Commit Graph
706 Commits
Author SHA1 Message Date
Henrik Rydgård b13c5c2d1b Add compat setting to force using maximum depth resolution
Fixes #17014

Even if our depth-testing-equal heuristic believes that the game needs
lower depth resolution.

This removes some depth-fighting artifacts (that are present on the real
PSP, but nice to avoid) in Outrun, Split/Second and Cars: Race-o-Rama -
essentially reverting these to the behavior we had before the heuristic.

(The heuristic is good though - it means less compat.ini hacks going in
the other direction).

In the case of Outrun, this relies on two passes that pass exactly the
same vertex coordinates twice resulting in the exact same final
geometry. This is actually guaranteed by the spec if the vertex math is
exactly the same and "invariant" is set on the position output, though
I guess you never know.. Haven't seen any issues at least.

Also sneak in disabling some validation messages from using extra Vulkan
validation layers other than the default.
2023-03-26 00:27:58 +01:00
Henrik Rydgård b86231115e Merge pull request #17131 from HR1025/master
[what][style][gpu] some coding style refine
2023-03-18 18:22:32 +01:00
Henrik Rydgård ae8c804328 Merge pull request #17134 from hrydgard/more-replacement-work
Refactor the replacement cache
2023-03-16 12:37:48 +01:00
haoruiwang 41d561895b [what][style][gpu] some coding style refine
[how]
1. use comment instead of unnecessary logic comparison
2. remove some useless code
3. move some implemention code from header to source
4. some more assert
2023-03-16 15:07:24 +08:00
Unknown W. Brackets de4eb64298 Build: Fix MSVC 2019 again. 2023-03-15 21:28:46 -07:00
Henrik Rydgård 34926472aa Log fix 2023-03-16 00:30:20 +01:00
Henrik Rydgård 87a16b0386 Fix the stats 2023-03-15 10:19:00 +01:00
Henrik Rydgård 089b63c22f Address feedback, except the stats. 2023-03-15 10:09:39 +01:00
Henrik Rydgård 2ac74e3d37 Remove the PushBufferType enum 2023-03-15 09:59:00 +01:00
Henrik Rydgård 181ddf8266 Change the API of the old VulkanPushBuffer to match VulkanPushPool. 2023-03-15 09:56:32 +01:00
Henrik Rydgård f3bdf324f9 Garbage collect old buffers in push pool. 2023-03-15 01:25:03 +01:00
Henrik Rydgård c8b25e50b0 Better debug vis for push pools 2023-03-15 01:25:03 +01:00
Henrik Rydgård 9fcd6d6612 Use thin3d's push pool in the draw engine too. 2023-03-15 01:25:03 +01:00
Henrik Rydgård 23fe57e774 Use VulkanPushPool for thin3d 2023-03-15 01:25:03 +01:00
Henrik Rydgård 56d792f422 Sketch the new VulkanPushPool 2023-03-15 01:25:00 +01:00
Henrik Rydgård c6e0027604 OpenGL: Try a different way to exclude desktop compression formats in build
May fix #17110
2023-03-14 16:09:40 +01:00
Henrik Rydgård 91900eda7e Don't try to generate mips for compressed replacement images 2023-03-14 11:55:21 +01:00
Henrik Rydgård 2b1e87792f Vulkan: During texture upload, batch the buffer->image copies to do all the mips at once. 2023-03-14 10:11:19 +01:00
haoruiwang dae11c4ea6 [chore][gpu] Fix some clerical errors for GLQueueRunner but not effect logic 2023-03-14 14:22:13 +08:00
Henrik Rydgård a4b5641f11 Add compressed texture format support checks 2023-03-12 16:18:46 +01:00
Henrik Rydgård 25fbfd7a89 Finish up OpenGL compressed texture format checks. Show in dev screen 2023-03-12 12:20:10 +01:00
Henrik Rydgård b44e879d21 Support DXT1/3/5 (BC1,2,3) in D3D9 2023-03-12 11:37:17 +01:00
Henrik Rydgård b687f1bba8 Implement basic block compression support for OpenGL (without feature checks so far) 2023-03-12 00:14:06 +01:00
Henrik Rydgård 95ae2d91f9 Couple of more GL enums 2023-03-11 21:51:39 +01:00
Henrik Rydgård a98d2d5ecf Mac buildfix 2023-03-11 11:42:41 +01:00
Henrik Rydgård f936a6e9ce Structs and enums and build files 2023-03-11 11:19:33 +01:00
Henrik Rydgård 06b83115a5 Replacer: Avoid tracking video textures 2023-03-10 12:20:55 +01:00
Henrik Rydgård 3b39e9e068 Turn the VFS into a class, to be able to reuse it for other purposes. 2023-03-06 16:42:47 +01:00
Henrik Rydgård cc9c01b1d0 Vulkan texture uploads: Take optimalBufferCopyRowPitchAlignment into account
Might marginally increase texture upload performance on some GPUs, but
mainly just the right thing to do.

For example, on Intel, this is 64.
2023-03-05 17:32:41 +01:00
Henrik Rydgård 31d796e769 Vulkan on Android: In non-debug mode, avoid devices that were rejected by VulkanMayBeAvailable.
Fixes #16931

Can still use these devices in debug builds by modifying the ini.
2023-02-28 18:18:19 +01:00
Henrik Rydgård 970f7993df Android: Make font rendering work even absent support for R4G4B4A4 textures.
This shouldn't normally happen as conforming drivers are required to
support that texture format, but the software driver that we
accidentally choose on Poco C40 (see issue #16391) doesn't.

That we choose that driver will be fixed separately. This fix on its own
at least lets the user comfortably navigate to settings and switch to
OpenGL.
2023-02-28 00:01:29 +01:00
Henrik Rydgård ca8af6f4c7 Fix "DebugAnnotate" (not used, but I used it temporarily to investigate #17014)
See #17014
2023-02-27 10:39:49 +01:00
Henrik Rydgård 5d5e02d949 Attempted buildfix 2023-02-27 01:11:11 +01:00
Henrik Rydgård ef4f17e998 Resurrect the Vulkan memory visualizer, but now it's global stats and pushbuffer stats. 2023-02-27 01:11:11 +01:00
Henrik Rydgård 8b431b39ba Wrap the display globals in a struct (#16998)
* Wrap the display globals in a struct

Makes it easier to search/replace these, for future refactorings.

* Some renaming

* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)

* Attempt at buildfixing ios

* UWP buildfix
2023-02-25 13:09:44 +01:00
Henrik Rydgård 49e5460c9c Remove count parameter from SetViewports. No use foreseen. 2023-02-25 07:12:53 +01:00
Unknown W. Brackets 335788a932 Vulkan: Remove logspam. 2023-02-16 19:34:44 -08:00
Henrik Rydgård 64e80423a6 Simplify the tilt code, tweak a bit 2023-02-16 11:07:57 +01:00
Henrik Rydgård 5ad111cfc4 Return value fix 2023-02-08 08:59:47 +01:00
Henrik Rydgård b3e6b81e43 Implement delayed depth readbacks for Vulkan only 2023-02-07 23:13:36 +01:00
Henrik Rydgård 742e123b2b Address feedback 2023-02-07 12:12:00 +01:00
Henrik Rydgård b4aa120298 OpenGL readback: Move any format convert to when the data is read.
Eliminates a copy, and will fit better with delayed readbacks.
2023-02-07 12:12:00 +01:00
Henrik Rydgård d502198aa3 Move GLFrameData out of GLRenderManager.
Small refactor to prepare for adding delayed readback support to the
OpenGL backend.
2023-02-07 12:12:00 +01:00
Henrik Rydgård 86a5a82050 Merge pull request #16924 from warmenhoven/dev/warmenhoven/libretro-ios
Build for iOS as a libretro core
2023-02-07 12:11:06 +01:00
ZiHan Huang 2865310bca vulkan: Add the function realization of arm device to kms vulkan
Signed-off-by: ZiHan Huang <zack.huang@rock-chips.com>
2023-02-07 14:23:55 +08:00
Eric Warmenhoven ec54095b68 Build for iOS as a libretro core 2023-02-07 01:00:47 -05:00
Henrik Rydgård 30fbcf356a Merge pull request #16914 from hrydgard/readback-more-prep
Some more plumbing of parameters, preparing for readback stuff
2023-02-05 23:25:57 +01:00
Henrik Rydgård ec5afb2d8d Merge pull request #16812 from unknownbrackets/task-priority
ThreadManager: Add simple priority queues
2023-02-05 21:00:47 +01:00
Henrik Rydgård 937975000b Add a ReadbackMode parameter to more functions in the FramebufferManager 2023-02-05 13:57:45 +01:00
Henrik Rydgård 31df6bf0fe Move some code around, get rid of some unnecessary fences 2023-02-05 00:35:30 +01:00