Commit Graph
161 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5 016f976b1f Fix a batch of missing or wrong range validation
Memory::IsValidAddress and friends tested the extended-RAM range with
(address & 0x3F000000), i.e. at 16MB granularity, so they accepted the whole 16MB
block containing the end of RAM. That's harmless at 32MB and 64MB, but the Sora no
Kiseki SC/3rd HD remasters run with 0x04C00000, so addresses from 0x0CC00000 to
0x0CFFFFFF read as valid, and MaxSizeAtAddress then underflowed to ~4GB there -
which defeats ClampValidSizeAt and IsValidRange entirely for that window. Mask
with 0x3FFFFFFF instead, in all five helpers and the copies in MemMapFunctions.cpp.

IsValidTextureAddress's extended-RAM branch repeated the first branch's whole mask
rather than just its alignment bits, so it was dead code and extended RAM was never
accepted as a texture source.

ComputeTextureHash checked IsValidAddress(addr + sizeInRAM), i.e. only the end
address, which can land in a different valid region than the start - a VRAM texture
with a large enough computed size ends exactly at the base of RAM and "passes"
while reading far past the 8MB VRAM view. Use IsValidRange.

TextureReplacer::ComputeHash's strided path had no range check at all, unlike the
contiguous path right above it. Also clamp the pack-supplied reduce-hash factor to
1.0 - it's a reduction, and the ini parser only rejects exactly 0.

ZipExtractFileToMemory read an uninitialized zip_stat when zip_stat_index failed
(it ignored the return value) and sized a host allocation directly from the zip's
declared uncompressed size. Reached just by opening an archive.

Memory::Reinit ignored Init()'s return value, and DoState fed it a memory size
taken straight from the savestate. A bogus size made the map fail to allocate and
left base null, after which DoMemoryVoid wrote RAM through it. Validate the size,
propagate the failure, and roll back to the previous size if reinit fails.

314 pspautotests pass, all unit tests pass.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DCPmm7FoQUoqrbMdhfqhQ2
2026-08-30 23:05:04 +02:00
Henrik Rydgård 4fb5d5965c MMIO: Simplest possible kernel-mode permission check, start work on supporting in JIT 2026-08-21 10:32:22 +02:00
Henrik Rydgård acf7effaeb Improve some comments 2026-08-20 00:42:08 +02:00
Henrik Rydgård 46d5fae342 VSH prep: Free up kernel memory by not storing the PPGe atlas in it 2026-08-19 18:45:52 +02:00
Henrik Rydgård 14338534e7 Improve some memory address checking functions 2026-08-19 18:40:01 +02:00
Henrik Rydgård 0b90e42214 IR Interpreter with fastmemory off: Validate alignment of memory accesses 2026-08-18 10:59:08 +02:00
Henrik RydgårdandClaude Opus 5 75ff0d406c Rename Memory::Lock() to Core_LockAgainstShutdown(), move it to Core
It stopped being about memory when CPU_Shutdown started holding it across the
whole teardown - it's what keeps kernel objects, the symbol map and the memory
map from being freed while another thread reads them. The old name invited the
reading that it locks memory *access*, which it has never done.

Memory::Reinit() now holds it across both halves rather than relying on
Memory::Shutdown()'s own acquire: between Shutdown() and Init() there is no
memory map at all, and a reader could slip into that gap.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
2026-08-17 13:11:16 +02:00
Henrik Rydgård 67ddf899ba Plumb through the PC value for syscalls, so we can get better diagnostics for unresolved ones. 2026-08-15 19:14:13 +02:00
Henrik RydgårdandClaude Sonnet 5 28cbb3a967 Add the scratchpad's missing kernel-mode mirrors, fix a mask bug hiding them
The scratchpad (PSP's repurposed-cache scratch RAM, 0x00010000+) was only
mirrored for user-mode access (cached 0x00010000, uncached 0x40010000) -
kernel-mode code sees it at 0x80010000/0xC0010000 (the kernel bit,
0x80000000, is independent of and combinable with the uncached bit,
0x40000000 - not "the uncached bit" as an earlier doc note in this branch
mistakenly called it). Missing entirely from MemMap.cpp's views[] table,
causing a real SIGSEGV the first time kernel-mode code (flash0:/reboot.bin)
touched it.

Adding the two missing views wasn't sufficient: the scratchpad range check
is duplicated eight times (IsValidAddress/IsValid2AlignedAddress/
IsValid4AlignedAddress/MaxSizeAtAddress in MemMap.h, and four more in
MemMapFunctions.cpp), and all eight used a mask (0xBFFFC000) that cleared
the uncached bit but kept the kernel bit, rejecting 0x80010000 as invalid
before ever reaching the now-mapped memory. Fixed all eight to 0x3FFFC000,
matching Memory::MEMVIEW32_MASK (which the JIT backends already used
correctly for the equivalent runtime check).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
2026-08-13 11:36:42 +02:00
Henrik Rydgård 5a8e24f583 Interpreter: Hook up dummy MMIO handlers for future experiments 2026-08-12 14:48:23 +02:00
Henrik Rydgård c5e4d0d90d Rename the get-memory-pointer functions to make it clear where CPU exceptions can happen. 2026-08-12 14:06:16 +02:00
Henrik Rydgård 0596ee97f6 More memory access cleanup 2026-08-11 20:14:01 +02:00
Henrik Rydgård 3bd41376da More memory cleanup 2026-08-11 20:12:10 +02:00
Henrik Rydgård 138f02217c More memory access cleanup 2026-08-11 10:28:48 +02:00
Henrik Rydgård d8edeb7649 Interpreter: Add correct alignment checks to loads/stores, cleanup 2026-08-11 10:28:48 +02:00
Henrik Rydgård af9891cd7d More Read_U32 and Read_U64 2026-08-11 09:08:52 +02:00
Henrik Rydgård c99a303646 Fix behavior so we can turn off "IgnoreBadMemAccess" in headless 2026-07-29 18:38:25 +02:00
Henrik Rydgård 878d2aeb0e Fix a bunch of possible crashes due to our VRAM check thinking that VRAM in kernel space is valid (but nothing is mapped there, unless you use masked memory) 2026-07-27 23:44:14 +02:00
Henrik Rydgård 34473fc621 Add a compat flag to map some extra memory at address 0.
Can be used to work around certain types of crashes without having to
disable fast memory.
2026-01-23 15:14:15 +01:00
Henrik Rydgård 5f7a937466 Rename ValidSize to ClampValidSizeAt 2025-12-30 20:31:07 +01:00
Henrik Rydgård 5260be6f69 Warning fixes, alignment checks 2025-05-15 09:48:23 +02:00
Henrik Rydgård 644f5e4e6c Expose PSPModule (so the debugger can access it later) 2025-03-31 09:56:08 +02:00
Henrik Rydgård 2b558eb545 Fix regression in Tomb Raider Legends
Need to make sure a buffer size check happens before the buffer is
accessed - since the game calls sceAtracSetDataAndGetID with both buffer
and bufferSize as 0, and it expects to receive TOO_SMALL and not a
memory exception.

Thanks to @sum2012 for quick investigationh help.
2025-03-23 07:11:01 +01:00
Henrik Rydgård e45333d1d8 Fix the sceSas context connection 2025-03-18 09:36:34 +01:00
Nemoumbra 1fc49d8011 Added host ptr -> virt ptr converters 2025-02-12 04:13:12 +03:00
Nemoumbra 9528d5d8be Added proper const overloads for PSPPointer methods 2025-02-12 03:26:01 +03:00
Henrik Rydgård 2edc3085a5 PSPPointer<>: Replace some fiddly memsets with use of a new FillWithZero function. 2025-01-05 23:43:41 +01:00
White Blood CellandAdamN ee0b0fce6c sceNetInet and sceNetResolver support.
Co-authored-by: AdamN <anr2000@gmail.com>
2025-01-04 17:28:36 +01:00
Henrik Rydgård d2ffac57dc Memory::IsValidAddress: Consider VRAM with a kernel flag invalid.
We don't have it mapped in our memory map, so this can actually crash
checked reads like Read_U32.

Since it isn't mapped, and it can't possibly be valid in retail PSP
games to access VRAM this way, I don't think this will cause any
problems.

However, if it does, we'll have to add the corresponding mappings to the
memory map.
2024-11-12 10:41:14 +01:00
Henrik Rydgård 5926886c0c Some include cleanup, delete some obsolete code 2024-07-25 14:52:41 +02:00
Henrik Rydgård c332d564db IRInterpreter: Cache the MIPSState pointer in a local, faster address check 2024-05-10 23:21:51 +02:00
Henrik Rydgård 70ae4a35c1 Fix faulty formula for block transfer size-check. 2024-05-10 13:50:49 +02:00
Henrik Rydgård 0b91aa50ee Improve memory safety, add bugfix to little-used sysclib functions 2024-05-05 14:19:49 +02:00
Henrik Rydgård c004bea5e4 Use memchr in IsValidNullTerminatedString 2024-05-05 12:23:36 +02:00
Henrik Rydgård 85f8fd0bdb Safety fix for GetCharPointer
Uses IsValidNullTerminatedString from #19103 by Kethen
2024-05-05 12:09:08 +02:00
Katharine Chui 47c7fab928 optimize Memory::IsValidNullTerminatedString 2024-05-03 21:00:26 +08:00
Katharine Chui b570cacd90 add Memory::IsValidNullTerminatedString 2024-05-01 22:58:01 +08:00
Ethan O'Brien 8426b35a80 Cleanup emscripten libretro build target 2023-08-12 14:38:35 -05:00
Unknown W. Brackets 9cebfc31b3 Debugger: Avoid unaligned reads in expressions.
Potentially, a watch or break condition could crash if it was unaligned
between mirrors.  This might happen if it's not the condition you wanted,
especially.  Play it safe.
2023-04-12 01:14:30 -07:00
Henrik Rydgård e1a48d74c4 A bit more GetPointer cleanup.
Probably not worth it for performance reasons, but some semantic cleanup
is good, especially the accidental GetPointer -> writable casts without
using GetPointerWrite.

Using Unchecked on already checked pointers, or when we'd crash anyway
if it returned nullptr, is good for clarity.
2023-01-10 12:13:47 +01:00
Henrik Rydgård 91b7bf986e Can do an unchecked GetPointer here 2023-01-01 20:48:03 +01:00
Henrik Rydgård a4d3e0ead8 Add range checks in replaced memcpy/memset functions. (#16693)
* Add range checks in replaced memcpy/memset functions.

Keep seeing especially Replace_memcpy as a semi-rare crash in the
reports. Hopefully this will take care of it, though if games hit this,
they're probably on their way to failing somehow anyway.

* Alternate approach, correctly causing memory exceptions if not ignoring
2023-01-01 18:25:40 +00:00
Henrik Rydgård 65c016d154 Fix dialog rendering (PPGe). Fixes #15954
Was caused by 867eb99 , part of #15950 .
2022-09-04 00:42:14 +02:00
Unknown W. Brackets ccd4e92184 Kernel: Use PSPPointer for status objects.
Code makes more sense when reading ->size rather than offset 0.
2022-09-03 10:44:12 -07:00
Unknown W. Brackets 3a372aa615 HLE: Remove misc usage of WriteStruct().
Prefer PSPPointer and notifying.
2022-09-03 10:44:11 -07:00
Henrik Rydgård e6403d7157 Split GetPointer into two versions, to help with const correctness 2022-07-24 13:26:19 +02:00
Unknown W. Brackets 2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets 32ea8734fb MemMap: Cleanup memory mirror pointers. 2021-04-23 22:43:21 -07:00
Unknown W. Brackets 744d17e13c Core: Correct ValidSize outside scratchpad.
And simplify all the scratchpad valid checks.
2021-04-21 19:32:22 -07:00
Unknown W. Brackets 124774fecb Debugger: Provide memory mapping ranges.
Most of these are entirely static, but introspection is good for APIs.
2021-04-04 21:27:30 -07:00