Commit Graph
1837 Commits
Author SHA1 Message Date
raven02 19599a27d2 Shift << 3 in sasAudio 2013-03-12 21:21:10 +08:00
raven02 1b5dce5c93 Remove volume shift 2013-03-12 21:19:48 +08:00
Henrik Rydgård b438c45659 Merge pull request #955 from raven02/patch-1
Make UseMediaEngine check for couples of sceMpeg functions
2013-03-12 02:15:27 -07:00
Darth1701 88def44e24 Buildfix
A typo and a forgotten old Wrap
2013-03-12 09:51:50 +01:00
Henrik Rydgård b40cf2b0f8 Merge pull request #957 from raven02/patch-3
Add two parameters for scePsmfPlayerSetTempBuf()
2013-03-12 01:16:05 -07:00
Henrik Rydgård d73cdcb1ce Merge pull request #956 from raven02/patch-2
Fake VOICETYPE_PCM code
2013-03-12 01:15:51 -07:00
Henrik Rydgård e098d6f03c Merge pull request #961 from unknownbrackets/debugger
Clean up disasm immediates
2013-03-12 01:14:11 -07:00
Unknown W. Brackets 34865fee34 Remove io debugging code accidentally left in. 2013-03-12 01:00:15 -07:00
Unknown W. Brackets 243c8c7a34 Clean up disasm immediates.
They were still a bit wrong.
2013-03-11 23:45:29 -07:00
raven02 b07fe9da46 Should be good enough to remove now as we already identifed games use sceSasSetVoicePCM() 2013-03-12 12:17:19 +08:00
raven02 65589bf371 Add two parameters for scePsmfPlayerSetTempBuf 2013-03-12 11:54:52 +08:00
raven02 1593bc1cc2 Keep Write_U32 for ctx->mp3StreamPosition 2013-03-12 09:18:51 +08:00
raven02 4b86fd7567 Fake VOICETYPE_PCM code 2013-03-12 09:14:31 +08:00
raven02 bd39a69125 Add UseMediaEngine check 2013-03-12 08:41:46 +08:00
Henrik Rydgard 1cbc0deef6 Add stub for scePsmfSpecifyStream. 2013-03-12 00:17:24 +01:00
Henrik Rydgård 3efb748b23 Merge pull request #939 from unknownbrackets/io-async
Handle async IO more correctly (testing/review)
2013-03-11 16:05:56 -07:00
Henrik Rydgård bb8ab4b1d5 Merge pull request #950 from unknownbrackets/debugger
Correct sign in disasm for immediates
2013-03-11 11:57:35 -07:00
Henrik Rydgard de469e77a4 Fix silly typo breaking alpha test in many cases. Make some log VERBOSE. 2013-03-11 19:40:47 +01:00
Unknown W. Brackets f7e476e72e Correct sign in disasm for immediates.
Fixes #943.
2013-03-11 08:55:33 -07:00
Unknown W. Brackets e3aaf8284b Always say the second buffer isn't needed. 2013-03-11 08:36:47 -07:00
Unknown W. Brackets 10db012237 Improve speed of stepping in debug mode.
Redraw was a killer.  It's still not fast...
2013-03-11 07:53:47 -07:00
Unknown W. Brackets 26306342fd Simplify hleDelayResult()'s handler a bit. 2013-03-11 02:52:15 -07:00
Unknown W. Brackets f1e324da47 Add delays to sceIoDread(), which needs them.
Only the first time though.
2013-03-11 02:50:36 -07:00
Unknown W. Brackets 2b62bf5181 Add io delays to some misc io funcs. 2013-03-11 02:50:36 -07:00
Unknown W. Brackets 7726b95037 Reschedule / async in sceIoWrite as well. 2013-03-11 02:50:35 -07:00
Unknown W. Brackets 0fe7f3e8d3 Add delays for open, close, and getstat.
Actual delays for these seem much higher, but not sure.
2013-03-11 02:50:34 -07:00
Unknown W. Brackets fff8d0c7c4 Add a memory stick devctl to check writable.
Final Fantasy 4 seemed to want this.
2013-03-11 02:50:34 -07:00
Unknown W. Brackets f8d9846179 Add a few more umd devctl commands.
With help from jpcsp and testing.
2013-03-11 02:50:33 -07:00
Unknown W. Brackets 4a18ace1aa Cleanup some sceIoDevctl() umd commands.
Based on tests.
2013-03-11 02:50:33 -07:00
Unknown W. Brackets 70cbe30e45 Clean up sceIoIoctl() async and add delay.
A low estimate based on tests.
2013-03-11 02:50:33 -07:00
Unknown W. Brackets 0b9c248856 Reschedule in sceIoLseek() etc.
Also make it so we can return u64s easily in places...
2013-03-11 02:50:32 -07:00
Unknown W. Brackets feba421566 Make sceIoLseekAsync() etc. work better + cleanup.
No need to have this logic duplicated.
2013-03-11 02:50:32 -07:00
Unknown W. Brackets 0b097fb67b Make async IO actually wait for completion. 2013-03-11 02:50:32 -07:00
Unknown W. Brackets 2b8cb0011c sceIoRead() always reschedules, and handle async.
Tried to estimate some rough timing.  Fixes Unchained Blades.
2013-03-11 02:50:31 -07:00
Unknown W. Brackets 99240914ea sceIoLseek() should sign extend error codes.
< 0 means error, and 0x0000000080000000 is not < 0.
2013-03-11 02:50:31 -07:00
Unknown W. Brackets da7dfb07c3 Correctly notify callbacks on sceIoCloseAsync().
And remove defAction, it was the wrong way.
2013-03-11 02:50:31 -07:00
Unknown W. Brackets 56d369b4d7 Tests show async result is a sign-extended s64.
Errors become fffffff80010002, etc.
2013-03-11 02:50:30 -07:00
Unknown W. Brackets 60e6fa514a Start with sceIoOpenAsync() cleaning up async io.
Now it actually fires the callback as necessary.  Some games care.
2013-03-11 02:50:30 -07:00
Henrik Rydgård e0241e6574 Merge pull request #944 from unknownbrackets/jit-minor
Fix jit bug with jal found in Phantasy Star Portable 2
2013-03-11 02:25:45 -07:00
Henrik Rydgård b770ba7809 Merge pull request #940 from unknownbrackets/logging
Add a VERBOSE logging level + show thread name in log
2013-03-11 02:21:25 -07:00
Unknown W. Brackets ed76563973 Don't bother checking nice, just do it after. 2013-03-11 02:18:27 -07:00
Unknown W. Brackets b5fe67eb3d If the out is RA, delay slot isn't nice for jal.
Fixes Phantasy Star Portable 2 in jit.
2013-03-11 02:14:38 -07:00
Unknown W. Brackets 4f1d2f0584 Also clear the logging thread name on shutdown. 2013-03-11 00:18:59 -07:00
Unknown W. Brackets 9c6cfeeb26 Fix logging during savestate. 2013-03-10 23:52:11 -07:00
Unknown W. Brackets da3af79f3b Turn down logging for LwMutexes.
No one seems to have run into issues with these for a while, and they are
quite noisy, since games use them as lightweight locks.
2013-03-10 22:57:27 -07:00
Unknown W. Brackets 913dca69ef Turn down logging for things that can be inferred.
If you see a thread switch for a vblank wait, you know what happened.
2013-03-10 22:56:24 -07:00
Unknown W. Brackets 118050485f Show the current thread name in the log file.
This is very useful, although it kinda entwines the logging a bit
more than might be desired.
2013-03-10 22:25:03 -07:00
Henrik Rydgard 5b015dd788 Set default pixel mode for sceMpeg to 8888 2013-03-10 23:38:54 +01:00
Henrik Rydgard 94e485e695 Slightly improved OpenGL error handling on Windows 2013-03-10 23:09:52 +01:00
raven02 85920312c2 Cleanup sceMpegQueryStreamOffset/sceMpegQueryStreamSize 2013-03-11 03:55:19 +08:00