On the iPhone Duo's cover screen, the camera sits in a box in the top right
corner, which gives a side inset down the whole right edge in portrait. The
controls are far below it, so they lose width for nothing. iOS 27.1 reports
the box as an occlusion region, and from that we report how far down the side
insets are needed (SYSPROP_DISPLAY_SIDE_INSETS_BOTTOM). When that's within the
top third, the game screen and the touch layout editor skip the side insets.
The rest of the UI, including the FPS counter, still keeps them.
The regions can show up after the size and insets have settled, so the insets
are now recomputed on every layout, and a screen recreates its views when its
layout mode changes, since the touch controls are placed for the bounds they
were created in.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Dialog screens (tabbed, two-pane, simple and the others built on
UIBaseDialogScreen) center their content at up to 1400 wide, instead of
stretching settings rows and buttons across very wide windows.
On large screens, those screens and the main screen also get an inset on all
sides, since controls right at the edge are hard to see there. It grows with
the screen's smaller dimension, from nothing at 600 to the full inset at
1000, and is always full on TVs. The game, popups, and the screens that
position things to match the game's screen (display layout, touch control
layout and tests, custom button and visual mapping) are left as they were.
The root's bounds are computed by UIScreen::GetContentBounds, since
UI::Margins can't hold widths this large.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Reported by Flide, thanks!
However, there's some underlying bug in screen focus tracking, this just works around it by checking for top screen in a more reliable way.
This uses the old UIKeyInput which is a bit limited language-wise, however, it's enough
to log into RetroAchievements and change your nickname, at least, and it was the easiest to implement.
So, this solves 90% of the problems caused by missing keyboard support, at least.