raven02
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19599a27d2
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Shift << 3 in sasAudio
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2013-03-12 21:21:10 +08:00 |
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raven02
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1b5dce5c93
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Remove volume shift
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2013-03-12 21:19:48 +08:00 |
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Henrik Rydgård
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b438c45659
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Merge pull request #955 from raven02/patch-1
Make UseMediaEngine check for couples of sceMpeg functions
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2013-03-12 02:15:27 -07:00 |
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Darth1701
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88def44e24
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Buildfix
A typo and a forgotten old Wrap
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2013-03-12 09:51:50 +01:00 |
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Henrik Rydgård
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b40cf2b0f8
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Merge pull request #957 from raven02/patch-3
Add two parameters for scePsmfPlayerSetTempBuf()
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2013-03-12 01:16:05 -07:00 |
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Henrik Rydgård
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d73cdcb1ce
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Merge pull request #956 from raven02/patch-2
Fake VOICETYPE_PCM code
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2013-03-12 01:15:51 -07:00 |
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Henrik Rydgård
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e098d6f03c
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Merge pull request #961 from unknownbrackets/debugger
Clean up disasm immediates
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2013-03-12 01:14:11 -07:00 |
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Unknown W. Brackets
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34865fee34
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Remove io debugging code accidentally left in.
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2013-03-12 01:00:15 -07:00 |
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Unknown W. Brackets
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243c8c7a34
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Clean up disasm immediates.
They were still a bit wrong.
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2013-03-11 23:45:29 -07:00 |
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raven02
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b07fe9da46
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Should be good enough to remove now as we already identifed games use sceSasSetVoicePCM()
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2013-03-12 12:17:19 +08:00 |
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raven02
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65589bf371
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Add two parameters for scePsmfPlayerSetTempBuf
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2013-03-12 11:54:52 +08:00 |
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raven02
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1593bc1cc2
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Keep Write_U32 for ctx->mp3StreamPosition
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2013-03-12 09:18:51 +08:00 |
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raven02
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4b86fd7567
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Fake VOICETYPE_PCM code
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2013-03-12 09:14:31 +08:00 |
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raven02
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bd39a69125
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Add UseMediaEngine check
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2013-03-12 08:41:46 +08:00 |
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Henrik Rydgard
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1cbc0deef6
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Add stub for scePsmfSpecifyStream.
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2013-03-12 00:17:24 +01:00 |
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Henrik Rydgård
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3efb748b23
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Merge pull request #939 from unknownbrackets/io-async
Handle async IO more correctly (testing/review)
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2013-03-11 16:05:56 -07:00 |
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Henrik Rydgård
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bb8ab4b1d5
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Merge pull request #950 from unknownbrackets/debugger
Correct sign in disasm for immediates
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2013-03-11 11:57:35 -07:00 |
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Henrik Rydgard
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de469e77a4
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Fix silly typo breaking alpha test in many cases. Make some log VERBOSE.
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2013-03-11 19:40:47 +01:00 |
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Unknown W. Brackets
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f7e476e72e
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Correct sign in disasm for immediates.
Fixes #943.
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2013-03-11 08:55:33 -07:00 |
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Unknown W. Brackets
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e3aaf8284b
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Always say the second buffer isn't needed.
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2013-03-11 08:36:47 -07:00 |
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Unknown W. Brackets
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10db012237
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Improve speed of stepping in debug mode.
Redraw was a killer. It's still not fast...
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2013-03-11 07:53:47 -07:00 |
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Unknown W. Brackets
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26306342fd
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Simplify hleDelayResult()'s handler a bit.
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2013-03-11 02:52:15 -07:00 |
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Unknown W. Brackets
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f1e324da47
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Add delays to sceIoDread(), which needs them.
Only the first time though.
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2013-03-11 02:50:36 -07:00 |
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Unknown W. Brackets
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2b62bf5181
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Add io delays to some misc io funcs.
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2013-03-11 02:50:36 -07:00 |
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Unknown W. Brackets
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7726b95037
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Reschedule / async in sceIoWrite as well.
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2013-03-11 02:50:35 -07:00 |
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Unknown W. Brackets
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0fe7f3e8d3
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Add delays for open, close, and getstat.
Actual delays for these seem much higher, but not sure.
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2013-03-11 02:50:34 -07:00 |
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Unknown W. Brackets
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fff8d0c7c4
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Add a memory stick devctl to check writable.
Final Fantasy 4 seemed to want this.
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2013-03-11 02:50:34 -07:00 |
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Unknown W. Brackets
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f8d9846179
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Add a few more umd devctl commands.
With help from jpcsp and testing.
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2013-03-11 02:50:33 -07:00 |
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Unknown W. Brackets
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4a18ace1aa
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Cleanup some sceIoDevctl() umd commands.
Based on tests.
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2013-03-11 02:50:33 -07:00 |
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Unknown W. Brackets
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70cbe30e45
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Clean up sceIoIoctl() async and add delay.
A low estimate based on tests.
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2013-03-11 02:50:33 -07:00 |
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Unknown W. Brackets
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0b9c248856
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Reschedule in sceIoLseek() etc.
Also make it so we can return u64s easily in places...
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2013-03-11 02:50:32 -07:00 |
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Unknown W. Brackets
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feba421566
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Make sceIoLseekAsync() etc. work better + cleanup.
No need to have this logic duplicated.
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2013-03-11 02:50:32 -07:00 |
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Unknown W. Brackets
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0b097fb67b
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Make async IO actually wait for completion.
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2013-03-11 02:50:32 -07:00 |
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Unknown W. Brackets
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2b8cb0011c
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sceIoRead() always reschedules, and handle async.
Tried to estimate some rough timing. Fixes Unchained Blades.
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2013-03-11 02:50:31 -07:00 |
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Unknown W. Brackets
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99240914ea
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sceIoLseek() should sign extend error codes.
< 0 means error, and 0x0000000080000000 is not < 0.
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2013-03-11 02:50:31 -07:00 |
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Unknown W. Brackets
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da7dfb07c3
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Correctly notify callbacks on sceIoCloseAsync().
And remove defAction, it was the wrong way.
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2013-03-11 02:50:31 -07:00 |
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Unknown W. Brackets
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56d369b4d7
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Tests show async result is a sign-extended s64.
Errors become fffffff80010002, etc.
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2013-03-11 02:50:30 -07:00 |
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Unknown W. Brackets
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60e6fa514a
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Start with sceIoOpenAsync() cleaning up async io.
Now it actually fires the callback as necessary. Some games care.
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2013-03-11 02:50:30 -07:00 |
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Henrik Rydgård
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e0241e6574
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Merge pull request #944 from unknownbrackets/jit-minor
Fix jit bug with jal found in Phantasy Star Portable 2
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2013-03-11 02:25:45 -07:00 |
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Henrik Rydgård
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b770ba7809
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Merge pull request #940 from unknownbrackets/logging
Add a VERBOSE logging level + show thread name in log
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2013-03-11 02:21:25 -07:00 |
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Unknown W. Brackets
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ed76563973
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Don't bother checking nice, just do it after.
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2013-03-11 02:18:27 -07:00 |
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Unknown W. Brackets
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b5fe67eb3d
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If the out is RA, delay slot isn't nice for jal.
Fixes Phantasy Star Portable 2 in jit.
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2013-03-11 02:14:38 -07:00 |
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Unknown W. Brackets
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4f1d2f0584
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Also clear the logging thread name on shutdown.
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2013-03-11 00:18:59 -07:00 |
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Unknown W. Brackets
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9c6cfeeb26
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Fix logging during savestate.
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2013-03-10 23:52:11 -07:00 |
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Unknown W. Brackets
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da3af79f3b
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Turn down logging for LwMutexes.
No one seems to have run into issues with these for a while, and they are
quite noisy, since games use them as lightweight locks.
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2013-03-10 22:57:27 -07:00 |
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Unknown W. Brackets
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913dca69ef
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Turn down logging for things that can be inferred.
If you see a thread switch for a vblank wait, you know what happened.
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2013-03-10 22:56:24 -07:00 |
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Unknown W. Brackets
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118050485f
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Show the current thread name in the log file.
This is very useful, although it kinda entwines the logging a bit
more than might be desired.
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2013-03-10 22:25:03 -07:00 |
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Henrik Rydgard
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5b015dd788
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Set default pixel mode for sceMpeg to 8888
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2013-03-10 23:38:54 +01:00 |
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Henrik Rydgard
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94e485e695
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Slightly improved OpenGL error handling on Windows
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2013-03-10 23:09:52 +01:00 |
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raven02
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85920312c2
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Cleanup sceMpegQueryStreamOffset/sceMpegQueryStreamSize
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2013-03-11 03:55:19 +08:00 |
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