Commit Graph
1990 Commits
Author SHA1 Message Date
Henrik Rydgård 086fd24edb Merge pull request #1138 from unknownbrackets/scheduling
Fix scheduling when starting a thread + potential crash
2013-03-31 13:27:53 -07:00
Unknown W. Brackets 7b608b6946 Fix logging typo. 2013-03-31 12:35:14 -07:00
Unknown W. Brackets 6b9930d4f2 When no packets to decode, return no data more. 2013-03-31 12:35:13 -07:00
Unknown W. Brackets d03eaab774 Implement sceMpegFlushAllStream(). Fixes FF7CC. 2013-03-31 12:35:13 -07:00
Unknown W. Brackets 72921e0a3c If the mipscall id doesn't match, don't create.
Fixes a crash when savestating.
2013-03-31 12:09:59 -07:00
Unknown W. Brackets 2a9c640739 When starting a thread, put old thread at end.
This matters so the right thread is run later when scheduling switches
back.
2013-03-31 09:45:41 -07:00
Henrik Rydgard 3bd5146fbf iOS: Try to fix analog stick getting stuck. Blind fix :) 2013-03-31 14:21:53 +02:00
Henrik Rydgård 94e6e1b47c Merge pull request #1101 from raven02/patch-4
Improve few sceKernel clock functions
2013-03-31 03:11:50 -07:00
raven02 bd413d4caf Revert sceKernelSysClock2USec() 2013-03-31 18:09:27 +08:00
Henrik Rydgard 2301ad0b7c X360 controller: Left thumb speedup, right thumb menu, keyboard still works 2013-03-31 11:30:50 +02:00
Unknown W. Brackets 0fd3dfb160 Fix psmf typo in debug log output. 2013-03-31 01:01:41 -07:00
Sacha 21e8a88297 Buildfix. Recently changed. 2013-03-31 17:02:15 +10:00
Sacha 7282a1c6a3 Support loading assets from QRC (inbuilt in binary). Some Qt fixes. Mobile UI compiles. Qt still has issues. 2013-03-31 16:55:48 +10:00
Henrik Rydgård 29b71d6153 Merge pull request #1119 from unknownbrackets/savedata
More sceUtility* changes
2013-03-30 23:37:16 -07:00
Henrik Rydgård 824d637989 Merge pull request #1114 from unknownbrackets/perf
Read structs directly from PSP ram on little endian
2013-03-30 23:34:58 -07:00
Unknown W. Brackets 1f2de11dbe Add a basic impl of sceUtilityMsgDialogAbort().
Makes Enigmo work anyway.  Doesn't seem like a popular function.
2013-03-30 22:55:48 -07:00
Unknown W. Brackets 74302a9ecf Savedata doesn't always resched, add some errcodes. 2013-03-30 22:48:29 -07:00
Unknown W. Brackets 8aeaedc597 Don't allow sceUtility dialogs to overlap.
PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
Unknown W. Brackets ba131f7ffb Oops, fix potential shutdown hang. 2013-03-30 22:36:28 -07:00
Unknown W. Brackets 8f911a0ebe Add a setting to autosave the symbol map.
And move it into system, needs to be after the coreParameter too.
2013-03-30 22:28:55 -07:00
Unknown W. Brackets 1cfdaa9349 Read structs directly from PSP ram on LE.
On BE, which doesn't even really work atm, this can be an auto class.
2013-03-30 20:12:22 -07:00
Henrik Rydgård 3301fd5119 Merge pull request #1103 from raven02/patch-5
Improve sceMpegAvcDecode/YCbCr
2013-03-30 16:48:07 -07:00
Henrik Rydgård 7f16f33cd1 Merge pull request #1110 from unknownbrackets/callbacks
Improve callbacks with waits
2013-03-30 16:47:40 -07:00
Henrik Rydgard 634e324975 More work on control 2013-03-31 00:39:58 +01:00
Unknown W. Brackets 52a8997006 These are actually okay, happen on the second cb. 2013-03-30 16:12:40 -07:00
Unknown W. Brackets 2ecc3157de Fix waits within waits for lwmutexes.
Also, it turns out sceKernelLockMutexCB() doesn't call callbacks on lock.
2013-03-30 16:12:39 -07:00
Unknown W. Brackets fe60677f75 Make mutexes handle callbacks better + before.
Mutex and semaphores (but NOT lwmutexes) call callbacks before attempting
the lock, but only if it would not generate errors.

Have not yet tested other wait types.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets eace0e75c1 sceKernelWaitSemaCB() should run callbacks first.
Patapon 2 gets back to the menu with this.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets 63bde2cb59 Handle waits inside semaphore waits properly. 2013-03-30 16:12:38 -07:00
Unknown W. Brackets d2abdf17be Add a waittype registry to handle callbacks right. 2013-03-30 16:12:37 -07:00
Henrik Rydgard afa21588d7 Some work towards better control handling, includes stickyfix from native 2013-03-30 23:55:28 +01:00
Henrik Rydgard c23631a8fc Some experimental (disabled) code to have images in gamelist. Too slow, needs work. 2013-03-30 20:10:32 +01:00
raven02 d540ff816c Improve sceMpegAvcDecode/YCbCr 2013-03-31 03:10:29 +08:00
Henrik Rydgard 51a798989b Let's not play noise when paused on Windows. 2013-03-30 18:54:10 +01:00
raven02 7b01828ef0 Quick fix 2013-03-31 01:08:23 +08:00
raven02 c6087ea3db Improve few sceKernel clock functions 2013-03-31 00:51:34 +08:00
Henrik Rydgard e78193b907 win32: Save/restore window position 2013-03-30 17:49:02 +01:00
raven02 f397fda0b8 Improve few sceAudio functions 2013-03-30 23:58:13 +08:00
raven02 c0a49c1603 Add ERROR_AUDIO_INVALID_FREQUENCY/CHANNEL_ALREADY_RESERVED 2013-03-30 23:55:49 +08:00
Henrik Rydgard 7425532e99 Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00
Henrik Rydgård fc8674b496 Merge pull request #1098 from lioncash/master
Fix swapped statements in scePsmf?
2013-03-30 02:49:27 -07:00
Lioncash 6753dabd17 Fix an error log message. 2013-03-30 04:11:53 -04:00
Henrik Rydgard 8833f6eb25 Don't swapbuffer if stepping. Default to 2x zoom on Windows. Alert on missing atlases. 2013-03-30 08:35:47 +01:00
Lioncash a4d8585794 Fix accidentally switched statements in scePsmf.cpp?
I'm assuming this was actually intended

The other way results in no actual changes happening. There were no comments saying that was intended so I guess it was an accident or something.
2013-03-30 00:42:12 -04:00
Henrik Rydgard bb939321bc Fix symbol map loading, Qt fullscreen build 2013-03-29 22:56:57 +01:00
Henrik Rydgard 81444c92a1 win32-gl-ui: Cleanup 2013-03-29 21:21:27 +01:00
Henrik Rydgard 724a600381 Buildfix android, misc other fixes, some include cleanup 2013-03-29 20:55:32 +01:00
Henrik Rydgard 32a599c957 Win32 gl ui: Fixes and tweaks. 2013-03-29 19:32:20 +01:00
Henrik Rydgard 84fd5781de GL UI in Win32: Some basics work. 2013-03-29 18:50:08 +01:00
Henrik Rydgard 23ad4c554a Fix small issue with open dialog path, remove dupe hle func, add and reorder some 2013-03-29 11:15:54 +01:00