Commit Graph
6 Commits
Author SHA1 Message Date
Unknown W. Brackets 7ed67ad066 Use floats and SSE for spline colors. 2014-12-13 10:36:09 -08:00
xebra 43e3028add [spline/bezier]Writing vertices to the buffer directly. 2014-12-14 01:08:00 +09:00
Henrik Rydgard 02a89306d1 Warning fixes, sprintf->snprintf 2014-09-13 23:51:07 +02:00
Henrik Rydgard a4ae0f951a Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow) 2014-09-13 15:13:34 +02:00
Unknown W. Brackets 6630e45eff Just add a packed version of Vec3f.
This way we can have it aligned to memory where needed.  I think it'd be
better to avoid this if possible so that we can actually vectorize
spline/etc. code.

Fixes #5673.
2014-03-17 06:59:40 -07:00
Henrik Rydgard 4cba4efbba Try to fix scaling of generated UV texcoords on splines. 2013-09-24 14:14:05 +02:00