Commit Graph

55 Commits

Author SHA1 Message Date
Henrik Rydgård f60e27a9b7 Just some refactoring of the GPUStatistics struct, and more use of StringWriter 2026-05-29 14:40:31 +02:00
Henrik Rydgård 0b154ca6ef Depth raster: Handle triangles with culling disabled properly. 2026-03-31 18:17:01 -06:00
Henrik Rydgård 8ed898c5e6 GPU: Constify VertexDecoder pointers, remove in some cases 2025-05-14 15:13:59 +02:00
Henrik Rydgård fd88f79d07 CrossSIMD: Fix more no-simd fallbacks. The depth rasterizer now works in TEST_FALLBACK mode. 2025-02-10 11:51:22 -06:00
Henrik Rydgård 206d4d1fea Implement the low-quality depth raster mode, default to it on Android/iOS.
I really can't tell much of a difference in practice...
2024-12-31 11:19:38 +01:00
Henrik Rydgård f85d7db5b1 Comment fixes, buildfix 2024-12-31 02:39:58 +01:00
Henrik Rydgård dee5fe6990 Fix issue in Midnight Club where Z now wrapped around at a distance, after removing the clamp. Might as well cull. 2024-12-31 02:30:05 +01:00
Henrik Rydgård 7ddd7024f4 Revert unintentional change. Warning fix 2024-12-31 02:17:33 +01:00
Henrik Rydgård e0991a7070 DepthRaster: Improved guardband rejection, fixing glitches. 2024-12-31 01:59:15 +01:00
Henrik Rydgård bcab17fcf3 Parallelize triangle setup. However, some glitches appear... 2024-12-31 01:59:11 +01:00
Henrik Rydgård 36c5065d5d Add crude guardband culling to depth rasterizer 2024-12-31 01:59:11 +01:00
Henrik Rydgård de09dec9d1 Move branches out of triangle setup 2024-12-31 01:41:25 +01:00
Henrik Rydgård 373569bf64 More prep. Add triangle loop. 2024-12-31 01:41:22 +01:00
Henrik Rydgård 2eed309d29 Simplify more 2024-12-31 01:41:22 +01:00
Henrik Rydgård d435945b7c Simplify 2024-12-31 01:41:22 +01:00
Henrik Rydgård 69b35e9146 Inline edge calculations 2024-12-31 01:41:05 +01:00
Henrik Rydgård 1195c630c3 Some variable renaming 2024-12-29 14:03:06 +01:00
Henrik Rydgård f70889ad49 Better triangle area calculation, thanks fp64 for the reminder 2024-12-29 13:45:01 +01:00
Henrik Rydgård d325bb872b Prepare for tiled depth raster 2024-12-29 10:05:32 +01:00
Henrik Rydgård ef934df0f2 Compute and cull by triangle area early before writing 4-groups of triangles 2024-12-29 01:21:16 +01:00
Henrik Rydgård e8786fc401 Cull 4-groups of triangles early 2024-12-29 01:12:53 +01:00
Henrik Rydgård 4ef3ac474a Just minor cleanup and prep in depth raster 2024-12-28 23:16:59 +01:00
Henrik Rydgård 1e8eb88bf0 Unify the ends of the two depth draw paths 2024-12-28 19:22:23 +01:00
Henrik Rydgård 66926e28c1 Simplify / fix through mode triangles 2024-12-28 18:51:37 +01:00
Henrik Rydgård 3c3dfe5273 Reorganize depth raster draw state handling 2024-12-28 18:51:34 +01:00
Henrik Rydgård 8b10ee3937 Depth Z: Add a stat for Z-culling, correctly distinguish the small/backface stats 2024-12-28 18:45:03 +01:00
Henrik Rydgård 8c069917b5 Depth raster optimizations: Merge viewport into projection matrix, prepare for further SIMD-ification (#19769)
* Remove some old redundant reports

* Fix scissor off by one

* More CrossSIMD

* Move the viewport scale out to the proj matrix

* DepthRaster: Also merge the viewport translation into the projection matrix.

* Depth raster: Do the triangle clipping in batches of 4 triangles

* Cleanup
2024-12-28 10:36:39 +01:00
Henrik Rydgård cc040ab251 Depth raster: Bugfix, minor opt (#19768)
* Correct two errors in CrossSIMD.h, thanks hiroyuki177

Fixes #19767

* DepthRaster: Merge offset into viewport X/Y
2024-12-26 20:23:52 +01:00
Henrik Rydgård 0e59cd7641 DepthRaster: Fix typo breaking LESS depth comparison mode on x86(64) 2024-12-24 23:26:32 +01:00
Henrik Rydgård b39a09e87b Specialize DepthRasterTriangle for the comparison modes using templating. 2024-12-22 19:24:12 +01:00
Henrik Rydgård ab088cf158 Depth raster: Clip rects to scissor too. Fixes some crashes 2024-12-22 14:14:55 +01:00
Henrik Rydgård 3ccb01b09c Depth Raster: Add more stats, discard triangles with < 10 px area. Still good results. 2024-12-22 10:32:20 +01:00
Henrik Rydgård 19434ff303 Keep the depth in floating point to save some conversions 2024-12-22 10:32:19 +01:00
Henrik Rydgård 0629a98f97 Add some depth raster stats 2024-12-22 10:32:15 +01:00
Henrik Rydgård d53635e096 Optimize the triangle inner loop a little more 2024-12-22 10:32:15 +01:00
Henrik Rydgård 2371fdfedd Rework depth raster to fully support software transform 2024-12-21 21:22:22 +01:00
Henrik Rydgård 80cb57f8bb Cleanup 2024-12-21 14:28:01 +01:00
Henrik Rydgård 5df88fc1aa Convert the rect implementation to CrossSIMD 2024-12-21 14:28:01 +01:00
Henrik Rydgård 73ae6da757 Reimplement the depth rasterizer with SIMD. 2024-12-21 14:28:00 +01:00
Henrik Rydgård d1b50ea543 Comment 2024-12-21 14:28:00 +01:00
Henrik Rydgård ad1809875a Minor sign check optimization 2024-12-21 14:28:00 +01:00
Henrik Rydgård f886578c0e DepthRaster: Fix backface culling 2024-12-21 14:28:00 +01:00
Henrik Rydgård a344d0225f DepthRaster: Fix bug where we used the wrong vertex count. 2024-12-21 14:28:00 +01:00
Henrik Rydgård 820e7369b9 Speed up DepthRasterClipIndexedTriangles with CrossSIMD 2024-12-21 14:28:00 +01:00
Henrik Rydgård 67078d439b Depth raster: Switch to a SoA data layout for the screen space verts 2024-12-21 14:28:00 +01:00
Henrik Rydgård 6a1010afb0 Use CrossSIMD to optimize DecodeAndTransformForDepthRaster
Checked the output, the generated assembly is great!
2024-12-21 14:28:00 +01:00
Henrik Rydgård bdf4b69207 Warning fixes, minor cleanup 2024-12-21 14:28:00 +01:00
Henrik Rydgård bdb5f3a91b Reorganize the depth vertex pipeline for future optimizations 2024-12-21 14:27:59 +01:00
Henrik Rydgård dd31518272 DepthRaster: Merge the decode and transform steps 2024-12-21 14:27:59 +01:00
Henrik Rydgård c7f0eabc65 DepthRaster: Premultiply world-view-proj matrices 2024-12-21 14:27:59 +01:00