Commit Graph
18709 Commits
Author SHA1 Message Date
kaienfr c6ed59ec0b Merge branch 'Mp4_branch' into test_branch
Conflicts:
	Core/HW/SimpleAudioDec.cpp
	Core/HW/SimpleAudioDec.h
2014-04-12 12:08:46 +02:00
kaienfr 54f812c867 Merge remote-tracking branch 'origin/master' into Mp4_branch 2014-04-12 11:53:54 +02:00
kaienfr 5a8735d009 minor changes to improve latency in aac playing base on https://github.com/kaienfr/ppsspp_cn/commit/3a12cf2ad76bcdfc2e424e366067cda3a046359e.
Test on Fortix even better than before.
2014-04-12 11:53:20 +02:00
Henrik Rydgård b4244fb4d9 Merge pull request #5842 from unknownbrackets/hashmap
Fix hashmap crashes with games that load modules
2014-04-12 11:33:23 +02:00
Unknown W. Brackets 76e61e10a9 Fix hashmap crashes with games that load modules.
This should properly unload and reload the functions as necessary.
2014-04-12 01:16:32 -07:00
Unknown W. Brackets e93407f33e Oops, downgrade from ERROR to DEBUG, and -report. 2014-04-12 00:04:02 -07:00
Unknown W. Brackets 26933384a7 Don't mark a list complete too early.
This would matter probably mostly if we implemented CONTINUE properly.
2014-04-11 23:50:20 -07:00
Unknown W. Brackets 7fd7337911 Update GE lists when switching.
This uses a mutex, so it should be safe to do any time.  Really helps
debugging hung lists.
2014-04-11 23:50:20 -07:00
Unknown W. Brackets 4561440df7 Handle GE pause signals per tests.
They really should pause, but we were resetting them incorrectly.
And most importantly, sceGeContinue() inside the signal handler absolutely
must work.  Games use this a lot.
2014-04-11 23:50:20 -07:00
kaienfr a7691737b5 Transfer old mp3 savestate into new mode; Rename class functions sceAu... to Au...
Tests on games are just ok.
2014-04-12 02:12:25 +02:00
kaienfr bd0e16c2d4 Merge remote-tracking branch 'origin/master' into Universal_Audio_Branch 2014-04-12 00:20:26 +02:00
Henrik Rydgård 9dbb26a75c Fix for the linux buildfix 2014-04-12 00:17:58 +02:00
kaienfr 9ccc71a650 Merge remote-tracking branch 'origin/master' into Universal_Audio_Branch 2014-04-11 23:45:18 +02:00
kaienfr ee1d541c28 Update minor comments 2014-04-11 23:42:07 +02:00
kaienfr 3a12cf2ad7 Universal Audio Class
Based on my implementation in sceAac https://github.com/hrydgard/ppsspp/pull/5836
I've created a class AuCtx included in My SimpleAudioDec.cpp/.h which aims at providing a standard easy implementation to support all codecs in ffmpeg.
Here, I also completely re-code sceMp3 file with this class to give an example how to use this class, and it has solved all mp3 issues I've observed in the current master.
Tests on different freq and channels mp3 audios as:
Miku custom BGM (48kHz, stereo), Hanayaka Nari Wa ga Ichizoku(32kHz, mono, a little fast but better than before now), downstreet panic (44.1kHz, stereo), and learn jp09(44.1kHz, stero) are just all right.
Especially, I am very glad to see that Miku's Custom BGMs have no repetition issues in first tone any more and no longer stopped in the first second neither. :)
We will come into a new age to fast support new audio formats from now on I hope :P
2014-04-11 22:56:59 +02:00
Henrik Rydgard 95cc998b8f Attempt buildfix for x86 cmake linux 2014-04-11 22:11:27 +02:00
Henrik Rydgard bb5f956c6d Update native with fix for #5832 2014-04-11 21:30:31 +02:00
Henrik Rydgard dc1e691ea8 Remove unnecessary check for '!' in path browser 2014-04-11 21:22:08 +02:00
Henrik Rydgård 5c7d5db3e4 Merge pull request #5838 from thedax/win32BugFix
Win32: Properly shutdown when using File->Exit, or when g_Config.bEscapeExitsEmulator is true.
2014-04-11 20:59:07 +02:00
Henrik Rydgård 05b23c7bd9 Merge pull request #5802 from raven02/patch-1
Texture lod bias should be signed
2014-04-11 20:58:55 +02:00
raven02 a6523dd507 Texture lod bias should be signed 2014-04-12 02:33:52 +08:00
The Dax b82e85f9fc Win32: Properly shutdown when using File->Exit, or when g_Config.bEscapeExitsEmulator is true. 2014-04-11 14:18:27 -04:00
kaienfr caa3cb9148 still change logs 2014-04-11 15:13:28 +02:00
kaienfr c216b535ee Save current changes 2014-04-11 15:09:31 +02:00
kaienfr 804d1b0b4d Merge branch 'Mp4_branch' of https://github.com/kaienfr/ppsspp into Mp4_branch 2014-04-11 09:58:46 +02:00
kaienfr 9dc331885b Also show some important step from debug_log into info_log 2014-04-11 09:56:12 +02:00
kaienfr a782858204 Cleanup comments again 2014-04-11 09:42:19 +02:00
kaienfr a8d375b8da Cleanup! Change some INFO_LOG to DEBUF_LOG to only point out important messages in release mode. 2014-04-11 09:32:35 +02:00
kaienfr ee3417a96c Implementation of sceAac module
Test on Fortix is all right. Savestate is also ok.
I've tried a New and Easy way implement and it works well, I think it could be totally applicable to other audio modules as sceMp3 etc.
Code your own way is really much easier to fix other bugs :)
2014-04-11 09:03:13 +02:00
Henrik Rydgård b262794a35 Merge pull request #5831 from raven02/patch-10
Use ctx->mp3Channels instead of setting frame.channel in case of FF inco...
2014-04-10 15:04:50 +02:00
raven02 c711f76eaa Use ctx->mp3Channels instead of setting frame.channel in case of FF incomplete frame 2014-04-10 20:48:16 +08:00
Henrik Rydgård a402fc907a Merge pull request #5830 from raven02/patch-9
Parse MP3 header to correct set the channel and samplerate
2014-04-10 14:36:22 +02:00
raven02 97c68de661 Parse MP3 header to correct set the channel and samplerate 2014-04-10 20:08:34 +08:00
kaienfr a059957317 Merge remote-tracking branch 'origin/master' into Mp4_branch 2014-04-10 13:36:31 +02:00
kaienfr f72e1aa4d2 update the current work but not finished 2014-04-10 12:45:59 +02:00
Henrik Rydgård 6fe617d0ce Merge pull request #5829 from kaienfr/new_Custom_BGM
Custom BGM is fixed
2014-04-10 09:43:10 +02:00
Unknown W. Brackets 702294fe60 Don't trigger pause GE signals either, comments.
This better explains what each signal does.
2014-04-10 00:23:36 -07:00
kaienfr 604a97bf50 Custom BGM is fixed
Based on this commit https://github.com/hrydgard/ppsspp/pull/5828 on improvements to sceMp3
Custom BGM can be update now. Test on "Miku" is just all right :)
2014-04-10 05:19:03 +02:00
Henrik Rydgård f328cfe655 Merge pull request #5816 from raven02/patch-8
No need to init packet as 0
2014-04-09 15:01:00 +02:00
Unknown W. Brackets 9c75c1e6fd Avoid triggering SYNC ge signals.
Fixes #5806, bcause it avoids rescheduling at the signal, which it should
not do.  Possibly this is incorrect for all GE signals, but we don't need
to trigger any behavior on a sync anyway.
2014-04-08 22:20:33 -07:00
Henrik Rydgård 719a91335d Merge pull request #5824 from sum2012/scemp3
Fix Integer divide by zero in sceMp3Decode
2014-04-08 21:42:02 +02:00
sum2012 292e9baa08 Fix Integer divide in zero in sceMp3Decode 2014-04-08 23:11:55 +08:00
Henrik Rydgård 1167f20d14 Warning fixes, etc. 2014-04-08 16:08:38 +02:00
Henrik Rydgård f94c3d451f Merge pull request #5823 from sum2012/log
Add a missing logging in sceAacInit
2014-04-08 16:06:12 +02:00
sum2012 2589e330d1 Add a missing logging in sceAacInit 2014-04-08 22:01:26 +08:00
Henrik Rydgård b914c1a1fd Easy way to mimic an ipad by windows size 2014-04-08 15:27:14 +02:00
Henrik Rydgård ea404141d7 More warning fixes 2014-04-08 15:27:05 +02:00
Henrik Rydgård 06ec64fa62 Warning fixes 2014-04-08 15:26:37 +02:00
Henrik Rydgård 85999ca052 Merge pull request #5797 from sum2012/sceaac
small improve in sceAac
2014-04-08 14:53:44 +02:00
sum2012 5482ad8143 Remove comment 2014-04-08 20:52:05 +08:00