Commit Graph
22 Commits
Author SHA1 Message Date
libretroadmin f1208a7a5a Make threading lock-free
The core and the headless tools no longer use mutexes, condition variables,
spinlocks, std::atomic, std::thread or volatile flags. Threads hand off through
libretro-common's retro_atomic and rthreads plus a few small pieces on top of
them in Common/Thread: Thread, MpscQueue, EventCounter, ParkingLot waits and
ReaderGate. Every wait blocks until it's woken; nothing polls on a timer.

State that only one thread touches just loses its lock. The PSP filesystem,
sceIo and the savedata dialog now belong to the emulation thread: async reads
and writes run when they're queued and complete later in emulated time, and
the IO and savedata threads are gone. The friend finder only talks to the
adhoc server and hands what it gets to the emulation thread. GPU init always
runs on the thread that starts the game.

The Vulkan render and compile queues, pipeline and render pass caches, delete
list and SPIR-V cache, the GL render queue, the software renderer's jit caches,
the file loader caches, the web debugger, UPnP, input, savestates, logging and
the GE debugger all hand off through queues and atomics. The IR jit's spinning
profiler thread goes.

A CPU thread with nothing to run now sleeps until work is queued instead of
spinning. Headless with --debugger waits for a client while stopped, and ends
the run once every client that connected has left. Web server shutdown keeps
servicing the CPU queue until the server has finished.
2026-10-09 04:56:16 +02:00
Henrik RydgårdandClaude Sonnet 5 ceb3e9a0ad ThreadManager: fix teardown crash and task leak, remove dead code
- ~ThreadManager() never stopped worker threads before freeing the
  global context. If Teardown() wasn't reached before process exit
  (e.g. an early return between Init() and a caller's shutdown path),
  the still-running threads kept touching freed mutexes/queues/condvars,
  causing intermittent crashes on exit. The destructor now tears down
  if still initialized.
- Teardown() silently leaked any non-cancellable task still sitting in
  a queue (global or per-thread) at shutdown time - such tasks were
  never run nor released, since nothing drains those queues once the
  worker threads have been marked cancelled/joined. Now every queued
  task is properly cancelled-or-warned and released.
- Added an assert against a divide-by-zero in EnqueueTask's round-robin
  fallback, which would trigger if Init() were ever called with zero
  compute threads.
- Removed Task::id()/Kind() and ThreadManager::TryCancelTask(), which
  were unused dead code (TryCancelTask was a no-op with no callers).
- Fixed a stale comment on EnqueueTaskOnThread referencing a parameter
  that doesn't exist, and an auto-typed ternary that misleadingly read
  like a deque array copy (it's a pointer, not a copy).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-09 19:03:08 +02:00
Henrik Rydgård 6b987fa4ac MemstickScreen: Cleanly cancel instead of blocking the back button if space calculation is underway 2025-05-28 15:27:00 +02:00
Henrik Rydgård a3a7807aac Fix crash when taking screenshots on a thread
Forgot that we only enable android JNI on "I/O" threads.

Fixes #20139
2025-03-21 19:12:54 +01:00
Henrik Rydgård c1a7235767 Fix another shutdown race condition in the Vulkan backend 2024-01-15 17:06:00 +01:00
Henrik Rydgård e625727543 Fix debug symbols for ThreadContext by renaming it (was clashing with something else)
Also reorder the fields.
2023-03-15 12:06:32 +01:00
Unknown W. Brackets 88ba003f46 ThreadManager: Add a simple priority field.
Currently, not actually respected.
2023-02-02 17:08:24 -08:00
Henrik Rydgård 6b0903f566 Add facility to run tasks on dedicated threads using the ThreadManager interface.
Useful for things that should be run ASAP even if the threadpool is full,
at a small extra cost. (Not recommended for very small tasks).

Considering using this to resolve the deadlocks in #16802.
2023-01-31 11:07:40 +01:00
Unknown W. Brackets 3a6fa9b4ba ThreadManager: Don't allow reordering of queue.
Allowing a priority item is faster, but can cause confusion when you
expect things to run in the same sequence they're enqueued.
2023-01-14 16:35:01 -08:00
Unknown W. Brackets a800938604 Common: Fix worker thread names. 2022-12-10 10:40:32 -08:00
Unknown W. Brackets 55c11425e4 softgpu: Use persistent bin task state.
It's constant, so it's better to avoid the copying and allocation.  A
small win, but removes new from the profile.
2022-01-20 16:58:43 -08:00
Unknown W. Brackets dffc333120 softgpu: Avoid thread ordering hazard.
Must run the primitives in the right order.  No shortcutting allowed.
2022-01-13 23:03:42 -08:00
Unknown W. Brackets 8b5173350f ThreadManager: Make TaskType a property of a Task. 2021-12-05 21:01:49 -08:00
Unknown W. Brackets 12b790bb81 ThreadManager: Protect against teardown hang/leak.
Make sure we lock during canceled checks/updates, and also try to free
tasks queued on threads that didn't end up running.
2021-11-27 08:57:19 -08:00
Henrik Rydgård 0d9d360b07 ThreadManager cleanups 2021-09-08 23:24:00 +02:00
Stuart Kenny 02a24cdb7d Fix black screen on multiple libretro content loads.
Moves ThreadPool teardown to retro_unload_game. Gives ThreadPool threads some breathing room to terminate before game load starts spamming it with tasks.
2021-07-08 08:34:48 +01:00
Henrik Rydgård 81f0c3a8e4 Address feedback (except the mailbox refcount) 2021-06-13 10:16:53 +02:00
Henrik Rydgård 1d59560409 Make use of hyperthreading for worker threads. Still cap to 16 workers. 2021-06-13 00:05:18 +02:00
Henrik Rydgård 2d6a73792b Untested libretro fixes, misc 2021-06-12 23:42:52 +02:00
Henrik Rydgård 0fa27ff9d7 Autodetect number of threads (remove setting). Fix some bugs. 2021-06-12 21:06:59 +02:00
Henrik Rydgård 446c2c027e Get rid of the PrioritizedWorkQueue. Instead just queue tasks on the ThreadManager. 2021-06-12 13:03:53 +02:00
Henrik Rydgård 73871b9b7e Implement new thread manager, port stuff to it. 2021-06-12 13:03:53 +02:00