Henrik Rydgard
4d5e0a3c89
SDL: Fix the command line parser to not double-parse args, fixing #9367
2017-03-16 10:50:08 +01:00
Henrik Rydgård
f8343e9efc
Add Gradle build. This time, we don't remove the old build system and we don't switch Travis.
2017-03-15 19:42:17 +01:00
Henrik Rydgård and GitHub
e17772b58d
Merge pull request #9430 from unknownbrackets/input-state
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Remove legacy InputState tracking
2017-03-15 10:16:14 +01:00
Unknown W. Brackets
9e390510df
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
Unknown W. Brackets
255c726c1e
Remove legacy pointer tracking outside Windows.
2017-03-14 22:07:05 -07:00
Unknown W. Brackets
df67497388
Remove legacy accelerometer state.
2017-03-14 22:07:03 -07:00
Henrik Rydgård and GitHub
7e007c3973
Merge pull request #9426 from unknownbrackets/input-state
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Remove various legacy parts of the InputState
2017-03-14 09:34:57 +01:00
Unknown W. Brackets
94700f287d
Remove pad_lstick/rstick/ltrigger/rtrigger.
2017-03-13 23:01:50 -07:00
Unknown W. Brackets
2812ddcc86
Remove End/UpdateInputState and ButtonTracker.
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No longer used for anything.
2017-03-13 22:58:38 -07:00
Unknown W. Brackets
02855e7abb
Remove unused pad_buttons and old virtual_input.
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GamepadEmu does this now.
2017-03-13 22:57:22 -07:00
Unknown W. Brackets
ef57eafaad
Correct GE debugger font size in small window mode.
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This should handle high and low DPI cases correctly, to avoid making the
text unreadably small.
2017-03-12 12:17:35 -07:00
Henrik Rydgård
3286c62ee5
Fix shutdown crash in SDL builds. Fixes #9409
2017-03-11 12:58:21 +01:00
Henrik Rydgård
a1941d8a81
It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls.
2017-03-06 10:51:28 +01:00
ASL97
56431ca9ab
Don't minimize PPSSPP when losing focus while fullscreen
2017-02-23 05:51:25 +08:00
Henrik Rydgard
ad29974a56
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
Henrik Rydgard
20d9e60a67
Just some renaming. Start moving away from the "thin3d" name
2017-01-30 14:38:31 +01:00
Henrik Rydgård
6fef65b8f1
Another non-Windows buildfix
2016-12-27 11:59:11 +01:00
Henrik Rydgård
f86b9f7900
Guess what? More renaming
2016-12-27 11:59:06 +01:00
Florent Castelli
8c3552de74
cmake: Detect features at compile time
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Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Florent Castelli
94d57f4573
maemo: Remove!
2016-10-12 13:13:09 +02:00
Neil Munday
db2cc49e0d
Modified SDL2 code to make full use of SDL2's Game Controller API.
2016-09-18 23:23:36 +01:00
Unknown W. Brackets
2e2674be21
Properly allow triggering a core context.
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This will be useful on Mac.
2016-08-08 17:56:09 -07:00
Henrik Rydgård
3fc255b429
Make it possible to run even if SDL was built with joystick disabled. Should fix #8851 .
2016-07-09 09:15:49 +02:00
Unknown W. Brackets
95d912c378
Get rid of the input_state global linkage.
2016-05-27 20:24:01 -07:00
Henrik Rydgard
b39206f922
Use the app cache directory on Android for the shader cache.
2016-01-17 22:15:23 +01:00
Henrik Rydgard
27c71aa340
Get rid of the unused "InstallID"
2016-01-17 15:46:15 +01:00
Unknown W. Brackets
481be1cd34
Fix GL feature detection.
2016-01-06 20:26:53 -08:00
Henrik Rydgård
95822a165d
Fix Mac build
2016-01-01 14:40:19 +01:00
Henrik Rydgard
ae3458ec6e
Buildfixes linux
2016-01-01 14:40:17 +01:00
Henrik Rydgard
15de6e6b98
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
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Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Unknown W. Brackets
267bd0e2f7
SDL: Avoid dereferencing an invalid iterator.
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Might not be a key we know about.
2015-12-27 12:04:18 -08:00
Unknown W. Brackets
dcda4967fe
SDL: Prevent windowevents from triggering keys.
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There was no break, unintentional fall-through.
2015-12-27 12:03:26 -08:00
Unknown W. Brackets
82e41a1392
Make sure the config is saved on exit.
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May help #7724 .
2015-12-25 19:39:52 -08:00
Henrik Rydgard
732b1239e7
Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary.
2015-12-17 22:41:50 +01:00
Henrik Rydgård
437d7b80e3
Fix window resize/fullscreen ingame on Mac and other SDL builds
2015-10-25 11:19:41 +01:00
Henrik Rydgard
3232e46c36
Make debug build nearly warning free in MSVC 2015
2015-09-17 22:02:15 +02:00
Unknown W. Brackets
f279c2a3c2
Merge remote repo native into ext/native/.
2015-09-06 12:24:17 -07:00