Commit Graph
39 Commits
Author SHA1 Message Date
Florent Castelli 0d54048efd setCompiledSdkVersion accepts any version as in the CFW version 2013-02-04 00:27:29 +01:00
raven02andraven02 9870de2600 Implement sceKernelDevkitVersion 2013-01-31 14:59:45 +08:00
Unknown W. Brackets 1cb7a88137 Don't use a dynamic string for wait debugging.
Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
2013-01-26 11:29:19 -08:00
Unknown W. Brackets 76e693f674 Cleanup the other vpl functions. 2013-01-18 01:38:15 -08:00
Unknown W. Brackets 43c8726554 Oops, 0 is a valid timer id. 2013-01-18 01:38:14 -08:00
Unknown W. Brackets 0db19f8c8e Actually wake up threads on vpl free. 2013-01-18 01:38:14 -08:00
Unknown W. Brackets 4c510b5649 Clean up sceKernelFreeVpl(), not waking yet. 2013-01-18 01:38:13 -08:00
Unknown W. Brackets c8bb837996 Implement basic waiting for VPL allocation.
Always times out so far, though.
2013-01-18 01:38:13 -08:00
Unknown W. Brackets 373f1f8655 Cleanup sceKernelCreateVpl() and add warns/errors. 2013-01-18 01:38:11 -08:00
Henrik Rydgard 5ba5ceff19 Merge branch 'master' into mediaengine 2013-01-05 16:22:08 +01:00
raven02 8cb87924b3 Add sceKernelSetCompiledSdkVersion401_402 (suggested by Xele02) and wrapped two unload moudles 2013-01-01 09:20:01 +08:00
raven02 4a00bbbc33 Add sceKernelSetCompiledSdkVersion500_505/507 2012-12-31 17:12:14 +08:00
Unknown W. Brackets 0edbcdc955 Fix some missing things / bugs in save states. 2012-12-29 02:56:56 -08:00
Unknown W. Brackets e03044b241 Fix a crash with FPL objects in save states. 2012-12-28 23:30:43 -08:00
Unknown W. Brackets 6f9f9e1c98 Merge branch 'master' into mediaengine.
Note: doesn't compile, just fixes conflicts.

Conflicts:
	Core/HLE/sceKernel.cpp
	Core/HLE/sceKernelThread.cpp
	Core/HLE/sceKernelThread.h
2012-12-28 22:32:56 -08:00
Unknown W. Brackets 3ed2045f6b Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
Unknown W. Brackets 595759ef78 Implement a factory for kernel objects.
Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.

Also finished up a couple left over kernel objects.

Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
Unknown W. Brackets d9efdf548b Add basic state for the memory kernel objects.
Not the actual memory partitions quite yet.
2012-12-28 13:52:52 -08:00
Xele02 05a3574315 Add missing break 2012-12-28 12:00:43 +01:00
Xele02 020e4e7f13 Add code for sdk version info
Modify Encrypt file data
2012-12-28 11:42:41 +01:00
Henrik Rydgård 35f60501c1 Update a function name 2012-12-26 19:30:46 +01:00
Unknown W. Brackets ddfa56e0f2 Fix GetMemoryBlockPtr() to take both arguments. 2012-12-26 04:02:33 -08:00
Henrik Rydgård b2f29992a3 Wrap some functions, clean some stuff 2012-12-26 08:52:40 +01:00
Henrik Rydgard bc214dcf37 Merge branch 'master' into mediaengine
Conflicts:
	Common/LogManager.cpp
	Core/CMakeLists.txt
	Core/Core.vcxproj
	Core/Core.vcxproj.filters
	Core/CoreParameter.h
	Core/HLE/sceAudio.cpp
	Core/HLE/sceKernel.cpp
	Core/HLE/sceKernelThread.cpp
	Core/HLE/sceMpeg.cpp
	android/jni/Android.mk
2012-12-17 18:48:32 +01:00
Ced2911 6db4ea2ad1 less Memory::GetPointer 2012-11-27 10:18:36 +01:00
kev :) 435c69196a This is used by a couple of games.
stubbed out to make them shutup.
2012-11-14 18:16:13 +00:00
Henrik Rydgard 681ac65d5d More mpeg 2012-11-12 23:32:46 +01:00
Henrik Rydgard 387552f564 Misc fixes (accept .prx, work on power callbacks, bugs) 2012-11-10 10:15:11 +01:00
Henrik Rydgard b24511ac41 Hackery to free up RAM (sceKernelMaxFreeMemSize lies a bit more, kill root stack) 2012-11-09 00:03:46 +01:00
Arthur Blot b96d86ab7f Implemented MBXes 2012-11-08 14:24:51 +01:00
Henrik Rydgard 117256e07b Implement various hle stuff.. 2012-11-07 19:10:52 +01:00
Henrik Rydgard a6a6453c60 Add custom "grain" for block allocator. Set the big block allocs to grain 256. 2012-11-07 17:35:22 +01:00
Henrik Rydgard aea0580297 More reworking of Callbacks, plus some other little fixes. 2012-11-07 15:44:48 +01:00
Henrik Rydgard 28879934d6 Add some missing HLE functions, fix loading unencrypted EBOOT.BIN 2012-11-06 16:20:13 +01:00
Henrik Rydgard c61d10363a Rewrite callback handling, part 1. All sorts of other fixes too. 2012-11-06 15:46:46 +01:00
Henrik Rydgard 4cd99b527a Some work on FPL pools 2012-11-05 14:16:41 +01:00
Henrik Rydgard 0f04d108de Sanity checks and cleanup 2012-11-05 13:36:12 +01:00
Henrik Rydgard 64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Henrik Rydgard 4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00