Commit Graph
1435 Commits
Author SHA1 Message Date
Xele02 0fefca672d Add 2 step mode for display list : Go to selected line and go to next draw using selected texture 2013-02-17 21:43:44 +01:00
Xele02 6339c2fc9a Correct crash when texture too small loaded in memory tex viewer
Correct current thread PC in the list.
2013-02-17 21:43:44 +01:00
Henrik Rydgård 04c27cbe73 Merge pull request #722 from unknownbrackets/jit-vfpu
Fix an overlap issue with vdot
2013-02-17 01:59:26 -08:00
Henrik Rydgård 7cba8378bb Merge pull request #715 from Xele02/qt_work
[Qt-desktop] Add displayList debug dialog
2013-02-17 01:58:14 -08:00
Henrik Rydgård a016272d7d Merge pull request #717 from raven02/patch-3
sceSAS style & simplification
2013-02-17 01:57:14 -08:00
Unknown W. Brackets 106cbcfc5d Fix possible overlap issue in VDot. 2013-02-16 21:26:32 -08:00
Sacha d99c9fb2ff Fix Symbian JIT + FastMem by using a mapped virtual address RChunk. 2013-02-17 15:23:56 +10:00
Unknown W. Brackets 0fdc975fde Fix wrong type in x86 jit fpu/vfpu load store. 2013-02-16 20:22:08 -08:00
Unknown W. Brackets 6eae8ed36a Disable VDot and Vec3 in x86 jit, broke things. 2013-02-16 19:57:35 -08:00
raven02 f41b3f7cf1 sceSAS style & simplification 2013-02-17 09:45:20 +08:00
Xele02 2a6af9b8a3 Add displayList debug dialog 2013-02-17 01:28:43 +01:00
Henrik Rydgård 1ffde31328 Merge pull request #707 from unknownbrackets/jit-vfpu
Copy over temp fpu regs, enable VecDo3/VDot
2013-02-16 15:35:34 -08:00
Unknown W. Brackets b27701ac7d Fix VDot returning -0.0 in x86 jit. 2013-02-16 10:37:42 -08:00
Unknown W. Brackets 1c4c5e718b Optimize VDot and VecDo3 to avoid temporaries. 2013-02-16 10:19:05 -08:00
Unknown W. Brackets 0bd382c518 Discard temp regs right away, some helper funcs. 2013-02-16 10:18:13 -08:00
Henrik Rydgard 686c083b6f sceSas: initialize some stuff 2013-02-16 14:07:04 +01:00
Unknown W. Brackets 0d5da967eb Enable VDot and Vec3 in x86 jit. 2013-02-16 03:27:48 -08:00
Unknown W. Brackets 35537b3c97 Add TEMP0 fpu regs to x86 like in armjit.
But... will probably need more and the ability to swap into memory
if we want to deal with prefixes.
2013-02-16 03:27:03 -08:00
Unknown W. Brackets 1ef4ccc5a1 Log an error when vfpu swizzle is used badly. 2013-02-16 02:04:04 -08:00
Henrik Rydgard 37f998407b Replace "Core" with "Jit" in ini. Don't show Open dialog by default (use Ctrl+A or Ctrl+O to open it).
Delete "Slightly Faster Interpreter".
2013-02-16 09:49:33 +01:00
Henrik Rydgard 159f423135 VFPUutil style & simplification 2013-02-16 09:28:56 +01:00
Henrik Rydgard 909b768f47 Don't need separate variables for writemask. Some optimizations. 2013-02-16 09:28:55 +01:00
Unknown W. Brackets be8ddf12aa Don't go out of bounds applying vfpu swizzle. 2013-02-15 23:43:40 -08:00
Unknown W. Brackets b1f31f052e Apply prefixes on vscl to t.
It seems to do so with bugs on a real PSP.
2013-02-15 23:43:25 -08:00
Unknown W. Brackets e65e551f52 Fix VFPU D prefix handling for -0.0f. 2013-02-15 20:40:00 -08:00
Henrik Rydgard b21d358f1b Default JIT to on. 2013-02-15 19:28:40 +01:00
Unknown W. Brackets e42e7bf22e Don't flush all regs in mfvc, just prefixes. 2013-02-15 09:50:07 -08:00
Unknown W. Brackets f95e66eb98 Forget cached prefixes when calling generic.
It may eat them, or maybe always does?
2013-02-15 08:35:34 -08:00
Unknown W. Brackets 2b441f1638 Initial implementation of jit vadd/vsub/vdiv/vmul. 2013-02-15 08:35:34 -08:00
Unknown W. Brackets b9506c9568 Minor cleanup for vdot in x86 jit. 2013-02-15 08:35:34 -08:00
Unknown W. Brackets ccad259ae5 Keep track of VFPU prefixes and flush them in jit. 2013-02-15 08:35:33 -08:00
Unknown W. Brackets f6f2927526 Add curlies around DISABLE/CONDITIONAL_DISABLE. 2013-02-15 08:35:33 -08:00
lioncash a88a7214bf Fix parentheses placement in case SCE_UTILITY_SAVEDATA_TYPE_SINGLEDELETE. 2013-02-14 07:57:00 -05:00
Unknown W. Brackets 4eca76e0cc Check for s/t/d prefix reg changes in jit. 2013-02-14 00:27:09 -08:00
Unknown W. Brackets 3b58cc27bd Oops, vfpu was missing CONDITIONAL_DISABLEs. 2013-02-14 00:27:09 -08:00
Unknown W. Brackets abe390e6f3 Add some checks for fpu/vfpu writing to $0. 2013-02-14 00:27:09 -08:00
Unknown W. Brackets 4789a8e5eb Oops, can't have CONDITIONAL_DISABLE here, no op. 2013-02-14 00:27:08 -08:00
Unknown W. Brackets b0690f6ab8 Enable Comp_VPFX. 2013-02-14 00:27:08 -08:00
Henrik Rydgard 36f49706e0 Add option to stretch to display (turns off the black bars fixing the aspect ratio). 2013-02-13 18:21:21 +01:00
Unknown W. Brackets f1386dfca1 Add a quick optimization to the x86 fpu comps. 2013-02-13 02:21:26 -08:00
Unknown W. Brackets 19cc652a37 Correct NaN handling in fpu comparisons. 2013-02-13 01:54:07 -08:00
Unknown W. Brackets 3cab6986c5 Jit the FPU comparisons on x86.
Probably not too fast.  Also, NaN handling seems wrong?
2013-02-13 00:55:10 -08:00
Henrik Rydgard ca23c076a1 Minor sceFont fixes 2013-02-13 00:50:26 +01:00
Henrik Rydgard 5ace14dd30 Log level adjustments 2013-02-12 22:09:40 +01:00
Unknown W. Brackets 21483f2d4c Cut down on rescheduling in sceGeListEnqueue.
Fixes ClaDun X2.
2013-02-12 07:45:20 -08:00
Unknown W. Brackets c00bdb6f82 Don't savestate the last frame time. 2013-02-12 01:24:03 -08:00
raven02 a7f46351c8 FPS: 0.7f for mobile and 0.5f for windows platform/rest 2013-02-12 15:07:17 +08:00
Henrik Rydgard 2c01b36585 Some FPU optimization 2013-02-12 00:58:31 +01:00
Henrik Rydgard 69da33bd29 Add Show FPS to in-game menu on mobile. Make it green and right-adjusted. 2013-02-12 00:34:59 +01:00
Henrik Rydgard f0c632131e Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest. 2013-02-11 19:03:11 +01:00