Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-26 08:44:47 +02:00
Code Issues Packages Projects Releases Wiki Activity
3,369 Commits 78 Branches 131 Tags
086fd24edbc513d5daacc4eeebff0910136ee2fc
Commit Graph
10 Commits
Author SHA1 Message Date
Henrik Rydgard afa21588d7 Some work towards better control handling, includes stickyfix from native 2013-03-30 23:55:28 +01:00
Henrik Rydgard cbb786c7f0 Restructure Windows "gameloop" to be more similar to others. 2013-02-19 00:45:25 +01:00
Unknown W. Brackets 1e2065a280 Fix a confusing comment for screenshots. 2013-02-08 11:03:45 -08:00
Unknown W. Brackets 6a72b0d325 Separate out the actual screenshot comparison.
Fixes #109.
2013-02-08 00:25:29 -08:00
Unknown W. Brackets b24d41b156 Bitmaps are stored BGR, so let's read it that way. 2013-02-07 22:46:53 -08:00
Unknown W. Brackets eb6258d4d8 Simple Windows-only headless screenshot compare. 2013-02-07 22:44:54 -08:00
Unknown W. Brackets f875e3699f Handle the emit screenshot headless command.
But, it doesn't work.  Shouldn't the vram have the graphics?
2013-02-07 22:44:54 -08:00
Henrik Rydgard 9363a867e2 Add glViewport to cached gl state. Add a couple of missing VFPU ops. 2013-01-06 23:23:36 +01:00
Unknown W. Brackets ade0f4103b Don't let native's log output spoil tests.
Also, log to stderr, makes more sense anyway.
2012-12-29 23:21:56 -08:00
Unknown W. Brackets 03d9157d26 Draw offscreen in headless (Windows only.) 2012-12-29 23:21:55 -08:00
Powered by Gitea Version: 1.27.0 Page: 155ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API