Commit Graph
1199 Commits
Author SHA1 Message Date
Unknown W. Brackets fedb92b0e9 softgpu: Ensure early depth test uses SIMD. 2023-06-25 10:18:21 -07:00
Henrik Rydgård 08d578dce9 Merge pull request #17618 from unknownbrackets/softgpu-opt-cast
Optimize casts in softgpu
2023-06-25 07:55:30 +02:00
Henrik Rydgård ec92675c5e Merge pull request #17619 from unknownbrackets/softgpu-opt-z
softgpu: Improve Z interpolation SIMD
2023-06-25 07:55:03 +02:00
Unknown W. Brackets d42642edd2 softgpu: Improve Z interpolation SIMD. 2023-06-24 22:17:11 -07:00
Unknown W. Brackets ae9d34370e softgpu: Move wsum_recip out of the triangle loop.
Seems like a small benefit, but not seeing any issues from this.
Noticed by fp64.
2023-06-24 12:38:05 -07:00
fp64 159faaa2ec softgpu: Optimize (bi-)linear texture filtering
Seeing as SampleLinearLevel is near the top in the profiler,
optimize actual bilinear filtering using SSE2. Solid win in the
synthetic benchmark (https://godbolt.org/z/fqh3xvbGx, also doubles
as correctness check), no visible difference in actual PPSSPP.
Note: profiler suggests that hot part of SampleLinearLevel is
elsewhere.
2023-06-21 20:02:34 +03:00
Unknown W. Brackets efd8565ffe Merge pull request #17592 from fp64/anymask-movemask
Use _mm_movemask_ps for AnyMask
2023-06-17 09:48:09 -07:00
fp64 ab85c46161 Use _mm_movemask_ps for AnyMask
Probably very minor speed improvement, but it's rather neat.
2023-06-17 01:05:02 -04:00
Henrik Rydgård 5b4fa06b00 Revert Dot33 on 32-bit x86 only. See #17584 2023-06-16 23:43:33 +02:00
fp64 f0d844a5a3 Convert Dot33 to SSE2
Simpler, lower requirements, and doesn't seem to hurt speed. See #17571.
2023-06-14 22:02:50 -04:00
Henrik Rydgård 963ca50ba7 Merge pull request #17567 from hrydgard/uvscale-as-argument
Pass uvScale in as a fourth argument to the vertex decoder
2023-06-13 09:49:31 +02:00
Unknown W. Brackets a7fa37d114 softgpu: Use SIMD more for dot products. 2023-06-12 19:54:32 -07:00
Henrik Rydgård 01cea7f088 Pass uvScale in as an argument to the vertex decoder
Cleaner than overwriting/restoring gstate_c.uvScale in the decoder
loop. A small cleanup I've been wanting to do for ages.

Expecting a negligble perf boost if any.
2023-06-12 20:25:18 +02:00
Henrik Rydgård 880379c15d Extract some minor changes from #17497 2023-06-12 20:20:06 +02:00
Henrik Rydgård ad8827ae70 Cleanup, address feedback 2023-05-26 10:28:10 +02:00
Henrik Rydgård 5c94a20ecb SoftGPU: implement CheckConfigChanged, have it check postshaders. Fixes #17511. 2023-05-26 09:48:51 +02:00
Henrik Rydgård 16b243b007 Centralize allocation of vertex decode buffers 2023-04-24 12:11:58 +02:00
Unknown W. Brackets 0490ad0039 softgpu: Add NEON variants as well. 2023-04-16 13:09:56 -07:00
Unknown W. Brackets 860fc176d8 softgpu: Use more SSE in lighting. 2023-04-16 11:59:57 -07:00
Unknown W. Brackets 2868495cf8 softgpu: Use SSE for lighting ceil if available.
Tiny optimization, helps only a little.
2023-04-16 11:13:43 -07:00
Unknown W. Brackets b5206df04f softgpu: Calc worldnormal a bit less often.
This is clearer anyway.
2023-04-16 10:16:32 -07:00
Unknown W. Brackets 59fb374c38 softgpu: Small optimization to clut updates. 2023-04-16 10:16:06 -07:00
Henrik Rydgård 8f96ec371e Rename iBufFilter -> iDisplayFilter 2023-04-05 09:34:18 +02:00
Henrik Rydgård 3af961f3ba Revert DrawPixel changes 2023-04-02 16:41:29 +02:00
Henrik Rydgård fc62d587c0 Fix whitespace issues 2023-04-02 16:36:39 +02:00
Герман Семенов 122b63b9a8 GPU: using if constexpr C++17 optimization 2023-04-02 16:36:37 +02:00
Unknown W. Brackets a88b8a14f6 softgpu: Fix over-optimization of alpha test.
When alpha blend is off, was previously skipping the alpha test if only it
was enabled.  See #17213.
2023-03-31 23:53:37 -07:00
Unknown W. Brackets 2c5b0999e8 softgpu: Make debug-only optim more consistent.
Of course it doesn't matter when optimizations are enabled in any compiler
that can build PPSSPP...
2023-03-31 23:52:23 -07:00
Henrik Rydgård c6352a262d Fix crash in SoftGPU when frameskipping, noticed by sum2012 in Daxter
Fixes #17021
2023-02-28 23:21:36 +01:00
Henrik Rydgård b3ce31c61e Address feedback 2023-02-26 19:54:30 +01:00
Henrik Rydgård 72bed6f2b5 Some DeviceLost/DeviceRestore cleanup 2023-02-26 11:05:52 +01:00
Henrik Rydgård 231f4efbbb Move some more stuff to GPUCommonHW 2023-02-26 10:33:11 +01:00
Henrik Rydgård 4c45f8a4b0 Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it 2023-02-25 23:04:27 +01:00
Henrik Rydgård c2c479b217 Remove function InitClear. Was only implemented for DX9, and only barely meaningful in non-buffered. 2023-02-25 16:32:50 +01:00
Henrik Rydgård 8b54a14bf2 Move the big command table to where it belongs, GPUCommonHW 2023-02-25 16:20:34 +01:00
Henrik Rydgård e136ad795a Some slight unification 2023-02-25 15:15:34 +01:00
Henrik Rydgård 18999c3687 Create the GPUCommonHW class. 2023-02-25 14:42:10 +01:00
Henrik Rydgård ed03348c65 Unify PreExecuteOp, keep the soft GPU as a special case 2023-02-25 12:21:03 +01:00
Unknown W. Brackets cd3fc26190 samplerjit: Prevent thread local stale cache read.
If the generation count happens to match, would still get a stale pointer
and crash.  Let's just make the generation count static so it always
increases.
2023-02-22 21:15:03 -08:00
Unknown W. Brackets 89c18d8077 riscv: Cleanup missing Poison, Crash. 2023-02-12 12:10:29 -08:00
Unknown W. Brackets 88ba003f46 ThreadManager: Add a simple priority field.
Currently, not actually respected.
2023-02-02 17:08:24 -08:00
Unknown W. Brackets 3a6fa9b4ba ThreadManager: Don't allow reordering of queue.
Allowing a priority item is faster, but can cause confusion when you
expect things to run in the same sequence they're enqueued.
2023-01-14 16:35:01 -08:00
Henrik Rydgård ffb8a9be47 Fix another subtle NEON type mismatch.
Fixes #16777
2023-01-10 14:56:30 +01:00
Henrik Rydgård ee3618290b Typo fix in NEON code.
Fixes #16772
2023-01-10 12:32:33 +01:00
Unknown W. Brackets 1215714240 softgpu: Use NEON for lighting. 2023-01-07 19:06:35 -08:00
Unknown W. Brackets 62fe03dcb4 softgpu: Use NEON for texture blending. 2023-01-07 19:06:35 -08:00
Unknown W. Brackets 587a322207 softgpu: Use NEON SIMD for alpha blending, etc. 2023-01-07 19:06:34 -08:00
Unknown W. Brackets e0ed080d8b softgpu: Use NEON more in triangle rasterization.
Some of these places weren't getting converted well.
2023-01-07 19:06:34 -08:00
Unknown W. Brackets f1b5cbf993 softgpu: Fix lighting with 0 exp.
Broken in #15317.  Fixes Kratos scene demo.
2023-01-02 11:42:52 -08:00
Unknown W. Brackets be84bc9934 softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00