Commit Graph
4691 Commits
Author SHA1 Message Date
Henrik Rydgård 99d23fb021 X64/X86: Even more use of the context register 2017-07-05 13:21:35 +02:00
Henrik Rydgård 385204bec6 X64 vertex decoder: Use relative memory accesses when loading matrices. 2017-07-05 12:51:41 +02:00
Henrik Rydgård 7939cb5024 Minor debugging feature: Show vertex normals in GE debugger 2017-07-02 22:51:52 +02:00
Unknown W. Brackets c711b00d4c GPU: Clean up some GLES3 defaults.
It should default both of them the same way.  And we already set subimage
on desktop.
2017-07-01 16:16:59 -07:00
Unknown W. Brackets c724df5f52 D3D11: Fix texture scaling with blank first half.
This would cause some textures to become blank.  Fixes #9813.
2017-07-01 16:10:00 -07:00
Henrik Rydgård dfdf54813a Port a small simplification to D3D9 2017-06-09 14:53:06 +02:00
Henrik Rydgård 5f6e0feacb D3D11: Fix Star Ocean again (wasn't clearing stencil properly) 2017-06-09 14:50:39 +02:00
Unknown W. Brackets a6f56769a8 SoftGPU: Avoid some compile warnings.
Remove some no-longer used funcs, add some switch default logs.
2017-06-06 19:49:42 -07:00
Unknown W. Brackets 14cf862e22 GE Debugger: Gah, fix some pointer size errors.
Happened to be 8 bytes, but not on 32-bit, of course.
2017-06-06 19:49:10 -07:00
Henrik Rydgård b5ed8de9e5 Warning fix 2017-06-05 13:39:06 +02:00
Unknown W. Brackets 73fd75c0e2 GE Debugger: Fix replay timing drift. 2017-06-04 20:08:17 -07:00
Unknown W. Brackets 7e26c75a27 GE Debugger: Pass filename into dump replay. 2017-06-04 15:11:10 -07:00
Unknown W. Brackets d62f5f9fe2 GE Debugger: Add some comments and cleanup. 2017-06-04 14:51:27 -07:00
Unknown W. Brackets f1429bc23a GPU: Stall properly on matrix data.
Hit an infinite loop because it kept passing the stall pause and looping.

Found when recording the God of War demo.
2017-06-04 14:17:23 -07:00
Unknown W. Brackets 0ce48fbeb5 GE Debugger: Reduce memory allocation.
This allows larger dumps to run without memory errors.
2017-06-04 12:11:23 -07:00
Unknown W. Brackets 883c4e8ac8 GE Debugger: Compress GE dumps.
This doesn't save slab memory/size, but it does improve file size.
2017-06-04 11:10:19 -07:00
Unknown W. Brackets 23d2ababd1 GE Debugger: Run replay using stalling.
This is faster and tests flushing better.
2017-06-04 10:39:03 -07:00
Unknown W. Brackets 2a388ba785 GE Debugger: Fix replay FPS. 2017-06-04 10:39:02 -07:00
Unknown W. Brackets 80be3166af GE Debugger: Allocate replay memory smarter.
This ends up being a good chunk faster.
2017-06-04 10:39:01 -07:00
Unknown W. Brackets 300961ce6e GE Debugger: Align texture/vertex/etc. data.
This may allow slab allocation after all, since it needs to be aligned.
2017-06-04 10:38:59 -07:00
Unknown W. Brackets 9430145774 GE Debugger: Fix clut command recording.
The loadclut command hasn't executed yet...
2017-06-04 10:38:58 -07:00
Unknown W. Brackets 4a56e6ff83 GE Debugger: Fix recording in softgpu. 2017-06-04 10:38:58 -07:00
Unknown W. Brackets ababe0046e GE Debugger: Implement memory transfer commands. 2017-06-04 10:38:56 -07:00
Unknown W. Brackets 9f51c35df1 GE Debugger: Fix memmem and cleanup.
Somehow the prev memmem was sometimes not working right...
2017-06-04 10:38:56 -07:00
Unknown W. Brackets 3e14900164 GE Debugger: Load commands more directly. 2017-06-04 10:38:55 -07:00
Unknown W. Brackets 0c08559840 GE Debugger: Wait to get the right display buf. 2017-06-04 10:38:54 -07:00
Unknown W. Brackets fcfbe8cabb GE Debugger: Fix matrix dumping.
Record wasn't seeing the commands to dump them.
2017-06-04 10:38:53 -07:00
Unknown W. Brackets e45b04a699 GE Debugger: Clear after replay finished. 2017-06-04 10:38:53 -07:00
Unknown W. Brackets 82beb726fc GE Debugger: Record init state and display buf.
Some things are now visible, but still drawing wrong...
2017-06-04 10:38:52 -07:00
Unknown W. Brackets 21153c899b GE Debugger: Oops, don't record if not active.
In case the debugger is open but not recording, oops.
2017-06-04 10:38:51 -07:00
Unknown W. Brackets 73d21ab859 GE Debugger: Initial GE dump replay.
Doesn't work for a few reasons, mainly need existing matrix state/etc.
2017-06-04 10:38:50 -07:00
Unknown W. Brackets ea2c79d789 GPU: Add a debug method to grab list tick wait.
So that we can wait until then when doing test drawing.
2017-06-04 10:38:49 -07:00
Unknown W. Brackets 4f07ec0df5 GE Debugger: Oops, emit transfer/clut cmds. 2017-06-03 15:29:11 -07:00
Unknown W. Brackets 36069d1446 GE Debugger: Simple framework to load dumps.
This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs.  Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
Unknown W. Brackets 37a894a558 GE Debugger: Record memcpy/memset too. 2017-06-03 15:29:10 -07:00
Unknown W. Brackets b2bd966adf GE Debugger: Implement basic recording.
A bit slow since it searches really hard for dups, but otherwise the file
is often very large.
2017-06-03 15:29:09 -07:00
Unknown W. Brackets cbbd3cac7e GE Debugger: Initial structure for GE data dumping.
This snapshots the GE commands and drawing to facilitate debugging.
2017-06-03 15:29:09 -07:00
Unknown W. Brackets 41b485aa0a Core: Refactor repeating disc id homebrew code. 2017-06-03 15:29:08 -07:00
Unknown W. Brackets dca75437c3 GPU: Refactor common frame dumping code. 2017-06-03 15:29:07 -07:00
Henrik Rydgård e55b6ac4af Unify SetupVertexDecoder 2017-06-03 18:05:46 +02:00
Henrik Rydgård 14a80968cf Unify transformed arrays 2017-06-03 18:05:21 +02:00
Henrik Rydgård 1abb8792ab Unify ComputeMiniHash 2017-06-03 18:05:18 +02:00
Henrik Rydgård 3032240916 Unify DecodeVertsStep 2017-06-03 18:04:46 +02:00
Henrik Rydgård 240e058b3b Some unification in DrawEngine 2017-06-03 18:03:56 +02:00
Henrik Rydgård 0ac979505c Fixes for D3D11 postprocessing 2017-06-02 17:04:08 +02:00
Henrik Rydgård 6169fa289a Merge pull request #9769 from hrydgard/vulkan-sw-skinning
Implement software skinning for the Vulkan backend.
2017-06-02 12:15:56 +02:00
Henrik Rydgård 665a2c04cb Implement software skinning for the Vulkan backend. Fixes #9753 2017-06-02 11:47:14 +02:00
Henrik Rydgård dba22e255a Merge pull request #9766 from unknownbrackets/screenshot
Fix Take Screenshot
2017-06-02 09:19:20 +02:00
Henrik Rydgård eb6caf3731 Merge pull request #9767 from unknownbrackets/depth-blit
Blit depth only in BlitFramebufferDepth on GLES and Vulkan
2017-06-02 09:18:48 +02:00
Unknown W. Brackets 41c378ec71 SoftGPU: Fix separate mip cluts in linear jit. 2017-06-01 21:34:49 -07:00