Commit Graph
4841 Commits
Author SHA1 Message Date
Henrik Rydgård 79208f105c Merge pull request #10055 from unknownbrackets/vulkan-minor
Vulkan: Correct logicop dirtying
2017-11-05 22:41:11 +01:00
Unknown W. Brackets ef55cf1e74 Vulkan: Correct logicop dirtying.
Needs to be under blend state.
2017-11-05 13:26:18 -08:00
Unknown W. Brackets 7ae451db1f TexCache: Detect textures in FBO gutters.
If it's not even within the framebuffer's bufferWidth, we can just go to
the RAM as normal and skip the FBO.

Fixes #10045.
2017-11-05 13:03:09 -08:00
Unknown W. Brackets 78b5565035 GPU: Properly Release() FBOs.
In case we end up wanting to use those reference counts, let's use the
right API.
2017-11-05 12:45:02 -08:00
Henrik Rydgård 2f305f9841 Merge pull request #10049 from unknownbrackets/vulkan-minor
Vulkan threading tweaks and minor
2017-11-05 19:39:43 +01:00
Unknown W. Brackets efbba31608 GPU: Restore initial readback on output.
Needed when the last rendered FB needs to be downloaded.
2017-11-05 08:44:13 -08:00
Unknown W. Brackets 2ad9eb047e Vulkan: Refcount framebuffer deletes.
Fixes crash in GoW when using a thread.
2017-11-05 08:44:12 -08:00
Henrik Rydgård fc60a2692c Buildfix again. Should fix #10046 this time. 2017-11-05 13:44:23 +01:00
Henrik Rydgård 5d0bd85a70 Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
Henrik Rydgård 2b7d1c1ded Vulkan: Fix bug in depal causing Sonic Rivals to be grayscale. 2017-11-05 10:37:22 +01:00
Henrik Rydgård 066ad46915 Minor depal state dirtying fix 2017-11-05 10:20:18 +01:00
Henrik Rydgård eb300d715c Add <cmath> include. Will hopefully help #10046 2017-11-05 10:14:45 +01:00
Henrik Rydgård d670948ad2 Cleanups and fixes around Vulkan stencil upload. thx unknown 2017-11-05 10:14:44 +01:00
Henrik Rydgård b991dd5bd3 Should be bufferWidth here, not width. Thanks unknown.
Get rid of Source.cpp, oops.
2017-11-05 10:14:33 +01:00
Henrik Rydgård 9e65ae1cef Fix issue in framebuffer size calculation when viewport is bogus in through mode. Fixes #10043. 2017-11-04 11:43:19 +01:00
Henrik Rydgård d5f8d484dd Tiny cleanups. 2017-11-04 10:08:53 +01:00
Henrik Rydgård b9443e54e3 Vulkan: Minor fixes. 2017-11-03 00:03:35 +01:00
Henrik Rydgård 8d0209c7e4 Stop leaking framebuffers on shutdown. Fix other shutdown issues. 2017-11-01 21:43:08 +01:00
Henrik Rydgård b9d990ab02 Merge pull request #10042 from hrydgard/vulkan-stencil
Vulkan: Implement stencil upload (for Star Ocean).
2017-11-01 16:16:45 +01:00
Henrik Rydgård 5018e400f2 Remove some code duplication 2017-11-01 14:51:15 +01:00
Henrik Rydgård 41089ca284 Small fix for a bad block transfer in Soul Calibur 2017-11-01 14:43:00 +01:00
Henrik Rydgård ca7a2d06ca Vulkan: Implement stencil upload (for Star Ocean). 2017-11-01 14:18:39 +01:00
Henrik Rydgård 533f80a056 Fix bug in Vulkan's vertex shader generator, causing stretched characters in Jeanne D'arc. 2017-11-01 11:47:05 +01:00
Henrik Rydgård d92d78f54e Vulkan: Fix colors for low-bpp depal (actually fixing the shadows of ff-type0) 2017-11-01 08:49:49 +01:00
Henrik Rydgård 96cd368878 Make VulkanTexture "immutable". 2017-11-01 08:49:48 +01:00
Henrik Rydgård 700d6d10f4 Always recreate DrawPixelsTex to avoid inter-frame races. 2017-11-01 08:48:06 +01:00
Henrik Rydgård 6a8f72a327 Use the global curFrame counter. No need for a vector for pushing cmdbufs. 2017-11-01 08:47:50 +01:00
Henrik Rydgård 90d4296a6a Add a QueueRunner logging facility. Set up a subpass dependency for the backbuffer pass. 2017-11-01 08:45:14 +01:00
Henrik Rydgård 330bdb8be8 Add and update some comments. 2017-11-01 08:42:49 +01:00
Henrik Rydgård 9e734b3791 Decimate descriptors every frame until I find a better solution. Fixes flicker in videos in several games. 2017-11-01 08:42:48 +01:00
Henrik Rydgård ed2731d197 Vulkan: Fix depal and shader blending. 2017-10-31 12:35:00 +01:00
Henrik Rydgård 07dfda0633 Vulkan depal code now passes validation, but produces black. 2017-10-31 12:35:00 +01:00
Henrik Rydgård 3f503ca297 Implement the rest of Vulkan framebuffer depal. Not yet working though. 2017-10-31 12:34:59 +01:00
Henrik Rydgård 65e23bb9f3 Some reorganization. Start implementing framebuffer depal for Vulkan. 2017-10-31 12:34:31 +01:00
Henrik Rydgård 6253280fba Delete superfluous bind of temporary render target on creation. 2017-10-31 12:34:31 +01:00
Henrik Rydgård 93c785b76d Color-convert directly during the readback, saves a copy. Like we already do in D3D11. 2017-10-29 10:56:36 +01:00
Henrik Rydgård 9c254ea1c3 Revert most of the last commit - will do it differently. 2017-10-29 09:31:28 +01:00
Henrik Rydgård a9f01c45e0 Use the CPU color conversion from GLES for readbacks in Vulkan (and D3D11). Fix bug. 2017-10-28 19:20:46 +02:00
Henrik Rydgård 7312576239 More buildfixes, warning fix, memory leak fix 2017-10-26 11:43:22 +02:00
Henrik Rydgård 07e8b4ff1a Bump descriptor set limits, which became insufficient with the addition of tesselation (should really use separate big desc layouts for them) 2017-10-26 10:57:01 +02:00
Henrik Rydgård 8644e85d3d Remove misguided hack. 2017-10-26 10:57:01 +02:00
Henrik Rydgård 613cc46285 Remove a bad check making us use the wrong way to copy depth buffers. Add a cap so we can try to unify BlitFramebufferDepth later. 2017-10-26 10:57:00 +02:00
Henrik Rydgård 12f8580984 Assorted fixes 2017-10-26 10:57:00 +02:00
Henrik Rydgård 85cb604a24 Fix (some) crashes on blits. Validation issues remain. 2017-10-26 10:57:00 +02:00
Henrik Rydgård c4f0afc8a2 Clean out some obsolete code 2017-10-26 10:57:00 +02:00
Henrik Rydgård b5e06f3c7d VulkanRenderManager: BindPipeline should really be its own command. Tighten up some image transitions. 2017-10-26 10:57:00 +02:00
Henrik Rydgård c403edfa89 Avoid re-binding pipelines. 2017-10-26 10:57:00 +02:00
Henrik Rydgård 1c5bd0f8dc Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
Henrik Rydgård 02f76ae4a8 Rendering basics now works. 2017-10-26 10:56:59 +02:00
Henrik Rydgård 0a0494ef8e It builds! With some shortcuts, of course. 2017-10-26 10:56:59 +02:00