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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-26 08:44:47 +02:00
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12,338 Commits 78 Branches 131 Tags
12c2683fb88f7391b2e4192bc02b366be30baed0
Commit Graph
10 Commits
Author SHA1 Message Date
Unknown W. Brackets 12c2683fb8 vertexjit: Cut a few more instrs from x86 morph. 2014-03-22 15:56:30 -07:00
Unknown W. Brackets 0da5caf11a vertexjit: Cut a few instrs from morph on x86. 2014-03-22 15:56:30 -07:00
Unknown W. Brackets 162f229294 vertexjit: Support the color morphs on x86. 2014-03-22 15:56:29 -07:00
Unknown W. Brackets 38d0bac1df Optimize some 4444/8888 color conversions.
Small performance boost in softgpu.
2014-03-17 01:21:52 -07:00
Unknown W. Brackets fb63dad54e vertexjit: Implement Morph pos/nrm variants on x86. 2014-03-02 20:11:40 -08:00
Henrik Rydgård 79549e4acc PosS16Through: Treat Z as unsigned. 2014-02-13 11:59:47 +01:00
Unknown W. Brackets 2347498667 x86jit: Use templates to avoid some void * casts.
Makes it a bit cleaner and potentially safer.
2014-01-18 09:57:13 -08:00
Henrik Rydgård 9aa0c9a489 Minor x86 optimizations 2013-11-26 18:23:08 +01:00
Henrik Rydgard 17c9e0d172 x86 vtxjit: Use MOVZX to avoid loading too many bits when loading 16-bit colors.
Probably doesn't fix anything but more correct.
2013-11-26 14:30:32 +01:00
Henrik Rydgard acb3994172 Split VertexDecoder into files for ARM and x86, got too large. 2013-11-24 15:58:15 +01:00
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