Commit Graph
37 Commits
Author SHA1 Message Date
Henrik Rydgard 4d5e0a3c89 SDL: Fix the command line parser to not double-parse args, fixing #9367 2017-03-16 10:50:08 +01:00
Henrik Rydgård f8343e9efc Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
Henrik RydgårdandGitHub e17772b58d Merge pull request #9430 from unknownbrackets/input-state
Remove legacy InputState tracking
2017-03-15 10:16:14 +01:00
Unknown W. Brackets 9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Unknown W. Brackets 255c726c1e Remove legacy pointer tracking outside Windows. 2017-03-14 22:07:05 -07:00
Unknown W. Brackets df67497388 Remove legacy accelerometer state. 2017-03-14 22:07:03 -07:00
Henrik RydgårdandGitHub 7e007c3973 Merge pull request #9426 from unknownbrackets/input-state
Remove various legacy parts of the InputState
2017-03-14 09:34:57 +01:00
Unknown W. Brackets 94700f287d Remove pad_lstick/rstick/ltrigger/rtrigger. 2017-03-13 23:01:50 -07:00
Unknown W. Brackets 2812ddcc86 Remove End/UpdateInputState and ButtonTracker.
No longer used for anything.
2017-03-13 22:58:38 -07:00
Unknown W. Brackets 02855e7abb Remove unused pad_buttons and old virtual_input.
GamepadEmu does this now.
2017-03-13 22:57:22 -07:00
Unknown W. Brackets ef57eafaad Correct GE debugger font size in small window mode.
This should handle high and low DPI cases correctly, to avoid making the
text unreadably small.
2017-03-12 12:17:35 -07:00
Henrik Rydgård 3286c62ee5 Fix shutdown crash in SDL builds. Fixes #9409 2017-03-11 12:58:21 +01:00
Henrik Rydgård a1941d8a81 It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls. 2017-03-06 10:51:28 +01:00
ASL97 56431ca9ab Don't minimize PPSSPP when losing focus while fullscreen 2017-02-23 05:51:25 +08:00
Henrik Rydgard ad29974a56 Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
Henrik Rydgard 20d9e60a67 Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Henrik Rydgård 6fef65b8f1 Another non-Windows buildfix 2016-12-27 11:59:11 +01:00
Henrik Rydgård f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Florent Castelli 8c3552de74 cmake: Detect features at compile time
Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Florent Castelli 94d57f4573 maemo: Remove! 2016-10-12 13:13:09 +02:00
Neil Munday db2cc49e0d Modified SDL2 code to make full use of SDL2's Game Controller API. 2016-09-18 23:23:36 +01:00
Unknown W. Brackets 2e2674be21 Properly allow triggering a core context.
This will be useful on Mac.
2016-08-08 17:56:09 -07:00
Henrik Rydgård 3fc255b429 Make it possible to run even if SDL was built with joystick disabled. Should fix #8851. 2016-07-09 09:15:49 +02:00
Unknown W. Brackets 95d912c378 Get rid of the input_state global linkage. 2016-05-27 20:24:01 -07:00
Henrik Rydgard b39206f922 Use the app cache directory on Android for the shader cache. 2016-01-17 22:15:23 +01:00
Henrik Rydgard 27c71aa340 Get rid of the unused "InstallID" 2016-01-17 15:46:15 +01:00
Unknown W. Brackets 481be1cd34 Fix GL feature detection. 2016-01-06 20:26:53 -08:00
Henrik Rydgård 95822a165d Fix Mac build 2016-01-01 14:40:19 +01:00
Henrik Rydgard ae3458ec6e Buildfixes linux 2016-01-01 14:40:17 +01:00
Henrik Rydgard 15de6e6b98 GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.

Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Unknown W. Brackets 267bd0e2f7 SDL: Avoid dereferencing an invalid iterator.
Might not be a key we know about.
2015-12-27 12:04:18 -08:00
Unknown W. Brackets dcda4967fe SDL: Prevent windowevents from triggering keys.
There was no break, unintentional fall-through.
2015-12-27 12:03:26 -08:00
Unknown W. Brackets 82e41a1392 Make sure the config is saved on exit.
May help #7724.
2015-12-25 19:39:52 -08:00
Henrik Rydgard 732b1239e7 Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary. 2015-12-17 22:41:50 +01:00
Henrik Rydgård 437d7b80e3 Fix window resize/fullscreen ingame on Mac and other SDL builds 2015-10-25 11:19:41 +01:00
Henrik Rydgard 3232e46c36 Make debug build nearly warning free in MSVC 2015 2015-09-17 22:02:15 +02:00
Unknown W. Brackets f279c2a3c2 Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00