haoruiwang
7cbb7a09e5
[what][style][gpu] some coding style refine
2023-04-18 19:18:38 +08:00
haoruiwang
41d561895b
[what][style][gpu] some coding style refine
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[how]
1. use comment instead of unnecessary logic comparison
2. remove some useless code
3. move some implemention code from header to source
4. some more assert
2023-03-16 15:07:24 +08:00
haoruiwang
dae11c4ea6
[chore][gpu] Fix some clerical errors for GLQueueRunner but not effect logic
2023-03-14 14:22:13 +08:00
Henrik Rydgård
b687f1bba8
Implement basic block compression support for OpenGL (without feature checks so far)
2023-03-12 00:14:06 +01:00
Henrik Rydgård
742e123b2b
Address feedback
2023-02-07 12:12:00 +01:00
Henrik Rydgård
b4aa120298
OpenGL readback: Move any format convert to when the data is read.
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Eliminates a copy, and will fit better with delayed readbacks.
2023-02-07 12:12:00 +01:00
Eric Warmenhoven
ec54095b68
Build for iOS as a libretro core
2023-02-07 01:00:47 -05:00
Henrik Rydgård
937975000b
Add a ReadbackMode parameter to more functions in the FramebufferManager
2023-02-05 13:57:45 +01:00
Henrik Rydgård
f773e66e0f
Minor optimization in GLQueueRunner
2023-01-30 11:24:53 +01:00
Henrik Rydgård
f7df69f50c
Change a Crash() to an _assert_msg_
2023-01-01 17:23:24 +01:00
Unknown W. Brackets
49f6c461ad
Reporting: Fix some header includes.
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Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Henrik Rydgård
b4507cd5cc
Make a lot more code VR build for all platforms
2022-11-06 14:36:51 +01:00
Henrik Rydgård
aa51bfd1ef
Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere.
2022-10-17 19:57:11 +02:00
Henrik Rydgård and GitHub
eb18a87eee
Merge pull request #16186 from lvonasek/feature_openxr_vulkan
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OpenXR - Initial work to support multiple render APIs
2022-10-17 14:47:47 +02:00
Lubos
ade606bc3c
OpenXR - Hookup VR API into Vulkan
2022-10-12 16:21:54 +02:00
Unknown W. Brackets
b991a84b91
GLES: Allow stencil texturing if supported.
2022-10-10 16:43:19 -07:00
Unknown W. Brackets
38818f9f6e
GLES: Fix colortest/logicop uint/int conversion.
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Shown well in #16119 .
2022-09-27 19:24:54 -07:00
Lubos
5b334a7945
OpenXR - PreprocessStep function implemented
2022-09-24 16:32:55 +02:00
Lubos
c4dbd6d045
Merge branch 'master' into compat_openxr_gta
2022-09-20 21:46:33 +02:00
Unknown W. Brackets
c08c873462
GLES: Support more clip distances.
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Will be used later, for now just the enable/disable logic.
2022-09-18 13:16:59 -07:00
Luboš Vonásek and GitHub
861af63be9
Merge branch 'hrydgard:master' into compat_openxr_gta
2022-09-16 10:20:11 +02:00
Henrik Rydgård
a52e62a187
Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100 . Compat flag for now.
2022-09-14 22:18:34 +02:00
Lubos
e406dc4730
Merge branch 'master' into compat_openxr_gta
2022-09-13 21:01:55 +02:00
Lubos
c6ff56d4a3
OpenXR - Crash when using 3D stereo fixed
2022-09-12 22:55:53 +02:00
Lubos
214a5572c3
OpenXR - Compile fix
2022-09-08 19:00:41 +02:00
Lubos
6e4849b910
OpenXR - Refactor
2022-09-08 18:05:12 +02:00
Lubos
52af230210
OpenXR - Use fog color to replace the sky
2022-09-07 19:57:26 +02:00
Lubos
4b129bb9c3
OpenXR - Refactor VR compat integration
2022-09-07 15:52:50 +02:00
Lubos
4ff3e496c5
Merge branch 'master' into compat_openxr_gta
2022-09-07 14:58:18 +02:00
Lubos
08226d8396
OpenXR - Stereo matrices fixed
2022-09-05 20:49:25 +02:00
Lubos
4ce0579f70
OpenXR - Split projection matrix for color and depth buffer
2022-09-04 21:12:18 +02:00
Lubos
93a2817062
Merge branch 'feature_openxr_stereo' into compat_openxr_gta
2022-09-04 16:33:33 +02:00
Lubos
fb875b94de
OpenXR - Multipass rendering fixed
2022-09-04 14:01:17 +02:00
Lubos
30a3cb622a
Force clearing framebuffer for GTA games
2022-08-30 21:09:12 +02:00
Lubos
4bd5a28604
OpenXR - Flag to easily disable multiview shaders added
2022-08-28 14:49:27 +02:00
Lubos
c2c0561be2
OpenXR - OPENXR ifdef removal
2022-08-27 17:33:37 +02:00
Luboš Vonásek and GitHub
ce55449d03
Assert removed
2022-08-24 23:38:57 +02:00
Luboš Vonásek and GitHub
11a6318509
Merge branch 'hrydgard:master' into feature_openxr_stereo
2022-08-24 19:50:45 +02:00
Henrik Rydgård
bd674c47b6
OpenGL: Fix regular depal (shader depal still worked) that broke recently
2022-08-24 11:01:57 +02:00
Henrik Rydgård
eb2f12e64a
Drive-by texture slot management cleanup
2022-08-24 10:22:58 +02:00
Lubos
4026d49104
OpenXR - Multiview uniforms working
2022-08-17 19:14:36 +02:00
Lubos
22e7f87e33
OpenXR - Disable multiview for now
2022-08-16 21:32:11 +02:00
Lubos
71df50a354
OpenXR - GL and OXR logging added
2022-08-16 17:39:54 +02:00
Lubos
ab6c91c203
OpenXR - Integrate multiview into system
2022-08-14 18:51:45 +02:00
Lubos
c71ecd7756
OpenXR - Unused parameter removed
2022-08-14 11:47:33 +02:00
Henrik Rydgård
5bf7b56305
Oops, this iOS check was still required.
2022-08-07 12:04:41 +02:00
Henrik Rydgård
6f1f482432
Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff
2022-08-07 11:15:23 +02:00
Henrik Rydgård
8aebf0dca4
Port the OpenGL depal path to thin3d
2022-08-06 18:27:02 +02:00
Henrik Rydgård and GitHub
e1956b47a0
Merge pull request #15727 from hrydgard/texture-3d
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Implement the PSP's equal-size mips "3D texturing"
2022-08-01 08:35:43 +02:00
Henrik Rydgård and GitHub
392d83fb22
Merge pull request #15659 from lvonasek/feature_openxr_quest
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Oculus Quest native support
2022-07-31 16:34:45 +02:00