- Fixes#19248
The server loop polled every socket and slept 10 ms, so it woke 100
times a second with nothing to do, and every message could wait up to
10 ms of real time before it was handled, which at a sped-up emulation
speed is many times that in game time. It now waits in select() on the
listening socket and every user, and wakes at least every 50 ms to notice
being stopped. It also no longer stops serving everyone while the hosting
instance is paused in the debugger.
pspautotests: pair/discover and pair/ptpmsg.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
From the basic and lifecycle pair tests, recorded on two PSPs:
- GetNameByAddr for the console's own MAC gives NO_ENTRY, and
GetAddrByName doesn't find the console itself.
- GetPeerInfo with a size too small for the entry gives INVALID_BUFLEN.
- A PTP connection accepted over the relay reports the peer's port as
the game sees it, not the relay's offset port.
- The built-in server makes up a locally administered BSSID for each
group, which stays when the creator leaves. It was the MAC of the
oldest member.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The relay tells players apart by MAC, so players behind one NAT, or
several instances on one machine, can all play through it. The second
login used to be dropped without an answer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The friend finder thread set friendFinderRunning itself, after a DNS
lookup of the adhoc server. A shutdown in that window cleared the flag
first; the thread then set it again, looped forever, and the join in
NetAdhocctl_Term() never returned. Gods Eater Burst hit this in about one
headless run in six. The flag is now set before the thread is created,
and a finished thread is joined before a new one replaces it, which
would otherwise call std::terminate.
The built-in adhoc server thread had the same race, behind its check for
an existing server, and gets the same fix.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
sleep_ms() should generally be avoided when possible. This can be used to try
to track down unnecessary sleeps by adding some logging.
This commit on its own doesn't actually add any logging.
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!