Henrik Rydgård
086fd24edb
Merge pull request #1138 from unknownbrackets/scheduling
...
Fix scheduling when starting a thread + potential crash
2013-03-31 13:27:53 -07:00
Unknown W. Brackets
7b608b6946
Fix logging typo.
2013-03-31 12:35:14 -07:00
Unknown W. Brackets
6b9930d4f2
When no packets to decode, return no data more.
2013-03-31 12:35:13 -07:00
Unknown W. Brackets
d03eaab774
Implement sceMpegFlushAllStream(). Fixes FF7CC.
2013-03-31 12:35:13 -07:00
Unknown W. Brackets
72921e0a3c
If the mipscall id doesn't match, don't create.
...
Fixes a crash when savestating.
2013-03-31 12:09:59 -07:00
Unknown W. Brackets
2a9c640739
When starting a thread, put old thread at end.
...
This matters so the right thread is run later when scheduling switches
back.
2013-03-31 09:45:41 -07:00
Henrik Rydgard
3bd5146fbf
iOS: Try to fix analog stick getting stuck. Blind fix :)
2013-03-31 14:21:53 +02:00
Henrik Rydgård
94e6e1b47c
Merge pull request #1101 from raven02/patch-4
...
Improve few sceKernel clock functions
2013-03-31 03:11:50 -07:00
raven02
bd413d4caf
Revert sceKernelSysClock2USec()
2013-03-31 18:09:27 +08:00
Henrik Rydgard
2301ad0b7c
X360 controller: Left thumb speedup, right thumb menu, keyboard still works
2013-03-31 11:30:50 +02:00
Unknown W. Brackets
0fd3dfb160
Fix psmf typo in debug log output.
2013-03-31 01:01:41 -07:00
Sacha
21e8a88297
Buildfix. Recently changed.
2013-03-31 17:02:15 +10:00
Sacha
7282a1c6a3
Support loading assets from QRC (inbuilt in binary). Some Qt fixes. Mobile UI compiles. Qt still has issues.
2013-03-31 16:55:48 +10:00
Henrik Rydgård
29b71d6153
Merge pull request #1119 from unknownbrackets/savedata
...
More sceUtility* changes
2013-03-30 23:37:16 -07:00
Henrik Rydgård
824d637989
Merge pull request #1114 from unknownbrackets/perf
...
Read structs directly from PSP ram on little endian
2013-03-30 23:34:58 -07:00
Unknown W. Brackets
1f2de11dbe
Add a basic impl of sceUtilityMsgDialogAbort().
...
Makes Enigmo work anyway. Doesn't seem like a popular function.
2013-03-30 22:55:48 -07:00
Unknown W. Brackets
74302a9ecf
Savedata doesn't always resched, add some errcodes.
2013-03-30 22:48:29 -07:00
Unknown W. Brackets
8aeaedc597
Don't allow sceUtility dialogs to overlap.
...
PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
Unknown W. Brackets
ba131f7ffb
Oops, fix potential shutdown hang.
2013-03-30 22:36:28 -07:00
Unknown W. Brackets
8f911a0ebe
Add a setting to autosave the symbol map.
...
And move it into system, needs to be after the coreParameter too.
2013-03-30 22:28:55 -07:00
Unknown W. Brackets
1cfdaa9349
Read structs directly from PSP ram on LE.
...
On BE, which doesn't even really work atm, this can be an auto class.
2013-03-30 20:12:22 -07:00
Henrik Rydgård
3301fd5119
Merge pull request #1103 from raven02/patch-5
...
Improve sceMpegAvcDecode/YCbCr
2013-03-30 16:48:07 -07:00
Henrik Rydgård
7f16f33cd1
Merge pull request #1110 from unknownbrackets/callbacks
...
Improve callbacks with waits
2013-03-30 16:47:40 -07:00
Henrik Rydgard
634e324975
More work on control
2013-03-31 00:39:58 +01:00
Unknown W. Brackets
52a8997006
These are actually okay, happen on the second cb.
2013-03-30 16:12:40 -07:00
Unknown W. Brackets
2ecc3157de
Fix waits within waits for lwmutexes.
...
Also, it turns out sceKernelLockMutexCB() doesn't call callbacks on lock.
2013-03-30 16:12:39 -07:00
Unknown W. Brackets
fe60677f75
Make mutexes handle callbacks better + before.
...
Mutex and semaphores (but NOT lwmutexes) call callbacks before attempting
the lock, but only if it would not generate errors.
Have not yet tested other wait types.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets
eace0e75c1
sceKernelWaitSemaCB() should run callbacks first.
...
Patapon 2 gets back to the menu with this.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets
63bde2cb59
Handle waits inside semaphore waits properly.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets
d2abdf17be
Add a waittype registry to handle callbacks right.
2013-03-30 16:12:37 -07:00
Henrik Rydgard
afa21588d7
Some work towards better control handling, includes stickyfix from native
2013-03-30 23:55:28 +01:00
Henrik Rydgard
c23631a8fc
Some experimental (disabled) code to have images in gamelist. Too slow, needs work.
2013-03-30 20:10:32 +01:00
raven02
d540ff816c
Improve sceMpegAvcDecode/YCbCr
2013-03-31 03:10:29 +08:00
Henrik Rydgard
51a798989b
Let's not play noise when paused on Windows.
2013-03-30 18:54:10 +01:00
raven02
7b01828ef0
Quick fix
2013-03-31 01:08:23 +08:00
raven02
c6087ea3db
Improve few sceKernel clock functions
2013-03-31 00:51:34 +08:00
Henrik Rydgard
e78193b907
win32: Save/restore window position
2013-03-30 17:49:02 +01:00
raven02
f397fda0b8
Improve few sceAudio functions
2013-03-30 23:58:13 +08:00
raven02
c0a49c1603
Add ERROR_AUDIO_INVALID_FREQUENCY/CHANNEL_ALREADY_RESERVED
2013-03-30 23:55:49 +08:00
Henrik Rydgard
7425532e99
Move non-Android specific stuff from android/jni to /UI.
...
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00
Henrik Rydgård
fc8674b496
Merge pull request #1098 from lioncash/master
...
Fix swapped statements in scePsmf?
2013-03-30 02:49:27 -07:00
Lioncash
6753dabd17
Fix an error log message.
2013-03-30 04:11:53 -04:00
Henrik Rydgard
8833f6eb25
Don't swapbuffer if stepping. Default to 2x zoom on Windows. Alert on missing atlases.
2013-03-30 08:35:47 +01:00
Lioncash
a4d8585794
Fix accidentally switched statements in scePsmf.cpp?
...
I'm assuming this was actually intended
The other way results in no actual changes happening. There were no comments saying that was intended so I guess it was an accident or something.
2013-03-30 00:42:12 -04:00
Henrik Rydgard
bb939321bc
Fix symbol map loading, Qt fullscreen build
2013-03-29 22:56:57 +01:00
Henrik Rydgard
81444c92a1
win32-gl-ui: Cleanup
2013-03-29 21:21:27 +01:00
Henrik Rydgard
724a600381
Buildfix android, misc other fixes, some include cleanup
2013-03-29 20:55:32 +01:00
Henrik Rydgard
32a599c957
Win32 gl ui: Fixes and tweaks.
2013-03-29 19:32:20 +01:00
Henrik Rydgard
84fd5781de
GL UI in Win32: Some basics work.
2013-03-29 18:50:08 +01:00
Henrik Rydgard
23ad4c554a
Fix small issue with open dialog path, remove dupe hle func, add and reorder some
2013-03-29 11:15:54 +01:00