Henrik Rydgård
|
d586ec0d5e
|
Don't create Host objects except in headless/unittest
|
2023-03-25 10:47:01 +01:00 |
|
Henrik Rydgård
|
75bcb9b10c
|
Some renaming, flag updates
|
2023-03-18 11:46:22 +01:00 |
|
Henrik Rydgård
|
5f76fbe1ad
|
Implement padding-on-copy for compressed textures as well.
|
2023-03-17 14:00:14 +01:00 |
|
Henrik Rydgård
|
d8c3269cc6
|
Fix zipped texture packs (it didn't load the ini from the zip, the rest worked).
Plus a few other things.
|
2023-03-14 17:53:01 +01:00 |
|
Henrik Rydgård
|
c32e3f89f1
|
D3D11 mipmap stride fix
|
2023-03-12 23:31:51 +01:00 |
|
Henrik Rydgård
|
b44e879d21
|
Support DXT1/3/5 (BC1,2,3) in D3D9
|
2023-03-12 11:37:17 +01:00 |
|
Henrik Rydgård
|
f2673c8f7b
|
Change BGRA to be a texture-specific flag. Fixes R/B swap in DDS textures in D3D11.
|
2023-03-12 10:19:12 +01:00 |
|
Henrik Rydgård
|
7e4dc23bcc
|
Fix BC textures in D3D11 - except that they're red/blue swapped. Ugh.
|
2023-03-11 23:55:43 +01:00 |
|
Henrik Rydgård
|
f936a6e9ce
|
Structs and enums and build files
|
2023-03-11 11:19:33 +01:00 |
|
Henrik Rydgård
|
44c4e63753
|
Simplifies and speeds up D3D11 texture uploads. Also, fixes a bug with replacement off
|
2023-03-09 14:43:59 +01:00 |
|
Henrik Rydgård
|
bda09be109
|
Texture color format doesn't belong as a per-level property, that's not supported.
All levels of a texture must have the same format.
|
2023-03-09 00:10:46 +01:00 |
|
Henrik Rydgård
|
3dc47c7fef
|
Unify TextureCache ::StartFrame as much as possible.
Tiny optimization avoiding a Vulkan pool reset on most frames.
|
2023-02-25 23:20:41 +01:00 |
|
Henrik Rydgård
|
1b5148bb6c
|
Remove kinda-duplicate function.
|
2023-02-24 23:54:04 +01:00 |
|
Unknown W. Brackets
|
0f92afb0c1
|
Replacement: Check replaceValid before load.
|
2023-01-08 10:20:52 -08:00 |
|
Unknown W. Brackets
|
49f6c461ad
|
Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
|
2022-12-27 14:58:20 -08:00 |
|
Unknown W. Brackets
|
9cfcbc46e6
|
Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
|
2022-12-10 21:13:36 -08:00 |
|
Unknown W. Brackets
|
7533b64940
|
GE Debugger: Allow reading tex on D3D11.
|
2022-10-23 22:01:50 -07:00 |
|
Henrik Rydgård
|
9b8a5d1db3
|
Rename GPU_SUPPORTS_ to GPU_USE_
|
2022-10-17 08:47:03 +02:00 |
|
Henrik Rydgård
|
daca0b2109
|
Rename gstate_c.Supports to gstate_c.Use
|
2022-10-17 08:46:37 +02:00 |
|
Unknown W. Brackets
|
416265431b
|
GE Debugger: Display if tex is framebuf.
Rather than guessing based on size, let's show explicitly.
|
2022-10-10 22:35:42 -07:00 |
|
Unknown W. Brackets
|
fc9f200224
|
GE Debugger: Centralize current fb tex fetch code.
|
2022-10-10 21:50:53 -07:00 |
|
Unknown W. Brackets
|
c76d31dfa8
|
GPU: Cleanup unused CheckAlpha() funcs.
|
2022-09-24 02:00:03 -07:00 |
|
Henrik Rydgård
|
a208afb7b8
|
OpenGL and D3D11 fixes
|
2022-09-14 23:35:15 +02:00 |
|
Henrik Rydgård
|
abd58199ce
|
Add way to bind cached textures to a DrawContext
|
2022-09-14 22:18:35 +02:00 |
|
Henrik Rydgård
|
0ed1f3d461
|
Switch multiple bools as parameters to DecodeTextureLevel to a flags enum.
|
2022-09-14 18:40:08 +02:00 |
|
Henrik Rydgård
|
75efcd9dfd
|
Merge pull request #16000 from unknownbrackets/gedebugger
Cleanup some crashes in GE debugger or with large textures
|
2022-09-11 19:41:11 +02:00 |
|
Henrik Rydgård
|
694dbe1271
|
Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
|
2022-09-11 14:40:01 +02:00 |
|
Henrik Rydgård
|
9bd8b11bf8
|
Implement shader depal for D3D11.
|
2022-09-11 13:41:17 +02:00 |
|
Unknown W. Brackets
|
1056301c95
|
D3D11: Prevent crash on larger textures.
|
2022-09-10 20:16:05 -07:00 |
|
Unknown W. Brackets
|
62ed43633c
|
d3d9: Correct decode of 16-bit textures.
Was causing crashes since we assumed this func could handle non-replaced
formats.
|
2022-09-06 07:44:08 -07:00 |
|
Henrik Rydgård
|
2bf0c86ac7
|
Fix image format when dumping textures.
Fixes #15831
|
2022-09-01 15:04:59 +02:00 |
|
Henrik Rydgård
|
08eaf7665c
|
Fix race condition in replacement texture loading
The texture could become valid during the load, causing an inconsistent
state within the texture loading. So can only check for valid-ness once.
|
2022-08-30 12:52:31 +02:00 |
|
Henrik Rydgård
|
6f2966f502
|
Clean up mip size calculations
Calculating the same thing in multiple places is a recipe for bugs, so
let's not.
|
2022-08-30 12:05:57 +02:00 |
|
Henrik Rydgård
|
b529d26f3a
|
Fix smoothed depal on GLES. Don't enable filtering if not using.
|
2022-08-24 13:43:41 +02:00 |
|
Henrik Rydgård
|
5084743bbb
|
Use Draw2D for depal shaders (except the actual blit, for now)
|
2022-08-23 11:21:40 +02:00 |
|
Henrik Rydgård
|
82a6c42e17
|
DepalettizeCommon -> TextureShaderCommon. Simplifications.
|
2022-08-22 12:21:20 +02:00 |
|
Unknown W. Brackets
|
89a499b4d2
|
GLES: Correct preview of mip levels > 0.
Don't need to force level 0 anymore. Software can show levels hardware
refuses to load. This is consistent with other backends.
|
2022-08-21 16:47:46 -07:00 |
|
Henrik Rydgård
|
295f5f391e
|
More consistent handling of lack of depth texture support. Small log improvement.
|
2022-08-20 08:05:53 +02:00 |
|
Henrik Rydgård
|
4e3c258140
|
Delete all the duplicate implementations of ApplyTextureFramebuffer
|
2022-08-06 18:27:03 +02:00 |
|
Henrik Rydgård
|
45def772ee
|
Move the depal cache instance ownership to TextureCacheCommon
|
2022-08-06 18:27:03 +02:00 |
|
Henrik Rydgård
|
e345a6ba3c
|
Works with D3D11, except the depth texturing case
|
2022-08-06 18:27:03 +02:00 |
|
Henrik Rydgård
|
2fa9b0d0c7
|
Simplify
|
2022-08-06 18:27:03 +02:00 |
|
Henrik Rydgård
|
8d23c5ecfb
|
Fixy fix
|
2022-08-06 18:27:03 +02:00 |
|
Henrik Rydgård
|
da65af832a
|
D3D11 prep
|
2022-08-06 18:27:03 +02:00 |
|
Henrik Rydgård
|
08e2d951b4
|
State handling reordering in D3D11 and D3D9 backends.
|
2022-08-05 23:07:01 +02:00 |
|
Henrik Rydgård
|
0262fbc70a
|
Implement 3D textures for D3D11
|
2022-07-31 10:43:48 +02:00 |
|
Henrik Rydgård
|
6a5a232777
|
Unify the GLES LoadTextureLevel with the D3D ones.
|
2022-07-30 19:07:21 +02:00 |
|
Henrik Rydgård
|
c6d7423368
|
Prepare to convert the GLES functions too
|
2022-07-30 18:37:48 +02:00 |
|
Henrik Rydgård
|
dea979433c
|
Share LoadTextureLevel between the two D3D backends.
|
2022-07-30 17:00:34 +02:00 |
|
Henrik Rydgård
|
9ed96921e1
|
Cleanup
|
2022-07-30 16:51:29 +02:00 |
|