Henrik Rydgård
81caf7f382
Merge pull request #7271 from vnctdj/patch-1
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Move ad hoc-related translations to [Networking]
2015-01-05 17:35:33 +01:00
vnctdj
3c5be2b20e
Move "Networking" title to "ms"
2015-01-05 01:32:53 +01:00
Henrik Rydgard
a9b010b0cd
Add a basic debug console UI to the devmenu that shows some log scrollback and has a little command line.
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Useful for debugging on non-Windows in the future. For now non-mobile only (although may lift that restriction later)
2015-01-05 01:25:23 +01:00
Henrik Rydgard
3d8e30e4c7
Fix #6898 - buttons could disappear in non-buffered rendering
2015-01-04 18:00:59 +01:00
vnctdj
dfe882d207
Move ad hoc-related translations to [Networking]
2015-01-04 14:52:01 +01:00
Henrik Rydgard
70c745ca27
Make networking its own settings category
2015-01-04 13:04:11 +01:00
sum2012
21f3d0ecf2
Add built-in AdhocServer option
2015-01-04 13:04:06 +01:00
vnctdj
2765d8489f
Make "Back" button translatable on the analogs testing screen
2015-01-04 02:01:05 +01:00
Henrik Rydgard
d545908b6c
Show the last key event on the analogs testing screen
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(which I guess is now a generic testing screen)
May help investigating #7254
2015-01-03 17:59:43 +01:00
Henrik Rydgard
87d221e069
Android: Ignore back-button events from other devices than Default if the back button is mapped.
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Update native.
Should help #7254 .
2015-01-02 16:43:08 +01:00
Henrik Rydgard
fdd297a982
Update native with better Moga version detection. Show moga version in System information on Android.
2015-01-01 13:35:31 +01:00
Henrik Rydgard
aa31bcc6ae
R/B was swapped in the clear color. Also updates native with consistency fix.
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Fixes native issue 254.
2015-01-01 11:26:23 +01:00
Henrik Rydgard
a125178b0b
Add a popup dialog when clicking savestate screenshots
2014-12-31 20:43:29 +01:00
Henrik Rydgard
0cbff84489
Draw "OSM" as a view. ES 3.0: Tell tilers to discard depth/stencil of the backbuffer.
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Also, don't even bind the UI texture unless there's UI to draw (probably negligible optimization).
2014-12-31 20:43:28 +01:00
Henrik Rydgard
6879f05eb0
First attempt at save state UI with screenshot thumbnails in the pause screen
2014-12-31 15:34:51 +01:00
Unknown W. Brackets
86859dd8e9
Create the SCREENSHOT dir using unicode as well.
2014-12-28 20:52:44 -08:00
Unknown W. Brackets
853e81cf03
dx9: Explicitly specify the backbuffer size.
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Some people are getting black screens with Direct3D9 now, this is just a
theory. Can revert if it doesn't help.
2014-12-27 09:56:21 -08:00
Unknown W. Brackets
efae9e0612
Make realistic timing optional.
2014-12-26 01:18:52 -08:00
Unknown W. Brackets
3f20b32041
Add an option to prevent cpu stall on slow IO.
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This is good for any slow storage, including:
* Hard disk spinning up.
* Generally slow (cheap) SD cards.
* HTTP or Samba streaming.
May possibly cause bugs in some cases where timing is unrealistic. That
being said, as long as the game is a UMD game, and there's caching (could
enable memory caching for storage), it should not be a problem usually.
2014-12-26 01:07:16 -08:00
Henrik Rydgård
6af7f4f7f3
Merge pull request #7226 from xebra/dx9
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Fix resize the window correctly on dx9 backend
2014-12-25 23:15:34 +01:00
xebra
95258c2777
DX9:Fix forgotten resizing stuff
2014-12-26 03:10:26 +09:00
xebra
ecbc942c55
DX9:Implement resize back-buffer.
2014-12-26 01:41:12 +09:00
Henrik Rydgård
f74add91e2
Merge pull request #7202 from unknownbrackets/cpu-thread
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Allow switching cpu thread on/off ingame
2014-12-24 19:15:51 +01:00
Henrik Rydgard
2e675c7b0b
Move GamePauseScreen into its own file
2014-12-22 10:48:17 +01:00
Unknown W. Brackets
2412466065
Allow an analog to press a button in any direction.
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This is the only remaining case in #4391 , so fixes #4391 .
2014-12-21 18:50:07 -08:00
Unknown W. Brackets
c52b73393b
Try default constructors for Symbian.
2014-12-20 23:39:44 -08:00
Unknown W. Brackets
2dd9b10c8d
Take screenshots with savestates.
2014-12-20 23:14:46 -08:00
Unknown W. Brackets
3f0b759746
Switch to std::function for savestate callbacks.
2014-12-20 22:23:26 -08:00
Unknown W. Brackets
0a6a70f53f
Allow switching cpu thread on/off ingame.
2014-12-20 17:39:42 -08:00
Henrik Rydgård
71c9804ffd
Merge pull request #7195 from Bigpet/copydefaults
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copy the current config when creating a pre-game config
2014-12-20 19:25:31 +01:00
Unknown W. Brackets
5a4f71a9f2
Oops, DirectX on Windows only, of course.
2014-12-20 09:02:34 -08:00
Unknown W. Brackets
962d8c5224
dx9: Take screenshots (fixes #7197.)
2014-12-20 08:31:56 -08:00
Peter Tissen
df05399955
clarify wording on the 'restore default settings' confirmation dialog
2014-12-19 19:30:35 +01:00
Peter Tissen
78b5e64bed
change dialog message
2014-12-19 17:03:42 +01:00
Peter Tissen
a5fcf9dd5f
Make 'load defaults' work for per-game configs. Move 'stop' code into PSP_Shutdown
2014-12-19 14:56:36 +01:00
Henrik Rydgård
a074c06f68
Merge pull request #7183 from Bigpet/pergamesettings
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per game settings
2014-12-18 23:25:50 +01:00
Henrik Rydgård
cd573cf731
Merge pull request #7063 from Pulfer/axis-swap
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Add a hotkey to swap D-pad and left analog stick keys
2014-12-18 23:15:28 +01:00
Henrik Rydgard
5460f7c54b
Update native
2014-12-18 22:51:48 +01:00
Henrik Rydgård
a9be90229a
Merge pull request #7140 from AbandonedCart/master
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use libc++ for iOS to avoid additional directives
2014-12-18 22:38:14 +01:00
Peter Tissen
df8e3bfe45
add an indicator to games when they have game settings
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add slightly irregular *.zim files for now
(has some symbols from DejaVuSansCondensed and an extra symbol)
2014-12-16 00:15:36 +01:00
Peter Tissen
be3389fdef
added optional per-game settings
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call button 'game settings' only when modifying game-only settings
make the user confirm deleting settings
2014-12-16 00:14:11 +01:00
Henrik Rydgard
c64681d5d5
Show shader precision in system information. Seems some devices lie though.
2014-12-15 23:13:36 +01:00
Henrik Rydgard
de86b4c51c
Fix controls disappearing in non-buffered rendering in some games
2014-12-14 01:40:52 +01:00
Henrik Rydgard
8ad1ea4c84
Split JitCommon.h so that you can include it without getting the "NativeJit" definition
2014-12-13 21:13:28 +01:00
Henrik Rydgard
75a9420b21
Reduce the number of places we include JitCommon.h. Update native.
2014-12-12 23:49:08 +01:00
vnctdj
2f94271a31
Make more things translatable
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This commit completes https://github.com/hrydgard/ppsspp/commit/a794650118ad69ad0f85a40369ca5cf9f423d1c0
2014-12-10 23:01:09 +01:00
ufdada
a794650118
make logging channel screen and devmenu translateable
2014-12-09 21:50:51 +01:00
Henrik Rydgard
80ce45f9fb
ARM Jit: Join adjacent vrot ops on ARM too
2014-12-07 12:07:54 +01:00
TwistedUmbrella
de3975fc55
Revert "Untested attempt at fixing the iOS build (see #6972 )"
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This reverts commit a84597f266 .
2014-12-05 19:46:56 -05:00
Henrik Rydgård
a84597f266
Untested attempt at fixing the iOS build (see #6972 )
2014-12-04 07:21:14 +01:00