Commit Graph
11136 Commits
Author SHA1 Message Date
ANR2ME 1a6c889906 Increase the timeout when the connection to the AdhocServer is already in progress, avoids cutting off the connection if it took longer than expected but almost completed. 2022-03-24 08:34:03 +07:00
ANR2ME d5152752d2 Added a function to get SO_ERROR on a socket. 2022-03-24 08:34:03 +07:00
ANR2ME 86315fed3d Updated getLocalIp function to detects local IP better. 2022-03-24 08:34:03 +07:00
ANR2ME 65a90a2ec0 Use the most recent posix socket id during blocking simulation, since there is a possibility for the socket id to changes after recreated. 2022-03-24 08:34:03 +07:00
ANR2ME 6b0cb78b3b Recreate the socket before attempting to connect again after ECONNREFUSED/ENETUNREACH error, since reusing the socket only works on Windows. 2022-03-24 08:34:02 +07:00
ANR2ME 267757a5e4 Caches IP-specific Port Offset to avoid recalculating them. 2022-03-24 08:34:02 +07:00
ANR2ME 5e739f32b2 Use reference when possible to avoid copying. 2022-03-24 08:34:02 +07:00
ANR2ME 2b09f81ff8 Initialize some socket-related structs to avoid unexpected behavior. (May fix Unknown Source Port issue) 2022-03-24 08:34:02 +07:00
ANR2ME 9209fb7c6e Shouldn't return as soon as possible when a blocking PtpConnect is getting ECONNREFUSED error, since it should be treated as ETIMEDOUT on non-Windows platform 2022-03-24 08:34:01 +07:00
ANR2ME 155d3e0478 Ignore disconnected error on PtpFlush. Fixes disconnection issue on some games (ie. R-Type Command) 2022-03-24 08:34:01 +07:00
Unknown W. Brackets 7f07b4154a Debugger: Keep separate tag dirty for RAM.
VRAM and RAM can often be separately dirty, so keeping two ranges helps
reduce flushing, and flushing things together is more efficient.
2022-03-20 13:24:42 -07:00
Unknown W. Brackets 7eafbb54bd Debugger: Fast path write tag lookup. 2022-03-20 13:19:13 -07:00
Unknown W. Brackets 6945151384 Debugger: Improve tag on copies.
MemInit shows up sometimes when the allocation would be more useful.
2022-03-20 12:05:31 -07:00
Henrik Rydgård 6b2a31dff5 Add a check to the elf loader, preventing a crash on bad module info addr 2022-03-13 23:36:18 +01:00
Henrik Rydgård 6dce4f573c Merge pull request #15440 from unknownbrackets/softgpu-32bit
softgpu: Plug bad leak of bin queue data
2022-03-13 21:56:58 +01:00
Unknown W. Brackets ef3f5ff547 Loaders: Fix 64-bit conversion warnings on 32-bit. 2022-03-13 12:06:48 -07:00
Unknown W. Brackets ffbd9bbe98 Global: Fix some int/size_t conversion warnings. 2022-03-13 12:03:48 -07:00
Unknown W. Brackets 0e932ba274 Windows: Create SYSTEM directory early.
On UNC, we see paths as absolute and don't auto-create this on config
load.  We should really create it here anyway.
2022-03-01 19:36:36 -08:00
Henrik Rydgård ce2995f952 Add UI Tint/Saturation settings
Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00
iota97 5e1062678f Allow custom UI themes 2022-02-11 12:42:38 +01:00
Henrik Rydgård dfb10382e4 Merge pull request #15379 from unknownbrackets/io-truncate
Android: Correct truncation behavior
2022-02-07 08:50:48 +01:00
Unknown W. Brackets 456a38b1c5 Android: Correct truncation behavior. 2022-02-06 22:05:56 -08:00
Unknown W. Brackets 80e054b797 Debugger: Avoid write tag lookup on small alloc. 2022-02-06 09:28:48 -08:00
Unknown W. Brackets 2e2b222983 Debugger: Use detailed meminfo with breakpoints.
Usually there won't be any breakpoints, so it makes sense to enable detail
when they're added automatically.
2022-02-06 09:23:53 -08:00
Unknown W. Brackets 16dca4f69b x86jit: Use BMI2 for variable shifts.
We don't actually regalloc ECX, but this still saves a copy, and on modern
CPUs these seem to be pretty fast.
2022-01-31 19:38:17 -08:00
Unknown W. Brackets edcc1a7104 HLE: Fix some type convert warnings.
Almost missed these.
2022-01-30 22:06:54 -08:00
Unknown W. Brackets 2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets 3df6cb704f Global: Fix some type conversion warnings.
Hidden by some warning disables.
2022-01-30 16:09:33 -08:00
Unknown W. Brackets f24e255268 Core: Skip stats reset while stepping.
This way, you can use it to actually see the stats.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets 129a603832 Display: Account for stepping time in graphs.
Frame times should count that as sleep too.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets 48b597a1b9 Display: Move core counters/stats to HW file.
This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets ad2e380987 Display: Move listeners to separate HW file.
Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Unknown W. Brackets 664d18cc9d Debugger: Encourage better meminfo accounting.
This makes MSVC generate a tighter loop and inline.
2022-01-30 08:03:54 -08:00
Unknown W. Brackets 41da6d9f48 Kernel: Adjust timings of LwMutex and EventFlag.
This better matches tests on real firmware.  These funcs are sometimes
often used.  See #15348 - Corpse Party.
2022-01-29 23:19:53 -08:00
Henrik Rydgård 99cfff3ac6 Merge pull request #15355 from unknownbrackets/mp3
Add some Mp3 fixes from a bit ago, pass several mp3 tests
2022-01-27 15:12:06 +01:00
Unknown W. Brackets 864d0200fb Mp3: Delay low level init. 2022-01-27 00:24:10 -08:00
Unknown W. Brackets d45fe93588 Mp3: Output PCM data using even/odd buffer slot.
This makes sense since the audio APIs are all async.
2022-01-27 00:22:44 -08:00
Unknown W. Brackets 914d022eef Mp3: Allow decode with NULL out pointer. 2022-01-27 00:22:44 -08:00
Unknown W. Brackets 4903e14aae Mp3: Cleanup AuCtx constructor. 2022-01-27 00:22:43 -08:00
Unknown W. Brackets 9d1be08473 Kernel: Fail threads with invalid priority.
No real reports so far except what looks like garbage data, which
probably crashes anyway.
2022-01-27 00:02:18 -08:00
Unknown W. Brackets 9e688eaa7c Rtc: Fix day of week stack bounds issue.
Also, add a couple other tests showing as passing now.
2022-01-26 00:43:05 -08:00
Unknown W. Brackets e75d2a097b Savedata: Fix indeterminate timing of field update.
This makes the test pass consistently, instead of depending on thread
timing.
2022-01-26 00:31:30 -08:00
Unknown W. Brackets f1254b1976 Ge: Fix sceGeBreak error case.
Seems to be some compiler optimization.
2022-01-25 19:50:35 -08:00
Unknown W. Brackets b4eab72015 Common: Fix conversion of 4444 to BGRA.
This was affecting tests emitting screenshots in 4444 as well as Direct3D
backends.
2022-01-23 19:22:32 -08:00
Unknown W. Brackets 36217e813c Build: Fix some minor warnings.
Just to get more warning clean.
2022-01-22 10:46:21 -08:00
Unknown W. Brackets 8573c34f85 x86jit: Check CALL dist for safe memory funcs. 2022-01-22 00:14:15 -08:00
ANR2ME fbb1246cfd Reducing MatchingEvents processing delays. Fixes timing issue on a few games (Super Pocket Tennis, Thrillville Off the Rails, Lord of Arcana, Gundam: Senjou No Kizuna Portable, StarWars The Force Unleashed) 2022-01-20 03:16:25 +07:00
ANR2ME bfd532561a Report sceNetAdhocMatchingInit to find out a list of games that use AdhocMatching library to be tested with. 2022-01-20 03:00:23 +07:00
ANR2ME 71f08a3db8 Discard HELLO Events when in the middle of Joining 2022-01-20 03:00:23 +07:00
ANR2ME 0755dc0bbd Updated notifyMatchingHandler comments 2022-01-20 03:00:23 +07:00