Unknown W. Brackets
adeca2c3ba
GLES: Move some vendor bug checks to Draw.
2018-12-23 20:27:22 -08:00
xebra
4b2c18bb23
GE Debugger: Minor fix step count dialog.
2018-12-24 04:23:03 +09:00
Unknown W. Brackets
00051fd628
Merge pull request #11641 from xebra/improve_stepcount
...
GE Debugger: Add step count dialog.
2018-12-20 19:26:44 -08:00
xebra
f64156c8e7
GE Debugger: Improve step count dialog.
2018-12-18 00:27:02 +09:00
Henrik Rydgård
60a81a6144
Merge pull request #11658 from unknownbrackets/ui-minor
...
Windows: Hide Vulkan/D3D11 if not available
2018-12-11 12:13:00 +01:00
Unknown W. Brackets
02d2aa4069
Windows: Hide Vulkan/D3D11 if not available.
...
We only were doing this in the settings screen before. Fixes #11657 .
2018-12-10 23:05:15 -08:00
xebra
070e29d921
Disable "Edit & Continue" with VS debug mode.
2018-12-07 13:01:16 +09:00
xebra
21bdc2b4c9
GE Debugger: Add step count dialog.
2018-12-06 18:16:54 +09:00
Unknown W. Brackets
f88dc9e821
GE Debugger: Allow relative prim counts.
2018-12-01 15:50:20 -08:00
Unknown W. Brackets
e029168be2
GE Debugger: Allow jumping to a specific prim.
...
This will make the most sense when frames are relatively stable, and works
great for GE dumps.
2018-12-01 06:40:27 -08:00
Unknown W. Brackets
4d5c8fcff4
GE Debugger: Track a counter of prims.
2018-12-01 06:26:35 -08:00
Unknown W. Brackets
db7cdce27c
Windows: Define menu item text in menu only.
...
Except Run/Stop which changes, let's not use this parameter.
2018-11-28 22:06:47 -08:00
Unknown W. Brackets
46063961a8
Windows: Translate all items by id, not position.
...
Fixes #11571 .
2018-11-28 21:46:55 -08:00
Henrik Rydgård
c1e1076c68
Merge pull request #11577 from unknownbrackets/lighting
...
Correct provoking vertex for lighting when flat shading
2018-11-23 09:32:16 +01:00
Unknown W. Brackets
529efded1c
GE Debugger: Fix display of raw normals.
2018-11-22 17:53:36 -08:00
Henrik Rydgård
429a1fce01
Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash.
2018-11-21 18:14:26 +01:00
Unknown W. Brackets
184ae2f93c
GE Debugger: Fix type conversion warning.
2018-11-17 08:57:59 -08:00
Henrik Rydgård
7561af3735
Merge pull request #11523 from mrfixit2001/master
...
Add frameskip setting by percent of current FPS
2018-11-04 19:35:03 +01:00
Henrik Rydgård
22c066515e
Merge pull request #11425 from xebra/refactor_spline_bezier
...
[Refactoring] Improve spline/bezier.
2018-11-04 17:04:29 +01:00
root
42c50a0ab0
Fixes for Unknown
2018-11-04 01:59:37 +00:00
root
c19d3fe06a
MRFIXIT2001: This patch adds a second frameskip setting, one for setting the # of frames to skip, one for setting the % of frames to skip based off fps
2018-11-03 01:33:41 +00:00
Henrik Rydgård
e7ac302384
Merge pull request #11488 from dl471/memview-show-offsets
...
Windows: Option to show offset scale in memory view
2018-11-02 11:30:33 +01:00
Henrik Rydgård
f74f6083a7
Merge pull request #11509 from unknownbrackets/desktop-gles
...
GLES: Add disabled code to run GLES on desktop
2018-11-02 11:09:46 +01:00
Unknown W. Brackets
d30d75ab38
Windows: Check for devices on Windows events only.
...
A user reported stuttering after the periodic checks, and devices failing
until unplug/replug. Presumably, this is caused by poor drivers reacting
badly to periodic DirectInput queries, so less queries should help.
2018-11-01 21:42:12 -07:00
Unknown W. Brackets
dc54ed6855
GLES: Add disabled code to run GLES on desktop.
...
Helps when testing certain extensions, etc.
2018-10-28 14:29:44 -07:00
dl471
f68fed7da5
Fix whitespace
2018-10-24 00:15:51 +01:00
dl471
7f3aaaa0f7
Readability improvements
...
-Change variable names related to offsets for consistency
-Add a few comments
2018-10-22 15:56:37 +01:00
dl471
b25adc7ba8
Implement drawing of offset scale
...
-Add function to draw offset
-Add checkbox to allow toggling of offset writing
-Set writeOffsets default value to Off
-Ensure the drawing and user input is not affected by the offset
2018-10-22 03:31:10 +01:00
dl471
c11cfe37f8
Implement saner making space for offsets
...
-Adjust the y coordinates of the rows as they are drawn
-Adjust visible rows
-Adjust clicks
2018-10-22 03:31:02 +01:00
dl471
f52b888186
Make space for offsets (dirty implementation)
2018-10-22 03:30:30 +01:00
Henrik Rydgård
0ad166d204
Make sure to save the config while changing backends using the menu bar. Should help #11465
2018-10-10 21:55:10 +02:00
Unknown W. Brackets
52e2e0763a
Windows: Detect DirectInput devices after launch.
2018-10-08 21:21:37 -07:00
xebra
5f9022ae14
[spline/bezier]minor fix
2018-10-07 23:54:29 +09:00
xebra
ef53195ae8
[spline/bezier]Surround with namespace Spline.
2018-10-07 23:54:28 +09:00
xebra
10afcf2dbb
[spline/bezier]Improve basic spline/bezier structures.
2018-10-07 23:54:26 +09:00
xebra
019e276798
[spline/bezier]Modify ControlPoints and fix VertexPreview.
2018-10-07 23:54:20 +09:00
xebra
0cb63318bc
[spline/bezier]Fix to build for GE debugger.
2018-10-07 23:54:00 +09:00
Henrik Rydgård
07e99d614d
Merge pull request #11437 from xebra/step_to_curve
...
GE Debugger: Step to curved surface.
2018-10-03 14:39:19 +02:00
Henrik Rydgård
669079454a
Merge pull request #11438 from unknownbrackets/wasapi-switch
...
Allow WASAPI device switching
2018-10-01 09:15:36 +02:00
Unknown W. Brackets
c571924765
Windows: Support WASAPI default device switching.
...
No support for specifying a certain device.
2018-09-30 21:47:00 -07:00
Unknown W. Brackets
ae5ff4bf71
Windows: Support non-extensible float in WASAPI.
...
The DualShock 4's headphone jack uses this, for example.
2018-09-30 20:29:44 -07:00
Henrik Rydgård
f7c96651e6
Listen to WASAPI events
2018-09-30 20:29:44 -07:00
Henrik Rydgård
f8ea364371
Cleanup: Split out the WASAPI code into its own file.
2018-09-30 20:29:39 -07:00
xebra
64cf6f2755
GE Debugger:Step to curved surface.
2018-10-01 11:41:19 +09:00
Unknown W. Brackets
7ee4d2d5a1
UI: Ask for restart when changing graphics device.
...
Only for D3D11 and Vulkan.
Also, makes Vulkan follow D3D11 in not changing the setting if the device
is not found on startup.
2018-09-30 00:53:21 -07:00
Unknown W. Brackets
e90ffdb8e1
GE Debugger: Fix tex preview race condition.
...
If we redraw the tex preview first, we need this for the VAO. Oops.
2018-09-20 20:33:20 -07:00
Henrik Rydgård
5d64107b0f
Add some links to Discord where appropriate.
2018-09-16 20:04:10 +02:00
Unknown W. Brackets
f906fbed35
Core: Track graphics startup failures and cycle.
...
If the graphics driver segfaults, or some plugin segfaults, let's try a
different one next time. This gives better hope of starting up next time.
2018-09-01 19:59:13 -07:00
Unknown W. Brackets
a004196d43
Qt: Buildfix with removed debugger methods.
2018-09-01 14:29:23 -07:00
Unknown W. Brackets
f1afc51994
GE Debugger: Refactor out stepping callback.
...
In case we have multiple connected debuggers, we don't want just a
callback. A counter works fine.
2018-09-01 09:41:20 -07:00