Nemoumbra
f6c5edb725
Added function names from ULES00590 (Aces of War)
2024-01-10 03:04:29 +03:00
Henrik Rydgård
126d88ecfc
Back out clearly inconsequential/useless .reserve() calls
2023-12-29 08:27:56 +01:00
Herman Semenov
2a31f8c6c0
[Common/Core/HLE] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:33:56 +03:00
Unknown W. Brackets
f870271011
riscv: Spill registers more intelligently.
2023-07-30 14:24:12 -07:00
Unknown W. Brackets
07d2b77c2a
Debugger: Add a simple way to exclude from hashmap.
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Sometimes funcs have common patterns, this is a quick way to avoid
poisoning the hashmap.
2023-04-29 10:59:32 -07:00
Henrik Rydgård
7723aebb9b
Buildfixes
2023-04-28 21:56:39 +02:00
Henrik Rydgård
6945deec01
Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy
2023-04-28 21:04:05 +02:00
Unknown W. Brackets
0f5859510e
x86jit: Simplify memcheck handling.
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Now it's mostly the same as the other jits.
2023-04-12 01:07:48 -07:00
Unknown W. Brackets
6df939034a
Core: Cleanup some sign extensions for clarity.
2023-04-05 17:16:51 -07:00
Unknown W. Brackets
dea9cac16c
Core: Add range checks to some helpers and similar.
2023-01-09 16:56:18 -08:00
Unknown W. Brackets
f9da9e6b60
interp: Centralize memory size handling.
2022-11-13 17:38:53 -08:00
Unknown W. Brackets
46182990cf
GPU: Hook US version of Marvel Alliance upload.
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See #9852 . Appears to be the same basic func, but something resulted in a
different hash. Register use for from/to seems the same.
2022-11-11 21:51:25 -08:00
Unknown W. Brackets
057661380e
GPU: Hook Gods Eater Burst avatar read.
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Currently not working since depth comes back as 0.
2022-10-09 00:52:35 -07:00
lainon
3cdf72b68b
Better readability and optimization insertion into container by replacing 'insert' -> 'emplace', 'push_back' -> 'emplace_back'
2022-09-30 12:35:28 +03:00
lainon
b304551747
Code readability, vec reserve() and remove excess c_str()
2022-09-30 12:31:32 +03:00
Unknown W. Brackets
8f23025209
irjit: Add tests for IR passes.
2022-07-24 11:35:54 -07:00
LunaMoo
4b959c6b54
Add Zettai Zetsumei Toshi 3 bypass for softlock on character select screen
2022-07-14 23:17:32 +02:00
LunaMoo
5a06776999
Change hack names and edit comments based on feedback.
2022-07-04 00:58:48 +02:00
LunaMoo
1da9cd933b
Test hack that breaks the vortex timer, it's still wrong
2022-07-03 04:23:26 +02:00
LunaMoo
0dcf8242f5
Add Fixed60FPShack for GOW, should work smoother than the ForceMax60FPS.
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Also more stable than it's CWCheat version, unfortunately because of that,
still causes softlock in GOW:GOS vortex stage.
2022-07-02 19:39:35 +02:00
Unknown W. Brackets
925a6d0ae1
GPU: Hook Sol Trigger func to flush texture.
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This makes sure the hardware renderer reuploads a texture modified during
stall, which they normally skip as an optimization (see #10967 , #9449.)
2022-05-22 11:44:49 -07:00
Unknown W. Brackets
b8ab7f39df
jit: Lock around changes to the jit pointer.
2021-11-28 10:04:22 -08:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
1d413c2470
Core: Limit scan for functions to end of valid RAM.
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Otherwise we can scan ahead and cause a memory exception.
2021-03-28 19:43:26 -07:00
Unknown W. Brackets
5119d79082
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
sum2012
00d2a050b8
Hook open season
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Fix #13252
original from #13326
2021-02-21 13:46:49 +08:00
Henrik Rydgård and GitHub
0a1303b069
Merge pull request #13938 from unknownbrackets/worms-hook
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HLE: Hook Worms text render copy func
2021-02-15 16:32:00 +01:00
Unknown W. Brackets
ec3bfe08ae
GPU: Force texture invalidation for ZHP minimap.
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See #14069 , our texture hash misses this change.
2021-02-07 09:02:28 -08:00
Unknown W. Brackets
53b9a8e48c
HLE: Hook Worms text render copy func.
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This func takes drawn text and replaces stencil with alpha based on the
color intensity to prepare text for blending.
See #12380 .
2021-01-17 12:38:03 -08:00
Henrik Rydgård and GitHub
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
989e353482
Common.h shouldn't include Log.h.
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Buildfixes
More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård
054acf768c
Don't cache time in a variable.
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A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
Henrik Rydgård
ccc0331279
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
Henrik Rydgård
8ddd2b6104
ScanForFunctions: Drastically speed up by only trying to insert the newly found functions into the symbol map.
2020-02-29 01:00:57 +01:00
Unknown W. Brackets
e36f894f66
HLE: Replace Motorstorm pixel read func.
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Helps with some lighting, see #12363 .
2019-10-05 08:37:18 -07:00
Unknown W. Brackets
8506da14f0
Debugger: Prevent invalid address on syscall.
2018-11-17 08:54:29 -08:00
Unknown W. Brackets
0f84c2e995
Debugger: Consistently handle invalid addresses.
2018-06-06 05:58:49 -07:00
Unknown W. Brackets
da0173f40c
Module: Fix function hashing typo.
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May help #10895 .
2018-04-09 19:12:23 -07:00
Unknown W. Brackets
892c439fcf
Module: Clarify insertSymbols usage.
2018-03-17 13:58:56 -07:00
Unknown W. Brackets
f14f2efa79
Module: Hash functions only once during loading.
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This fixes the loading speed regression from #10501 .
2018-03-17 13:36:37 -07:00
Unknown W. Brackets
463b2a90c7
irjit: Allow precompiling funcs at start.
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This can take a second, but cuts down on jitc spikes throughout runtime.
Note: bits of the game will still be recompiled as games change code.
This is basically the same operation as loading from cache, without the
cache yet.
2018-01-06 17:06:53 -08:00
Unknown W. Brackets
6149ac584f
jit: Add interface to precompile functions.
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This doesn't actually do any preloading yet, it just adds an API.
2018-01-06 16:43:38 -08:00
Unknown W. Brackets
30b2d05bac
Module: Correct detection of executable sections.
2018-01-02 21:53:13 -08:00
Unknown W. Brackets
28da05fa7a
HLE: Replace starocean framebuf clear func.
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This reduces the performance impact significantly, by skipping the memset
uploads for each line.
Fixes #10466 .
2017-12-28 23:40:18 -08:00
Unknown W. Brackets
1cf5e30bd6
Add hooks for Marvel video copy func.
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Not tested - but should make videos visible in Marvel Ultimate Alliance 1.
See #9852 .
2017-08-19 11:47:42 -07:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
Florent Castelli
4145b60a0e
symbian: Remove!
2016-10-11 18:49:08 +02:00
Unknown W. Brackets
3fe1a08cf5
Use unordered lookups for better speed.
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These reduce the time spent on save states.
2016-09-24 14:23:17 -07:00
Unknown W. Brackets
0e43f1cdff
Hook another VRAM modifying function.
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Seems to be a copy.
2016-08-06 16:30:47 -07:00
Unknown W. Brackets
4578c3cb54
jit-ir: Implement memory breakpoints.
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These generally work, but likely delay slots will make downcount slightly
off, and won't resume when you hit run again without manually stepping
through them.
2016-07-02 16:38:30 -07:00