Commit Graph

6 Commits

Author SHA1 Message Date
Henrik Rydgård e6185ba6bb Clean out NaNs and INFs from vertex coordinates
This enables a behavior seen on the real PSP where 0 * NaN == 0 in the
GPU (NOTE: This means the vertex transform pipeline).

However, this
doesn't touch INFs unfortunately, and we need to modify those too...

This, together with #21715, finally fixes #20204 .
2026-06-02 10:52:39 +02:00
Lin Runze d1bf797e1b loongarch: Fix Jit_WeightsU16Skin in VertexDecoderLoongArch64.cpp 2026-04-25 16:33:06 +08:00
Henrik Rydgård 5e16bf907b VertexDecoder: Improve logging for missing formats. Add missing convert function.
The missing function is mainly used in D3D11, which can be used on
Windows for ARM64. It's not necesssary for the other backends, which is
why it used to be missing in the ARM64 vertex decoder.

Also fix a minor memory leak in AtracCtx2.
2025-09-24 10:52:09 -06:00
Lin Runze 24c6647ce3 loongarch: Fix various IR JIT & VertexJIT bugs 2025-08-02 02:27:49 +08:00
Lin Runze 583f20a490 loongarch: Implement Morph in VertexJIT 2025-07-18 18:27:54 +08:00
Lin Runze 5b406f00fd loongarch: Initial VertexJIT support and bug fix 2025-07-17 00:33:56 +08:00