Commit Graph
3626 Commits
Author SHA1 Message Date
Henrik Rydgård 5037cd15e1 Merge pull request #8368 from unknownbrackets/texcache
Correct use of maxV when not yet detected
2016-01-03 09:46:32 +01:00
Unknown W. Brackets 35d1379ac6 Don't use maxV when it's 0.
That means we couldn't tell.  Fixes #8353.
2016-01-02 17:46:28 -08:00
Unknown W. Brackets 9cce9f09b5 Fix postshader uniform update when resizing.
All that was happening was the uniforms weren't updating properly for one
frame.  Also, errors when switching to no shader on resize too.

Fixes #8364.
2016-01-02 14:27:02 -08:00
Unknown W. Brackets 2494176919 Remove incorrect CLUT4 optimization. 2016-01-02 13:20:30 -08:00
gmvbif f8f7dadba4 Delete fields from FrameBufferDX9 with the same names as in the FrameBufferCommon 2016-01-02 09:40:47 +03:00
Henrik Rydgård 8be22f47cd Merge pull request #8348 from unknownbrackets/texcache
Centralize code in the texture cache, minor cleanups
2016-01-01 17:55:41 +01:00
Henrik Rydgård 614eff1931 Merge pull request #8349 from unknownbrackets/d3d9-minor
Fix some Direct3D 9 validation errors
2016-01-01 11:14:23 +01:00
Unknown W. Brackets fd2e302a66 When possible, replace 5551 stencil with 0xFF. 2015-12-31 17:16:41 -08:00
Unknown W. Brackets e1599821ea Split out the 5551 logic to be clearer. 2015-12-31 17:12:12 -08:00
Unknown W. Brackets 64a34a6d92 Handle masking correctly for 5551 stencil rewrite. 2015-12-31 17:01:08 -08:00
Unknown W. Brackets c31a8f860b Adjust stencil ops for 5551 and 565 buffers.
This attempts to better approximate the operations that actually happen,
where possible.  Expected to help #5278.
2015-12-31 17:01:03 -08:00
Unknown W. Brackets 69daa75228 Move more common code around in texcache. 2015-12-31 11:41:02 -08:00
Unknown W. Brackets 41b00a9cab d3d9: Initialize viewport without errors. 2015-12-31 11:17:24 -08:00
Unknown W. Brackets b556472303 d3d9: Fix blitting coordinates. 2015-12-31 11:17:19 -08:00
Unknown W. Brackets 235881af1f d3d9: Avoid error when clearing temp FBOs. 2015-12-31 11:17:12 -08:00
Unknown W. Brackets 256c7b6271 Consistently use INVALID_TEX. 2015-12-31 11:13:41 -08:00
Unknown W. Brackets 83c4467888 Check for CLUT framebuffers only in VRAM. 2015-12-31 11:13:40 -08:00
Unknown W. Brackets 4f0f1b9582 Validate the mirrors are in range.
We apply some things based on the assumption that it's in range inside
AttachFramebuffer, so let's not pass wrong things in.
2015-12-31 11:13:40 -08:00
Unknown W. Brackets a45f05c598 Move NotifyFramebuffer and LoadClut to common code. 2015-12-31 11:13:39 -08:00
Henrik Rydgård 337f27d0d9 Merge pull request #8340 from unknownbrackets/texcache
Be forgiving when maxSeenV increases
2015-12-31 09:43:18 +01:00
Henrik Rydgård 955b8287fe Merge pull request #8341 from unknownbrackets/display-minor
Allow games to set the display to black
2015-12-31 09:42:11 +01:00
gmvbif 281f0e18e6 Fixed some errors from PVS-Studio in Core project
FixedSizeQueue
- Added private operator=
- Changed signature of EndPop
Some changed to printf like functions.
Fixed typo in syn-att.c
2015-12-31 10:25:11 +03:00
Unknown W. Brackets 5806df07b4 Handle disabled display cleanly.
Otherwise we might accidentally match a vfb at 0.

Fixes #6317.
2015-12-30 17:44:32 -08:00
Unknown W. Brackets 7a864f5aa1 Be forgiving when maxSeenV increases.
This still allows us to optimize < 512 heights, but at the same time,
doesn't hit spritesheets as hard and avoids the scaling penalty.
2015-12-30 17:15:50 -08:00
Unknown W. Brackets d18164bd4d d3d9: Clean up some scaling handling. 2015-12-30 16:54:25 -08:00
Unknown W. Brackets 1072028ef5 Fix scaling of NOT frequently changing textures.
Oops.  Sorry.
2015-12-30 16:38:07 -08:00
Unknown W. Brackets e3e8fbf7ce Correct bufw handling when texture is unscaled. 2015-12-30 16:26:39 -08:00
Henrik Rydgård 37cfea0fdc Merge pull request #8338 from unknownbrackets/xbrz
Update xBRZ to 1.4 and improve scaling/caching limits
2015-12-30 23:11:30 +01:00
Unknown W. Brackets f32e4bc3c9 Regain frequently changing texture trust faster.
This allows us to start scaling it again sooner, if it stops changing
frequently.
2015-12-30 13:49:53 -08:00
Unknown W. Brackets 1f5813dd82 Mark frequently, but known, changed textures.
We don't have to rehash these, but they still may be too slow to upscale.
May help #6031.
2015-12-30 13:31:16 -08:00
Unknown W. Brackets 6856fbbef7 Show an OSM whenever VRAM fills up.
This way they know stuff is happening that is not ideal.
2015-12-30 13:29:29 -08:00
Unknown W. Brackets 6129af9b4a Reduce tex scaling automatically if VRAM is full. 2015-12-30 13:23:05 -08:00
Unknown W. Brackets c3a031d276 Update xBRZ to 1.4.
Now a lot of our customizations aren't needed, yay.
2015-12-30 13:09:38 -08:00
Henrik Rydgård 716d7a38f5 Merge pull request #8292 from unknownbrackets/opengl-core
Improve VAO core profile performance
2015-12-30 22:03:04 +01:00
Unknown W. Brackets bc4b503601 Check same depth / overlap for glCopyImageSubData.
Differing depths can happen with the blit that's used for the download
with GPU color conversion.
2015-12-30 10:27:18 -08:00
Unknown W. Brackets 3e173d14bd Oops, unset VAO in softgpu after use.
It can bleed over and cause UI to not render properly.
2015-12-30 10:25:47 -08:00
Unknown W. Brackets f982e777e5 Stop logging alphatested draws for debug stats.
Measured a small perf hit here, and we're not really using these stats
much anymore.
2015-12-30 10:24:54 -08:00
Unknown W. Brackets 842ff4000f Skip CopyImageSubData when blit is outside FBO.
Otherwise, it will simply fail.  See #7525 (comments in 2015-12.)
2015-12-28 22:23:07 -08:00
Unknown W. Brackets c3a0c14f39 Prevent leaking VBOs on shutdown also. 2015-12-28 14:13:24 -08:00
Unknown W. Brackets f2410e2110 Oops, actually free old vertex cache buffers.
And reuse them, since, why not?
2015-12-28 14:13:24 -08:00
Unknown W. Brackets 675efe99b3 Use the new way for GL_EXTENSIONS in reporting too. 2015-12-28 14:13:23 -08:00
Unknown W. Brackets 8aed1c5f8e Decimate buffer names less frequently.
Sometimes there can be a lot, so let's decimate in chunks, and only based
on memory pressure.
2015-12-28 14:13:22 -08:00
Unknown W. Brackets d39c8a5994 Decimate buffer objects less often.
I think it was previously deleting used objects, oops.
2015-12-28 14:13:21 -08:00
Unknown W. Brackets 199d8ac0c0 Reuse buffers of the same size for dynamic data.
This is a lot faster than changing their sizes all the time.
2015-12-28 14:13:20 -08:00
Unknown W. Brackets 517d5b7562 Warn when an upscaling shader is being used.
Otherwise it's potentially confusing that it doesn't change.  See #8310.
2015-12-27 12:05:12 -08:00
Unknown W. Brackets f415c74358 Also fix padding for DisplayList on iOS.
Fixes #8199.
2015-12-24 14:31:43 -08:00
Henrik Rydgård 949fc8fe51 Merge pull request #8282 from unknownbrackets/softgpu
softgpu: Round tex coords properly for nearest
2015-12-21 23:52:34 +01:00
Unknown W. Brackets 941988cde4 Correct prescale issues with render-to-texture.
Still need to apply the scaling of the texture coordinates here (or
somewhere, maybe we prescale that as well?  Except it's figured later on
in the process...)
2015-12-20 21:13:43 -08:00
Unknown W. Brackets 2e0f9e5603 Apply prescale to generated UVs with speedhack. 2015-12-20 20:47:36 -08:00
Unknown W. Brackets c6cc5a5f45 softgpu: Support prescale UV properly.
It can be turned on and has effect, so we need to handle it.
2015-12-20 20:46:02 -08:00