetCapture-like
mechanism but works okay.
2022-12-13 00:27:22 +01:00
Henrik Rydgård 675c282286 Hides the D3D9 option on Intel Xe graphics.
For whatever reason, it really doesn't work for me, while all three other
backends work perfectly. So let's just hide it.

You can still enable it through the ini file for debugging purposes.
2022-12-11 20:55:09 +01:00
Henrik Rydgård af59bc161b Merge pull request #16488 from lvonasek/config_openxr_update
OpenXR - Fixes for release candidate
2022-12-11 13:37:09 +01:00
Unknown W. Brackets 1810692236 Global: Cleanup some type/range checks. 2022-12-10 21:13:37 -08:00
Unknown W. Brackets 9cfcbc46e6 Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets a7b7bf7826 Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets e3fdb183f6 Common: Remove some unused color conv funcs.
We already have versions of these doing other conversions.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets f44852bb18 Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Lubos 28c115c4ba OpenXR - Allow to put HUD out of the screen 2022-12-10 21:36:39 +01:00
Lubos 3cc979859c OpenXR - Release keys on activation of camera adjust 2022-12-10 21:31:39 +01:00
Henrik Rydgård 31efd9565e Merge pull request #16539 from unknownbrackets/gedebugger
GE Debugger: Fix src/dst stride formatting
2022-12-10 20:27:24 +01:00
Unknown W. Brackets a800938604 Common: Fix worker thread names. 2022-12-10 10:40:32 -08:00
Henrik Rydgård cdb830f390 Minor optimization/cleanup 2022-12-10 12:05:40 +01:00
Henrik Rydgård 4ec1e2a175 Some minor initialization fixes, and one potential crash found by static analysis 2022-12-10 11:28:19 +01:00
Unknown W. Brackets 0a4e3a3867 Merge pull request #16531 from hrydgard/last-frame-shaders
iota97's "Motion blur" - LCD persistence shader, plus fixes to make it work with OpenGL
2022-12-09 16:43:16 -08:00
Henrik Rydgård e59b734b27 Fix case where we could write off the end of a buffer if texture width == 1 and 4-bit color. 2022-12-09 23:47:39 +01:00
Henrik Rydgård b7a3cf56cc OpenGL: Fix lifetime issue with uniform/sampler "locs" for thin3d pipelines 2022-12-09 20:52:19 +01:00
Henrik Rydgård 0ad6218dc4 Fix "usePrevFrame" shaders for OpenGL 2022-12-09 17:28:58 +01:00
Henrik Rydgård 7ff0030772 Added vertical layout for display layout screen 2022-12-08 16:04:20 +01:00
Henrik Rydgård 141e076f12 Merge pull request #16523 from hrydgard/post-shader-cleanup
Post shader cleanup
2022-12-08 13:45:03 +01:00
Henrik Rydgård 3e7f7ad8d7 Add CSS-style padding support to LinearLayout. Use to improve the look 2022-12-08 00:01:46 +01:00
Henrik Rydgård 42b74c6a9a Add background to the scroll views. Not really pretty but more readable 2022-12-07 23:12:09 +01:00
Lubos 8ff1156c04 OpenXR - SDK updated 2022-12-07 21:19:33 +01:00
Henrik Rydgård cd24d3edf9 Fix context menu translation support 2022-12-07 16:15:02 +01:00
Henrik Rydgård 241dd4093b Change the Settings toggle to a specially styled checkbox 2022-12-07 11:12:29 +01:00
Henrik Rydgård a83a3f9d5d Declutter using a context menu, which I had to create from scratch. 2022-12-07 10:27:02 +01:00
Henrik Rydgård 39b627c0c1 Fix layout issues, misc cleanup and comments 2022-12-07 10:27:02 +01:00
Henrik Rydgård aed5d76fbc Make the post shader list more editable 2022-12-07 10:27:02 +01:00
Henrik Rydgård 82680633e7 More usability tweaks 2022-12-07 10:27:02 +01:00