Commit Graph
7 Commits
Author SHA1 Message Date
Henrik Rydgård 06a2d94fd2 Need to flush on FINISH/SIGNAL apparently.. 2013-08-23 16:31:03 +02:00
raven02 7eefbf21f2 Fix Spline drawing for Metal Gear Solid Portable Ops 2013-08-23 21:35:02 +08:00
Henrik Rydgard fc313b1ac9 Use the EXECUTE flag to avoid calling ExecuteOp when possible. Minor speedup. 2013-08-23 14:27:48 +02:00
Henrik Rydgard a3fa3c9c2d Combine and sort the GPU command tables by purpose, make it flags for future flexibility.
Fix a couple of bugs while at it (logic ops were not flushing, if viewport was partially changed, it might not take).
2013-08-23 13:36:55 +02:00
Henrik Rydgard 772f9cc585 Adapt the basic spline code from the softgpu to the GL code.
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
2013-08-23 00:33:18 +02:00
Henrik Rydgard 3cd80e1c51 GLES: Discard "AA" lines, we can't do anything that makes sense with them anyway.
Should fix the "wireframe look" in one game, I can't test it though.
2013-08-21 20:45:22 +02:00
Henrik Rydgard d9cd0d1fe9 Been meaning to rename DisplayListInterpreter->GLES_GPU forever 2013-08-20 22:34:47 +02:00