Commit Graph
6 Commits
Author SHA1 Message Date
Unknown W. Brackets 16570f10bd Vulkan: Handle texture allocation failure.
Users hit out of memory even using desktop GL devices, and it will
definitely be possible on mobile and desktop Vulkan.
2016-03-27 08:30:42 -07:00
Unknown W. Brackets 27a5697a96 Vulkan: Use the slab allocator for textures. 2016-03-27 08:30:42 -07:00
Unknown W. Brackets e7ea1da99f Vulkan: Swizzle instead of converting colors. 2016-03-26 15:02:06 -07:00
Unknown W. Brackets adc9946641 Vulkan: Ask for COHERENT staged texture memory. 2016-03-26 12:18:49 -07:00
Henrik Rydgard 5d19f3dfb8 Decode vertex data directly into the vertex pushbuffer, saving a memcpy. 2016-03-20 19:35:03 +01:00
Henrik Rydgard da50370328 Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h 2016-03-20 19:31:02 +01:00