Commit Graph
18709 Commits
Author SHA1 Message Date
sum2012 a9b5df5fd7 Update Readme.md 2014-08-19 21:02:12 +08:00
Unknown W. Brackets 7f61da2e5a Add a hack for Silent Hill games.
Either way has different problems, but it sounds like this will work
better for Silent Hill.  Probably still rendering wrong, unfortunately.
2014-08-18 23:20:49 -07:00
Unknown W. Brackets a43c3771a3 More correctly blend when hitting the frame cap.
If we hit too many blits per frame, fall back correctly in the shader.
2014-08-18 23:20:48 -07:00
Unknown W. Brackets 422db25277 Optimize fixed color blending that isn't blending.
Gods Eater Burst uses this, for example.
2014-08-18 23:20:48 -07:00
Unknown W. Brackets b79e4d22b8 Improve a possible obscure blend mode.
Seems like this would be likely to get overlap problems.
2014-08-18 23:20:47 -07:00
Unknown W. Brackets 0904085eb5 Avoid using fbo copies for the common 2a + 1-2a.
We won't even get it right that often since the copy doesn't deal with
overlap properly.
2014-08-18 23:20:47 -07:00
Unknown W. Brackets 5d1b1ab547 Dirty the fixed color when premultiplying. 2014-08-18 23:20:46 -07:00
Unknown W. Brackets a41333c012 Avoid premultiplying easy fixed colors. 2014-08-18 23:20:46 -07:00
Unknown W. Brackets 24a0dd12ef Avoid recalculating replaceBlend so many times. 2014-08-18 23:20:45 -07:00
Unknown W. Brackets 44620c92ed Premultiply for doubled alpha blending if possible.
This makes the effect more accurate where the values were being clamped
before.  Some obscure methods of blending may be slower.
2014-08-18 23:20:45 -07:00
Unknown W. Brackets d52fdafa3c Note the location of a memset variant. 2014-08-18 23:20:44 -07:00
Henrik Rydgård 2de6b471ce Merge pull request #6616 from unknownbrackets/modules
Improve module loading and allocation
2014-08-19 08:00:47 +02:00
Henrik Rydgård 72d5a55791 Merge pull request #6675 from unknownbrackets/threadman
Correct sceKernelThreadmanIdList behavior
2014-08-19 07:56:54 +02:00
Henrik Rydgård e7a1761147 Merge pull request #6597 from unknownbrackets/ge-minor
Unpause lists after wait signals with no handler
2014-08-19 07:56:37 +02:00
Henrik Rydgård 5f8f3633a8 Merge pull request #6685 from unknownbrackets/kill-volume
Remove bgm and sfx volume settings
2014-08-19 07:56:01 +02:00
Henrik Rydgård d234ab03c6 Merge pull request #6696 from LunaMoo/master
Add Buffer Scalling Filter option
2014-08-19 07:55:45 +02:00
Henrik Rydgård 671b7c351a Merge pull request #6732 from neobrain/master
Math3D: Change the vector swizzlers to return const objects.
2014-08-19 07:54:54 +02:00
Henrik Rydgård 544c264c91 Merge pull request #6737 from unknownbrackets/pos-scale
Force positions to scale by 128/32768 as the psp does
2014-08-19 07:54:46 +02:00
Henrik Rydgård 6812dd26ce Merge pull request #6743 from reduxd/master
Android TV Support
2014-08-19 07:54:22 +02:00
Itzael Martinez a64c49e6bb Part 2: Leanback banner 2014-08-18 23:48:53 -05:00
Itzael Martinez 6d549eaeb4 Add in basic Android TV support
Edit manifest to have app appear in Leanback
2014-08-18 23:37:04 -05:00
sum2012 d671675027 fix bracing 2014-08-19 07:04:36 +08:00
Henrik Rydgard ec129c3823 Add missing dot to Qt version string 2014-08-19 00:08:48 +02:00
Henrik Rydgard bf709790c4 Update version to 0.9.9.1 v0.9.9.1 2014-08-18 22:35:25 +02:00
Henrik Rydgard e4255b5584 Update lang 2014-08-18 22:20:05 +02:00
Unknown W. Brackets 0ae9f06376 Skip emuhacks when showing encodings in debugger.
This can cause confusion when it doesn't match the displayed disasm.
2014-08-18 07:49:34 -07:00
Unknown W. Brackets 9d3cf346c3 Clarify GetSureBranchTarget() for fpu branches.
They also have CONDTYPE_ flags.  Looks like this was just getting lucky
that rs can't equal rt, but the code looks confusing when you're looking
at it from an fpu/vfpu perspective.
2014-08-18 07:46:48 -07:00
Henrik Rydgård a2ffbeec00 Merge pull request #6738 from vnctdj/patch-1
Make "Analog Limiter" translatable
2014-08-18 14:56:11 +02:00
vnctdj 8305d24fce Make "Analog Limiter" translatable 2014-08-18 14:50:34 +02:00
Henrik Rydgård 486461a725 Merge pull request #6735 from unknownbrackets/psmf-loop
Only loop psmf players at video end
2014-08-18 11:08:34 +02:00
Unknown W. Brackets dc09875eca Refactor s8/s16 to float conversion.
It's pretty much all done the same way.  Note that normals have always
been a little inconsistent between 127/128 and 32767/32768.  But it's
probably not causing a major impact...
2014-08-18 00:47:50 -07:00
Unknown W. Brackets 78296d15c6 Don't recurse when disasming an emuhack.
Although, should this happen?  Apparently does in Peace Walker.
2014-08-17 18:43:59 -07:00
Unknown W. Brackets 3fbab33c91 Only loop at video end.
In case of a short video that runs out of data but isn't ready to loop
yet.
2014-08-17 15:46:04 -07:00
Unknown W. Brackets 909ac62669 Return a proper error for fake TMIDs. 2014-08-17 14:38:56 -07:00
Unknown W. Brackets 6852e32d6b Support other thread TMIDs in uid listing. 2014-08-17 14:38:55 -07:00
Unknown W. Brackets b8f8707ea1 Allow a bad pts on zero size when listing uids. 2014-08-17 14:38:55 -07:00
Unknown W. Brackets feeb03b5ff Fix return values in sceKernelGetThreadmanIdList().
Support other object types as well, but not threads/etc. properly yet.
2014-08-17 14:38:54 -07:00
Unknown W. Brackets 774589aa4f Correct the Tlspl TMID value. 2014-08-17 14:38:54 -07:00
Unknown W. Brackets 385df1c54e Force positions to scale by 128/32768 as psp does.
This makes everything use floats for positions.  On some hardware/drivers,
this may be faster.  On some it may be slower.  We'll need testing to see
the performance impact.

Fixes Final Fantasy 4's pos misalignments, and probably others (like
Tekken 5 I suspect.)
2014-08-17 14:31:49 -07:00
Unknown W. Brackets dc16ad3744 Report forwarding module load to loadexec.
Shouldn't do this probably.
2014-08-17 14:26:01 -07:00
Unknown W. Brackets abacba4e31 Clarify some module loading code. 2014-08-17 14:26:00 -07:00
Unknown W. Brackets b7c96e1942 Allocate executables low, not at a specific addr.
Since usersystemlib takes 0x4000 at the bottom, this will be the same.
The only impact is that kernel modules may also be able to allocate.
2014-08-17 14:26:00 -07:00
Unknown W. Brackets a16ccf52e7 Allocate kernel modules that fail to decrypt.
This corrects some memory semantics to match real firmware.
2014-08-17 14:25:59 -07:00
Unknown W. Brackets f864b6be63 Allocate 0x4000 at the bottom like real firmware.
Should fix #4056.
2014-08-17 14:25:59 -07:00
Unknown W. Brackets 71e8c0f6e0 Sum all .bss* sections when counting bss size. 2014-08-17 14:25:58 -07:00
Unknown W. Brackets 0a14fd5ee9 Skip zero size segments in module segment info. 2014-08-17 14:25:58 -07:00
Unknown W. Brackets 3ccc0d1e47 Don't count strings as text in module info. 2014-08-17 14:25:57 -07:00
Unknown W. Brackets bf03e32027 Add a safety check for freeing kernel modules. 2014-08-17 14:25:57 -07:00
Unknown W. Brackets 892980ada1 Blackberry buildfix. 2014-08-17 14:25:56 -07:00
Unknown W. Brackets 337a8553aa Add module name to ELF allocations.
Makes debugging it easier.
2014-08-17 14:25:56 -07:00