haoruiwang
7cbb7a09e5
[what][style][gpu] some coding style refine
2023-04-18 19:18:38 +08:00
Henrik Rydgård
d502198aa3
Move GLFrameData out of GLRenderManager.
...
Small refactor to prepare for adding delayed readback support to the
OpenGL backend.
2023-02-07 12:12:00 +01:00
Henrik Rydgård
937975000b
Add a ReadbackMode parameter to more functions in the FramebufferManager
2023-02-05 13:57:45 +01:00
Henrik Rydgård
cb16f193ec
Fix the problem. Still need to leave the loop with SDL even if we supply a swap function.
2023-01-30 15:45:05 +01:00
Henrik Rydgård
436a3e0d61
Cleaner exit from emuthread, as used by OpenGL. Don't know how it worked before...
2023-01-30 11:49:31 +01:00
Henrik Rydgård
a0c893cc8f
Fix ThreadFrame. All OK now except shutdown, it seems
2023-01-30 11:49:31 +01:00
Henrik Rydgård
2659fd6f66
Android work. Make the Android OpenGL exit prodecure make more sense
2023-01-30 11:49:31 +01:00
Henrik Rydgård
b62572a78f
Refactor the framedata/GPU thread management.
2023-01-30 11:49:31 +01:00
Henrik Rydgård
bfab820947
Merge some functions
2023-01-30 11:24:53 +01:00
Henrik Rydgård
331d024a8c
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
...
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Henrik Rydgård
70d1d8fa07
Replace the "GetCurrentStepId"-based state invalidation with callbacks
2022-11-24 10:52:42 +01:00
Henrik Rydgård
b4507cd5cc
Make a lot more code VR build for all platforms
2022-11-06 14:36:51 +01:00
Henrik Rydgård
90d395a10d
Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
...
Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
2022-10-20 10:15:19 +02:00
Henrik Rydgård
aa51bfd1ef
Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere.
2022-10-17 19:57:11 +02:00
Lubos
be2613d495
OpenXR - Move VR passes count calculation
2022-10-17 19:07:27 +02:00
Lubos
bf14ca84d3
OpenXR - Revision of VR rendering
2022-10-08 14:38:49 +02:00
Henrik Rydgård
242efba6f7
Remove splitSubmit setting. Now we submit init commands before the acquire.
2022-09-17 01:07:30 +02:00
Lubos
3331fedab7
OpenXR - Better variable/methods naming
2022-09-15 00:03:41 +02:00
Lubos
0c2d47d74d
OpenXR - Add code comments
2022-09-14 23:23:28 +02:00
Lubos
57ef2bb0d5
OpenXR - Ensure the head pose is locked during frame rendering
2022-09-14 20:36:33 +02:00
Lubos
0e4f93d200
OpenXR - Fixing FOV better
2022-09-05 18:15:31 +02:00
Lubos
2195f4b2e7
OpenXR - Mismatched call order fixed
2022-09-04 14:08:03 +02:00
Lubos
fb875b94de
OpenXR - Multipass rendering fixed
2022-09-04 14:01:17 +02:00
Lubos
1df1d79b9e
OpenXR - Stereo without multiview added
2022-09-04 12:36:52 +02:00
Lubos
c2c0561be2
OpenXR - OPENXR ifdef removal
2022-08-27 17:33:37 +02:00
Lubos
af011c2cc9
OpenXR - Step closer to identify multiview FBO issue
2022-08-19 21:19:59 +02:00
Lubos
98f726af3b
OpenXR - Use OpenGL ES 3 and ensure FBO pair calls
2022-08-19 16:59:39 +02:00
Lubos
43bd9b9086
Merge branch 'feature_openxr_6dof' into feature_openxr_stereo
2022-08-15 17:23:57 +02:00
Lubos
70c4781feb
OpenXR - Option to set canvas distance added
2022-08-15 17:19:42 +02:00
Lubos
428145c4b9
OpenXR - 2D mode hack mappable (using screen keycode)
2022-08-15 16:53:00 +02:00
Lubos
47349b2c0d
Merge branch 'master' into feature_openxr_stereo
2022-08-14 16:51:09 +02:00
Lubos
e76a68666a
OpenXR - Config for stereoscopic vision added
2022-08-14 12:02:51 +02:00
Unknown W. Brackets
a6804c96bd
GLES: Correct some variable shadowing.
...
Potentially fixes an issue with 3D textures?
2022-08-13 12:43:14 -07:00
Lubos
c00fea1b22
Merge branch 'master' into feature_openxr_6dof
2022-08-07 20:33:14 +02:00
Henrik Rydgård
6f1f482432
Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff
2022-08-07 11:15:23 +02:00
Henrik Rydgård
77535c8132
Fix feature check for wrapping of non-pow-2 textures
...
May fix some problems with using 3x/5x upscaling or 3x/5x resolution on some
hardware.
2022-08-06 23:54:03 +02:00
Lubos
cb6448ff2d
Merge branch 'master' into feature_openxr_6dof
2022-08-02 21:01:05 +02:00
Lubos
2103874c0f
OpenXR - Estimate world unit scale
2022-08-01 19:28:50 +02:00
Henrik Rydgård and GitHub
e1956b47a0
Merge pull request #15727 from hrydgard/texture-3d
...
Implement the PSP's equal-size mips "3D texturing"
2022-08-01 08:35:43 +02:00
Lubos
e6b14cb473
OpenXR - 6DoF head movement support added
2022-07-31 20:05:08 +02:00
Henrik Rydgård
fecf9127a0
Implement 3D texturing in the OpenGL backend too. Assorted fixes.
2022-07-31 10:43:48 +02:00
Lubos
60d8a102f9
OpenXR - Switching between 2D/VR fixed
2022-07-29 10:19:11 +02:00
Lubos
d29b9011db
OpenXR - VR settings added, better UI detection
2022-07-27 19:47:11 +02:00
Lubos
5c95fd244f
OpenXR - Automatically switch between fullscreen/VR
2022-07-26 17:20:46 +02:00
Lubos
8daba0d881
OpenXR - Finalize VR renderer interface
2022-07-24 14:14:21 +02:00
Lubos
553363a5b5
OpenXR - Rendering into VR framebuffer works
2022-07-15 15:41:21 +02:00
Unknown W. Brackets
7f8144494e
Draw: Use constants for texture slots.
...
GL actually had a check for 16 but then an array for 8. This should make
it easier to figure out if we ever hit those limits.
2021-06-12 14:10:57 -07:00
Unknown W. Brackets
5119d79082
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
Unknown W. Brackets
e85a8b0f5b
Global: Cleanup class init order warnings.
2021-02-15 11:59:45 -08:00
Henrik Rydgård
5eea7435d0
Minor cleanup in GL backend, fixes #13647
...
Was a stray old texture in boundTextures_ in thin3d. Now makes sure to
invalidate them, and also make it possible to look up bound framebuffer
textures when checking for valid tex parameters.
2020-11-10 00:13:44 +01:00